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CDA Slammers FC Black

ECNL Regional League Boys · Southern Cal BU16 · 17 teams · CDA Slammers FC (all teams)

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4th
3-0-1 record · 4 played
2.25 points per game
+4 goal diff · 13–9
WWWLlast 4
34% chance of top 4 · expected finish 5.4
-0.00 schedule faced · avg opponent rating

Next game — Sat Oct 24, 04:00 PM

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CDA Slammers FC Black
4th · 2.25 PPG
at
LA Breakers White
2nd · 3.00 PPG

Bell Gardens Sports Complex, Field 5 ↗ far trip

windrawloss

●●●●○ Tough to win

Most likely score 1–2 (expected goals 1.6 for, 2.3 against · 0.98 expected points)

Season so farCDA Slammers FC BlackLA Breakers White
Position4th2nd
Record (W-D-L)3-0-14-0-0
Points per game2.253.00
Goals for / game3.32.0
Goals against / game2.30.5
Clean sheets12
Held scoreless00
Form (recent first)L W W WW W W W
Biggest win5–1 vs LV Heat Surf2–0 vs Pateadores
Worst loss1–7 vs LA Breakers Red—
Model rating (net goals vs avg)+0.47+0.74
Schedule faced (avg opp. rating)-0.00-0.70

Common opponents: FC Long Beach — we 3–0; they 1–0.

Game plan

  • Hard to break down
    LA Breakers White concede only 0.5/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 26%; a draw (20%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    LA Breakers White have won 4 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

  • Away game
    Kickoff 04:00 PM at Bell Gardens Sports Complex.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the LA Breakers White game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (CDA Slammers FC Black – LA Breakers White) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 7 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.80 PPG
5th▼ down 1 5th▼ down 1 7th▼ down 3
Win
2.40 PPG
3rd▲ up 1 3rd▲ up 1 3rd▲ up 1
Draw
2.00 PPG
5th▼ down 1 5th▼ down 1 6th▼ down 2
Loss
1.80 PPG
5th▼ down 1 5th▼ down 1 7th▼ down 3

Can we move up this round? No. With a 1–2 loss we fall to at least 5th even if every rival loses, and as low as 7th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
34% top 4
66% below the top 4
5.4 average finish
  1. 1st <1%
  2. 2nd 4%
  3. 3rd 11%
  4. 4th 19%
  5. 5th 22%
  6. 6th 20%
  7. 7th 12%
  8. 8th 7%
  9. 9th 3%
  10. 10th 2%
  11. 11th 1%
  12. 12th <1%
  13. 13th <1%
  14. 14th <1%
  15. 15th
  16. 16th
  17. 17th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 12 remaining known games (max 2.81 PPG if we win out).

#TeamPPGProj.To pass them
1 LA Breakers Red 3.00 (+0.75) 1st (2.75) 39 of 36 pts to pass their current pace, 36 for their projection
2 LA Breakers White 3.00 (+0.75) 3rd (2.13) 39 of 36 pts to pass their current pace, 26 for their projection
3 Empire Surf 2.60 (+0.35) 2nd (2.31) 33 of 36 pts to pass their current pace, 29 for their projection

How the results connect

7 chains · 8 teams

Paths of results that link CDA Slammers FC Black to LA Breakers White through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

3 favour us
2 even
2 favour them
-0.3 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
3–0 0–1 5–1 1–3 0–2 0–2 1–2 1–2 1–3 1–7 4–1 3–0 2–0 CDA Slammers FC Bla… 4th FC Long Beach 15th LV Heat Surf 12th LA Breakers Red 1st Pateadores 13th Rebels SC White 8th West Coast FC White 14th LA Breakers White 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

