TableChase Clubs

NC Fusion

ECNL Boys · Mid-Atlantic BU17 · 13 teams · NC Fusion (all teams)

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9th
0-1-1 record · 2 played
0.50 points per game
-1 goal diff · 2–3
LDlast 2
9% chance of top 4 · expected finish 8.2
+0.60 schedule faced · avg opponent rating

Next game — Sat Jan 16, TBD

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NC Fusion
9th · 0.50 PPG
vs
Skyline Elite
10th · 0.50 PPG

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 1–0 (expected goals 1.8 for, 1.0 against · 1.92 expected points)

Season so farNC FusionSkyline Elite
Position9th10th
Record (W-D-L)0-1-11-0-5
Points per game0.500.50
Goals for / game1.00.7
Goals against / game1.52.0
Clean sheets00
Held scoreless03
Form (recent first)D LL W L L L
Biggest win—2–1 at Highland FC
Worst loss1–2 vs Richmond United0–3 at Beach FC
Model rating (net goals vs avg)-0.13-0.79
Schedule faced (avg opp. rating)+0.60+0.08

Common opponents: Beach FC — we 1–1; they 0–3.

Game plan

  • They struggle to score
    Skyline Elite average 0.7 goals/game (league avg 1.8); blanked in 3 of 6.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 56% / draw 23% / loss 21%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    NCFC Youth Academy sit 8th on 1.25 PPG; we are on 0.50.

    A point moves us above NCFC Youth Academy on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Skyline Elite game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (NC Fusion – Skyline Elite) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Jan 11 – Sun Jan 17); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.33 PPG
7th▲ up 2 8th▲ up 1 10th▼ down 1
Win
1.33 PPG
7th▲ up 2 8th▲ up 1 10th▼ down 1
Draw
0.67 PPG
9th— holds 10th▼ down 1 12th▼ down 3
Loss
0.33 PPG
10th▼ down 1 11th▼ down 2 12th▼ down 3

Can we move up this round? Yes. With a 1–0 win we finish as high as 7th if every rival drops points, and as low as 10th if every rival wins.

Where we finish

2,000 simulated seasons

1% finish 1st
9% top 4
91% below the top 4
8.2 average finish
  1. 1st 1%
  2. 2nd 1%
  3. 3rd 3%
  4. 4th 4%
  5. 5th 7%
  6. 6th 9%
  7. 7th 11%
  8. 8th 14%
  9. 9th 18%
  10. 10th 15%
  11. 11th 10%
  12. 12th 5%
  13. 13th 3%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.72 PPG if we win out).

#TeamPPGProj.To pass them
1 Richmond United 2.14 (+1.64) 1st (1.91) 38 of 48 pts to pass their current pace, 34 for their projection
2 Fairfax Virginia Union 2.00 (+1.50) 4th (1.70) 35 of 48 pts to pass their current pace, 30 for their projection
3 Charlotte SA Academy 1.75 (+1.25) 5th (1.67) 31 of 48 pts to pass their current pace, 30 for their projection
4 Arlington Soccer Association 1.75 (+1.25) 6th (1.59) 31 of 48 pts to pass their current pace, 28 for their projection
5 Beach FC 1.71 (+1.21) 3rd (1.76) 30 of 48 pts to pass their current pace, 31 for their projection
6 Wilmington Hammerheads 1.50 (+1.00) 2nd (1.78) 26 of 48 pts to pass their current pace, 32 for their projection
7 VDA 1.33 (+0.83) 8th (1.32) A point next game
8 NCFC Youth Academy 1.25 (+0.75) 7th (1.44) A point next game

How the results connect

8 chains · 7 teams

Paths of results that link NC Fusion to Skyline Elite through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

