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Legends FC - Del Mar

ECNL Regional League Boys · Southern Cal BU16 · 17 teams · Legends FC - Del Mar (all teams)

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6th
2-0-2 record · 4 played
1.50 points per game
+7 goal diff · 14–7
WLWLlast 4
20% chance of top 4 · expected finish 6.2
-0.46 schedule faced · avg opponent rating

Next game — Sat Oct 24, 04:00 PM

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Legends FC - Del Mar
6th · 1.50 PPG
vs
LV Heat Surf
12th · 1.00 PPG

SilverLakes Complex, Field 14 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 4–1 (expected goals 4.1 for, 1.7 against · 2.46 expected points)

Season so farLegends FC - Del MarLV Heat Surf
Position6th12th
Record (W-D-L)2-0-22-0-4
Points per game1.501.00
Goals for / game3.51.8
Goals against / game1.83.3
Clean sheets01
Held scoreless10
Form (recent first)L W L WW W L L L
Biggest win9–1 vs FC Long Beach5–1 vs San Diego Surf
Worst loss0–2 at Legends FC1–9 vs Empire Surf
Model rating (net goals vs avg)+0.81-0.98
Schedule faced (avg opp. rating)-0.46-0.09

Game plan

  • They leak goals — be greedy
    LV Heat Surf concede 3.3/game; worst result 1–9 vs Empire Surf.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–2 at Legends FC.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 78% chance; likely score 4–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Saturday goes…

Where we'd sit after the LV Heat Surf game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Legends FC - Del Mar – LV Heat Surf) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 6 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.80 PPG
6th— holds 5th▲ up 1 6th— holds
Win
1.80 PPG
6th— holds 5th▲ up 1 6th— holds
Draw
1.40 PPG
8th▼ down 2 8th▼ down 2 10th▼ down 4
Loss
1.20 PPG
9th▼ down 3 9th▼ down 3 12th▼ down 6

Can we move up this round? Yes. With a 4–1 win we finish as high as 5th if every rival drops points, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
20% top 4
80% below the top 4
6.2 average finish
  1. 1st <1%
  2. 2nd 2%
  3. 3rd 6%
  4. 4th 12%
  5. 5th 18%
  6. 6th 22%
  7. 7th 17%
  8. 8th 11%
  9. 9th 6%
  10. 10th 3%
  11. 11th 1%
  12. 12th 1%
  13. 13th <1%
  14. 14th <1%
  15. 15th <1%
  16. 16th
  17. 17th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 11 remaining known games (max 2.60 PPG if we win out).

#TeamPPGProj.To pass them
1 LA Breakers Red 3.00 (+1.50) 1st (2.75) 39 of 33 pts to pass their current pace, 36 for their projection — out of reach on the known schedule
2 LA Breakers White 3.00 (+1.50) 3rd (2.13) 39 of 33 pts to pass their current pace, 26 for their projection
3 Empire Surf 2.60 (+1.10) 2nd (2.31) 33 of 33 pts to pass their current pace, 29 for their projection
4 CDA Slammers FC Black 2.25 (+0.75) 5th (1.82) 28 of 33 pts to pass their current pace, 22 for their projection
5 Legends FC 2.00 (+0.50) 4th (1.95) 24 of 33 pts to pass their current pace, 24 for their projection

How the results connect

7 chains · 10 teams

Paths of results that link Legends FC - Del Mar to LV Heat Surf through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

5 favour us
1 even
1 favour them
+2.4 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–2 1–4 5–1 0–2 3–1 2–1 1–6 9–1 1–0 1–5 9–1 0–2 0–2 3–4 0–3 Legends FC - Del Mar 6th Beach Futbol Club B… 9th Legends FC 5th FC Long Beach 15th CDA Slammers FC Bla… 4th West Coast FC White 14th Empire Surf 3rd San Diego Surf 17th Rebels SC White 8th LV Heat Surf 12th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