7 chains

Position over the season

9 game days

1st 9th 17th Sep 12 Sep 19 Sep 26 Oct 3 Oct 17

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.04 · 10th hardest of 17

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 17
03:15 PM
no score posted
LAFC GOLD
7th · 1-3-0 · GD +1
Home
Santiago High School · turf?
●●●○○ Toss-up
50%
2–2 1.67 2.13 Swing game
Sat Oct 24
04:00 PM
LA Breakers White
2nd · 4-0-0 · GD +6
Away far trip
Bell Gardens Sports Complex
●●●●○ Tough
26%
1–2 0.98 1.94 Upside
Sat Nov 7
TBD
Sporting California USA
11th · 1-0-2 · GD -4
Home
●●○○○ Lean win
66%
3–2 2.11 1.96 Swing game
Sat Nov 14
09:00 AM
Legends FC
5th · 3-1-1 · GD +6
Away
Silverlakes Complex
●●●●○ Tough
28%
2–2 1.01 1.85 Upside
Sat Nov 21
10:45 AM
LAFC WHITE
16th · 0-0-3 · GD -12
Away far trip
Alemany High School · turf
●●○○○ Lean win
74%
3–1 2.36 1.90 Bank it
Sat Mar 13
TBD
San Diego Surf
17th · 0-0-3 · GD -12
Home
●○○○○ Favorable
86%
4–1 2.67 1.98 Bank it
Sat Apr 3
11:00 AM
Rebels SC White
8th · 2-0-2 · GD +0
Away far trip
Monte Vista High School · turf?
●●●○○ Toss-up
45%
1–1 1.58 1.94 Swing game
Sat Apr 10
TBD
Pateadores
13th · 1-0-3 · GD -4
Home
●●○○○ Lean win
62%
3–1 2.03 1.95 Swing game
Sat Apr 17
TBD
West Coast FC White
14th · 1-0-3 · GD -6
Away
●●●○○ Toss-up
56%
2–1 1.86 1.94 Swing game
Sat Apr 24
09:00 AM
Empire Surf
3rd · 4-1-0 · GD +18
Away far trip
Galway Downs
●●●●● Very tough
16%
2–4 0.58 1.84 Upside
Sat May 1
TBD
Rebels SC Blue
10th · 1-1-2 · GD -1
Home
●●●○○ Toss-up
57%
2–1 1.91 1.85 Swing game
Sat May 8
TBD
Legends FC - Del Mar
6th · 2-0-2 · GD +7
Home
●●●●○ Tough
40%
2–2 1.38 1.82 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 LA Breakers Red 5500 282+26 153.00 WWWWW -0.74 +0.04 100% 1.1
2 LA Breakers White 4400 82+6 123.00 WWWW -0.70 +0.13 77% 3.6
3 Empire Surf 5410 2810+18 132.60 WWDWW -0.40 -0.02 96% 2.5
4 CDA Slammers FC Black 4301 139+4 92.25 WWWL -0.00 -0.04 34% 5.4
5 Legends FC 5311 159+6 102.00 WDWWL +0.48 -0.31 58% 4.4
6 Legends FC - Del Mar 4202 147+7 61.50 WLWL -0.46 +0.11 19% 6.2
7 LAFC GOLD 4130 109+1 61.50 DDDW +0.57 -0.25 13% 6.7
8 Rebels SC White 4202 44+0 61.50 WWLL -0.80 +0.26 1% 9.8
9 Beach Futbol Club Black 5203 512-7 61.20 LWLLW +0.22 -0.08 0% 11.8
10 Rebels SC Blue 4112 45-1 41.00 DWLL -0.68 +0.20 0% 10.6
11 Sporting California USA 3102 610-4 31.00 LLW +0.43 -0.10 1% 10.2
12 LV Heat Surf 6204 1120-9 61.00 LLLWW -0.09 +0.10 0% 12.7
13 Pateadores 4103 610-4 30.75 LLWL +0.73 -0.26 0% 10.3
14 West Coast FC White 4103 410-6 30.75 WLLL +1.00 -0.28 0% 11.2
15 FC Long Beach 5104 316-13 30.60 LLLWL +0.32 -0.04 0% 15.0
16 LAFC WHITE 3003 113-12 00.00 LLL +1.65 -0.29 0% 15.2
17 San Diego Surf 3003 113-12 00.00 LLL +0.26 +0.02 0% 16.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.14 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.