7 favour us
1 even
0 favour them
+1.9 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–1 3–0 1–2 2–1 1–1 1–0 1–2 1–0 1–1 2–0 3–1 1–1 3–0 NC Fusion 9th Beach FC 5th Richmond United 1st Fairfax Virginia Un… 2nd VDA 7th Arlington Soccer As… 4th Skyline Elite 10th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.13 · 11th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Jan 16
TBD
Skyline Elite
10th · 1-0-5 · GD -8
Home
●●●○○ Toss-up
56%
1–0 1.92 0.97 Swing game
Sun Jan 17
TBD
VDA
7th · 2-2-2 · GD -2
Home
●●●○○ Toss-up
43%
1–1 1.53 1.11 Swing game
Sat Jan 30
TBD
NCFC Youth Academy
8th · 1-2-1 · GD +0
Home
●●●●○ Tough
38%
1–1 1.39 1.17 Upside
Sun Jan 31
TBD
Charlotte SA Academy
3rd · 2-1-1 · GD +3
Home
●●●●○ Tough
34%
1–1 1.23 1.18 Upside
Sat Feb 27
TBD
Charlotte SA
12th · 0-0-2 · GD -3
Home
●●●○○ Toss-up
51%
2–1 1.73 1.26 Swing game
Sat Mar 6
TBD
NCFC Youth Academy
8th · 1-2-1 · GD +0
Away
●●●●○ Tough
30%
1–1 1.15 1.24 Upside
Sat Mar 20
TBD
Charlotte SA Academy
3rd · 2-1-1 · GD +3
Away
●●●●○ Tough
25%
1–2 0.97 1.21 Upside
Sun Mar 21
TBD
Highland FC
11th · 0-0-2 · GD -2
Away
●●●●○ Tough
42%
1–1 1.46 1.24 Upside
Sat Apr 3
01:00 PM
Fairfax Virginia Union
2nd · 4-0-2 · GD +1
Away far trip
James W Robinson HS · turf
●●●●○ Tough
27%
1–1 1.06 1.22 Upside
Sun Apr 4
TBD
Arlington Soccer Association
4th · 4-2-2 · GD +0
Away
●●●●○ Tough
31%
1–1 1.14 1.22 Upside
Sat Apr 10
TBD
NCFC Youth
13th · 0-0-2 · GD -3
Away
●●●○○ Toss-up
43%
1–1 1.50 1.24 Swing game
Sun Apr 11
TBD
Wilmington Hammerheads
6th · 1-0-1 · GD +3
Home
●●●●○ Tough
31%
1–2 1.14 1.23 Upside
Sat Apr 17
TBD
Charlotte SA
12th · 0-0-2 · GD -3
Away
●●●●○ Tough
41%
1–1 1.45 1.25 Upside
Sat May 8
TBD
NCFC Youth
13th · 0-0-2 · GD -3
Home
●●●○○ Toss-up
53%
2–1 1.78 1.28 Swing game
Sun May 9
11:00 AM
Wilmington Hammerheads
6th · 1-0-1 · GD +3
Away far trip
NCINO Sports Park
●●●●● Very tough
23%
1–2 0.87 1.25 Upside
Sat May 15
TBD
Highland FC
11th · 0-0-2 · GD -2
Home
●●●○○ Toss-up
52%
2–1 1.75 1.28 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United 7430 127+5 152.14 DWDWW +0.01 -0.10 83% 2.7
2 Fairfax Virginia Union 6402 98+1 122.00 LLWWW +0.09 -0.06 56% 4.4
3 Charlotte SA Academy 4211 96+3 71.75 DLWW -0.23 -0.07 49% 4.7
4 Arlington Soccer Association 8422 1414+0 141.75 WLDLW +0.07 -0.04 36% 5.3
5 Beach FC 7331 125+7 121.71 DWLWD -0.12 -0.03 66% 3.8
6 Wilmington Hammerheads 2101 74+3 31.50 WL +0.13 -0.16 68% 3.7
7 VDA 6222 911-2 81.33 LDWLW +0.03 +0.02 9% 7.8
8 NCFC Youth Academy 4121 55+0 51.25 DDLW +0.33 -0.18 21% 6.8
9 NC Fusion 2011 23-1 10.50 LD +0.60 -0.13 9% 8.2
10 Skyline Elite 6105 412-8 30.50 LLLWL +0.08 +0.11 0% 12.0
11 Highland FC 2002 46-2 00.00 LL -0.47 +0.06 1% 10.7
12 Charlotte SA 2002 36-3 00.00 LL +0.60 -0.08 1% 10.2
13 NCFC Youth 2002 36-3 00.00 LL +0.13 -0.01 1% 10.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.78 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.