TableChase Clubs

Wilmington Hammerheads

ECNL Boys · Mid-Atlantic BU17 · 13 teams · Wilmington Hammerheads (all teams)

Scores refresh automatically every 2 hours · last pulled 36 minutes ago.
Add schedule to calendar
6th
1-0-1 record · 2 played
1.50 points per game
+3 goal diff · 7–4
WLlast 2
68% chance of top 4 · expected finish 3.6
+0.13 schedule faced · avg opponent rating

Next game — Sat Jan 30, 10:00 AM

Open the match preview →

Wilmington Hammerheads
6th · 1.50 PPG
vs
NCFC Youth
13th · 0.00 PPG

NCINO Sports Park, Field 7 ↗

windrawloss

●●○○○ Lean win to win

Most likely score 3–1 (expected goals 3.4 for, 1.7 against · 2.26 expected points)

Season so farWilmington HammerheadsNCFC Youth
Position6th13th
Record (W-D-L)1-0-10-0-2
Points per game1.500.00
Goals for / game3.51.5
Goals against / game2.03.0
Clean sheets00
Held scoreless00
Form (recent first)L WL L
Biggest win6–2 vs Arlington Soccer Association—
Worst loss1–2 vs Fairfax Virginia Union1–3 vs Fairfax Virginia Union
Model rating (net goals vs avg)+0.60-0.61
Schedule faced (avg opp. rating)+0.13+0.13

Common opponents: Arlington Soccer Association — we 6–2; they 2–3. Fairfax Virginia Union — we 1–2; they 1–3.

Game plan

  • They leak goals — be greedy
    NCFC Youth concede 3.0/game; worst result 1–3 vs Fairfax Virginia Union.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Expected win — the trap is complacency
    Model gives a 71% chance; likely score 3–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • What a win does
    Beach FC sit 5th on 1.71 PPG; we are on 1.50.

    A point moves us above Beach FC on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the NCFC Youth game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Wilmington Hammerheads – NCFC Youth) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Jan 25 – Sun Jan 31); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.00 PPG
2nd▲ up 4 2nd▲ up 4 2nd▲ up 4
Win
2.00 PPG
2nd▲ up 4 2nd▲ up 4 3rd▲ up 3
Draw
1.33 PPG
6th— holds 6th— holds 8th▼ down 2
Loss
1.00 PPG
8th▼ down 2 8th▼ down 2 9th▼ down 3

Can we move up this round? Yes. With a 3–1 win we finish as high as 1st if every rival drops points, and as low as 2nd if every rival wins.

Where we finish

2,000 simulated seasons

22% finish 1st
68% top 4
32% below the top 4
3.6 average finish
  1. 1st 22%
  2. 2nd 19%
  3. 3rd 15%
  4. 4th 12%
  5. 5th 10%
  6. 6th 7%
  7. 7th 7%
  8. 8th 4%
  9. 9th 3%
  10. 10th 1%
  11. 11th 1%
  12. 12th <1%
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.83 PPG if we win out).

#TeamPPGProj.To pass them
1 Richmond United 2.14 (+0.64) 1st (1.91) 36 of 48 pts to pass their current pace, 32 for their projection
2 Fairfax Virginia Union 2.00 (+0.50) 4th (1.70) Win next game
3 Charlotte SA Academy 1.75 (+0.25) 5th (1.67) A point next game
4 Arlington Soccer Association 1.75 (+0.25) 6th (1.59) A point next game
5 Beach FC 1.71 (+0.21) 3rd (1.76) A point next game

How the results connect

4 chains · 4 teams

Paths of results that link Wilmington Hammerheads to NCFC Youth through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

3 favour us
1 favour them
+3.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–2 3–1 6–2 3–2 0–3 Wilmington Hammerhe… 6th Fairfax Virginia Un… 2nd Arlington Soccer As… 4th NCFC Youth 13th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