7 chains

Position over the season

9 game days

1st 9th 17th Sep 12 Sep 19 Sep 26 Oct 3 Oct 17

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.11 · 4th hardest of 17

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 17
02:45 PM
no score posted
LAFC WHITE
16th · 0-0-3 · GD -12
Away far trip
Oak Park High School · turf?
●○○○○ Favorable
78%
3–1 2.47 1.69 Bank it
Sat Oct 24
04:00 PM
LV Heat Surf
12th · 2-0-4 · GD -9
Home
SilverLakes Complex
●○○○○ Favorable
78%
4–1 2.46 1.82 Bank it
Sun Oct 25
02:45 PM
LAFC GOLD
7th · 1-3-0 · GD +1
Home
Canyon Crest Academy · turf?
●●●○○ Toss-up
56%
2–2 1.85 1.83 Swing game
Sun Nov 15
09:45 AM
LA Breakers White
2nd · 4-0-0 · GD +6
Home
Miramesa High School · turf?
●●●●○ Tough
40%
1–1 1.42 1.78 Upside
Sat Nov 21
09:45 AM
LA Breakers Red
1st · 5-0-0 · GD +26
Home
Canyon Crest Academy · turf?
●●●●● Very tough
13%
1–3 0.50 1.63 Upside
Sat Mar 13
TBD
Rebels SC Blue
10th · 1-1-2 · GD -1
Away
●●●○○ Toss-up
52%
2–1 1.78 1.65 Swing game
Sat Apr 3
01:00 PM
San Diego Surf
17th · 0-0-3 · GD -12
Away far trip
Surf Sports Park
●○○○○ Favorable
83%
3–1 2.58 1.73 Bank it
Sat Apr 10
TBD
Empire Surf
3rd · 4-1-0 · GD +18
Home
●●●●○ Tough
32%
2–3 1.10 1.68 Upside
Sat Apr 24
TBD
Rebels SC White
8th · 2-0-2 · GD +0
Home
●●○○○ Lean win
60%
2–1 1.99 1.70 Swing game
Sat May 1
TBD
West Coast FC White
14th · 1-0-3 · GD -6
Away
●●○○○ Lean win
61%
2–1 2.01 1.73 Swing game
Sat May 8
TBD
CDA Slammers FC Black
4th · 3-0-1 · GD +4
Away
●●●○○ Toss-up
42%
2–2 1.44 1.71 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 LA Breakers Red 5500 282+26 153.00 WWWWW -0.74 +0.04 100% 1.1
2 LA Breakers White 4400 82+6 123.00 WWWW -0.70 +0.13 78% 3.6
3 Empire Surf 5410 2810+18 132.60 WWDWW -0.40 -0.02 96% 2.5
4 CDA Slammers FC Black 4301 139+4 92.25 WWWL -0.00 -0.04 32% 5.4
5 Legends FC 5311 159+6 102.00 WDWWL +0.48 -0.31 57% 4.5
6 Legends FC - Del Mar 4202 147+7 61.50 WLWL -0.46 +0.11 20% 6.2
7 LAFC GOLD 4130 109+1 61.50 DDDW +0.57 -0.25 14% 6.6
8 Rebels SC White 4202 44+0 61.50 WWLL -0.80 +0.26 1% 9.7
9 Beach Futbol Club Black 5203 512-7 61.20 LWLLW +0.22 -0.08 0% 12.0
10 Rebels SC Blue 4112 45-1 41.00 DWLL -0.68 +0.20 0% 10.6
11 Sporting California USA 3102 610-4 31.00 LLW +0.43 -0.10 1% 10.1
12 LV Heat Surf 6204 1120-9 61.00 LLLWW -0.09 +0.10 0% 12.8
13 Pateadores 4103 610-4 30.75 LLWL +0.73 -0.26 1% 10.3
14 West Coast FC White 4103 410-6 30.75 WLLL +1.00 -0.28 0% 11.3
15 FC Long Beach 5104 316-13 30.60 LLLWL +0.32 -0.04 0% 15.0
16 LAFC WHITE 3003 113-12 00.00 LLL +1.65 -0.29 0% 15.2
17 San Diego Surf 3003 113-12 00.00 LLL +0.26 +0.02 0% 16.3

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.14 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.