TableChase Clubs

Richmond United

ECNL Boys · Mid-Atlantic BU17 · 13 teams · Richmond United (all teams)

Scores refresh automatically every 2 hours · last pulled 38 minutes ago.
Add schedule to calendar
1st
4-3-0 record · 7 played
2.14 points per game
+5 goal diff · 12–7
DWDWWlast 5
84% chance of top 4 · expected finish 2.7
+0.01 schedule faced · avg opponent rating

Next game — Sat Oct 24, 02:00 PM

Open the match preview →

Richmond United
1st · 2.14 PPG
vs
Beach FC
5th · 1.71 PPG

Striker Park, Field 1 ↗

windrawloss

●●●●○ Tough to win

Most likely score 1–1 (expected goals 1.2 for, 1.2 against · 1.36 expected points)

Season so farRichmond UnitedBeach FC
Position1st5th
Record (W-D-L)4-3-03-3-1
Points per game2.141.71
Goals for / game1.71.7
Goals against / game1.00.7
Clean sheets23
Held scoreless10
Form (recent first)W W D W DD W L W D
Biggest win3–1 vs VDA3–0 vs Skyline Elite
Worst loss—1–2 vs Fairfax Virginia Union
Model rating (net goals vs avg)+0.53+0.66
Schedule faced (avg opp. rating)+0.01-0.12

Already played this season: Sat Sep 26 1–1 at Beach FC (D)

Common opponents: VDA — we 3–1; they 1–1. Fairfax Virginia Union — we 1–0; they 1–2. Arlington Soccer Association — we 1–1; they 3–0. NC Fusion — we 2–1; they 1–1. Charlotte SA — we 4–3; they 2–0.

Game plan

  • Hard to break down
    Beach FC concede only 0.7/game with 3 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–0 at NCFC Youth Academy.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 36%; a draw (28%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

If Saturday goes…

Where we'd sit after the Beach FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Richmond United – Beach FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 2.00 PPG
1st— holds 1st— holds 2nd▼ down 1
Win
2.25 PPG
1st— holds 1st— holds 1st— holds
Draw
2.00 PPG
1st— holds 1st— holds 2nd▼ down 1
Loss
1.88 PPG
3rd▼ down 2 2nd▼ down 1 3rd▼ down 2

Can we move up this round? No. With a 1–1 draw we stay 1st even if every rival loses, and as low as 2nd if every rival wins.

Where we finish

2,000 simulated seasons

34% finish 1st
84% top 4
16% below the top 4
2.7 average finish
  1. 1st 34%
  2. 2nd 21%
  3. 3rd 17%
  4. 4th 12%
  5. 5th 7%
  6. 6th 5%
  7. 7th 3%
  8. 8th 1%
  9. 9th <1%
  10. 10th <1%
  11. 11th
  12. 12th
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

14 chains · 8 teams

Paths of results that link Richmond United to Beach FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
3 even
7 favour them
-0.5 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
1–1 4–3 0–2 2–1 1–1 1–0 2–1 3–1 1–1 1–1 0–3 1–1 1–0 0–3 2–0 2–1 3–0 Richmond United 1st Charlotte SA 12th NC Fusion 9th Fairfax Virginia Un… 2nd VDA 7th Arlington Soccer As… 4th Skyline Elite 10th Beach FC 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.10 · 10th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
02:00 PM
Beach FC
5th · 3-3-1 · GD +7
Home
Striker Park
●●●●○ Tough
36%
1–1 1.36 2.04 Upside
Sat Oct 31
11:00 AM
Skyline Elite
10th · 1-0-5 · GD -8
Away far trip
Charlottesville High School · turf?
●●○○○ Lean win
60%
1–0 2.03 2.04 Swing game
Sat Nov 7
12:00 PM
VDA
7th · 2-2-2 · GD -2
Away far trip
Long Park
●●●○○ Toss-up
48%
1–1 1.69 2.01 Swing game
Sat Jan 30
12:00 PM
Skyline Elite
10th · 1-0-5 · GD -8
Home
Striker Park
●●○○○ Lean win
68%
2–0 2.24 2.03 Swing game
Sat Feb 6
TBD
Arlington Soccer Association
4th · 4-2-2 · GD +0
Away
●●●○○ Toss-up
45%
1–1 1.58 1.99 Swing game
Sun Feb 7
12:00 PM
Fairfax Virginia Union
2nd · 4-0-2 · GD +1
Away far trip
James W Robinson HS · turf
●●●●○ Tough
40%
1–1 1.45 1.95 Upside
Sat Feb 13
11:00 AM
Wilmington Hammerheads
6th · 1-0-1 · GD +3
Away far trip
NCINO Sports Park
●●●●○ Tough
37%
1–1 1.33 1.91 Upside
Sun Feb 14
11:00 AM
NCFC Youth
13th · 0-0-2 · GD -3
Away far trip
WRAL
●●●○○ Toss-up
58%
2–1 1.94 1.91 Swing game
Sat Apr 10
12:00 PM
Highland FC
11th · 0-0-2 · GD -2
Home
Striker Park
●●○○○ Lean win
67%
2–1 2.17 1.92 Swing game
Sun Apr 11
12:00 PM
Charlotte SA Academy
3rd · 2-1-1 · GD +3
Home
Striker Park
●●●○○ Toss-up
48%
1–1 1.68 1.91 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United 7430 127+5 152.14 DWDWW +0.01 -0.10 84% 2.7
2 Fairfax Virginia Union 6402 98+1 122.00 LLWWW +0.09 -0.06 54% 4.4
3 Charlotte SA Academy 4211 96+3 71.75 DLWW -0.23 -0.07 52% 4.6
4 Arlington Soccer Association 8422 1414+0 141.75 WLDLW +0.07 -0.04 33% 5.5
5 Beach FC 7331 125+7 121.71 DWLWD -0.12 -0.03 67% 3.8
6 Wilmington Hammerheads 2101 74+3 31.50 WL +0.13 -0.16 69% 3.6
7 VDA 6222 911-2 81.33 LDWLW +0.03 +0.02 9% 7.8
8 NCFC Youth Academy 4121 55+0 51.25 DDLW +0.33 -0.18 20% 6.8
9 NC Fusion 2011 23-1 10.50 LD +0.60 -0.13 10% 8.2
10 Skyline Elite 6105 412-8 30.50 LLLWL +0.08 +0.11 0% 12.0
11 Highland FC 2002 46-2 00.00 LL -0.47 +0.06 1% 10.7
12 Charlotte SA 2002 36-3 00.00 LL +0.60 -0.08 2% 10.1
13 NCFC Youth 2002 36-3 00.00 LL +0.13 -0.01 1% 10.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.78 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.