4 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.16 · 12th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Jan 30
10:00 AM
NCFC Youth
13th · 0-0-2 · GD -3
Home
NCINO Sports Park
●●○○○ Lean win
71%
3–1 2.26 1.75 Bank it
Sat Feb 13
11:00 AM
Richmond United
1st · 4-3-0 · GD +5
Home
NCINO Sports Park
●●●●○ Tough
41%
1–1 1.45 1.68 Upside
Sun Feb 14
09:00 AM
Beach FC
5th · 3-3-1 · GD +7
Home
NCINO Sports Park
●●●●○ Tough
36%
1–1 1.30 1.60 Upside
Sat Feb 27
02:00 PM
NCFC Youth
13th · 0-0-2 · GD -3
Away far trip
WRAL
●●○○○ Lean win
60%
3–1 1.98 1.67 Swing game
Sun Feb 28
TBD
Charlotte SA
12th · 0-0-2 · GD -3
Away
●●○○○ Lean win
59%
3–2 1.93 1.70 Swing game
Sat Mar 6
TBD
Charlotte SA Academy
3rd · 2-1-1 · GD +3
Away
●●●●○ Tough
38%
2–2 1.34 1.66 Upside
Sun Mar 7
09:00 AM
Highland FC
11th · 0-0-2 · GD -2
Away far trip
Buncombe County Sports Park
●●○○○ Lean win
59%
3–2 1.95 1.69 Swing game
Sun Mar 14
11:00 AM
Charlotte SA
12th · 0-0-2 · GD -3
Home
NCINO Sports Park
●●○○○ Lean win
69%
3–1 2.22 1.74 Swing game
Sat Apr 10
12:00 PM
NCFC Youth Academy
8th · 1-2-1 · GD +0
Away far trip
WRAL
●●●○○ Toss-up
43%
1–1 1.52 1.72 Swing game
Sun Apr 11
TBD
NC Fusion
9th · 0-1-1 · GD -1
Away
●●●○○ Toss-up
49%
2–1 1.66 1.72 Swing game
Sat Apr 17
TBD
Skyline Elite
10th · 1-0-5 · GD -8
Away
●●○○○ Lean win
65%
2–1 2.12 1.75 Swing game
Sun Apr 18
09:00 AM
VDA
7th · 2-2-2 · GD -2
Away far trip
Ali Krieger Sports Complex (AKSC)
●●●○○ Toss-up
50%
2–1 1.69 1.74 Swing game
Sat Apr 24
01:00 PM
Charlotte SA Academy
3rd · 2-1-1 · GD +3
Home
NCINO Sports Park
●●●○○ Toss-up
49%
2–2 1.67 1.74 Swing game
Sun Apr 25
11:00 AM
Highland FC
11th · 0-0-2 · GD -2
Home
NCINO Sports Park
●●○○○ Lean win
70%
3–1 2.24 1.77 Bank it
Sat May 8
12:00 PM
NCFC Youth Academy
8th · 1-2-1 · GD +0
Home
NCINO Sports Park
●●●○○ Toss-up
53%
2–1 1.80 1.77 Swing game
Sun May 9
11:00 AM
NC Fusion
9th · 0-1-1 · GD -1
Home
NCINO Sports Park
●●○○○ Lean win
59%
2–1 1.95 1.78 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United 7430 127+5 152.14 DWDWW +0.01 -0.10 82% 2.8
2 Fairfax Virginia Union 6402 98+1 122.00 LLWWW +0.09 -0.06 56% 4.4
3 Charlotte SA Academy 4211 96+3 71.75 DLWW -0.23 -0.07 51% 4.6
4 Arlington Soccer Association 8422 1414+0 141.75 WLDLW +0.07 -0.04 37% 5.3
5 Beach FC 7331 125+7 121.71 DWLWD -0.12 -0.03 66% 3.8
6 Wilmington Hammerheads 2101 74+3 31.50 WL +0.13 -0.16 68% 3.6
7 VDA 6222 911-2 81.33 LDWLW +0.03 +0.02 8% 7.9
8 NCFC Youth Academy 4121 55+0 51.25 DDLW +0.33 -0.18 19% 6.9
9 NC Fusion 2011 23-1 10.50 LD +0.60 -0.13 10% 8.1
10 Skyline Elite 6105 412-8 30.50 LLLWL +0.08 +0.11 0% 12.1
11 Highland FC 2002 46-2 00.00 LL -0.47 +0.06 1% 10.7
12 Charlotte SA 2002 36-3 00.00 LL +0.60 -0.08 2% 10.2
13 NCFC Youth 2002 36-3 00.00 LL +0.13 -0.01 1% 10.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.78 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.