TableChase Clubs

Charlotte SA Academy

ECNL Boys · Mid-Atlantic BU17 · 13 teams · Charlotte Soccer Academy (all teams)

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3rd
2-1-1 record · 4 played
1.75 points per game
+3 goal diff · 9–6
DLWWlast 4
51% chance of top 4 · expected finish 4.6
-0.23 schedule faced · avg opponent rating

Next game — Sun Nov 8, TBD

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Charlotte SA Academy
3rd · 1.75 PPG
at
Charlotte SA
12th · 0.00 PPG

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 2–1 (expected goals 2.5 for, 1.8 against · 1.79 expected points)

Season so farCharlotte SA AcademyCharlotte SA
Position3rd12th
Record (W-D-L)2-1-10-0-2
Points per game1.750.00
Goals for / game2.31.5
Goals against / game1.53.0
Clean sheets00
Held scoreless01
Form (recent first)W W L DL L
Biggest win3–1 vs VDA—
Worst loss1–2 at NCFC Youth Academy0–2 vs Beach FC
Model rating (net goals vs avg)+0.37-0.52
Schedule faced (avg opp. rating)-0.23+0.60

Game plan

  • They leak goals — be greedy
    Charlotte SA concede 3.0/game; worst result 0–2 vs Beach FC.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Swing game — small margins
    Win 53% / draw 19% / loss 28%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Fairfax Virginia Union sit 2nd on 2.00 PPG; we are on 1.75.

    A win moves us above Fairfax Virginia Union on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Charlotte SA game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Charlotte SA Academy – Charlotte SA) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.00 PPG
2nd▲ up 1 2nd▲ up 1 4th▼ down 1
Win
2.00 PPG
2nd▲ up 1 2nd▲ up 1 4th▼ down 1
Draw
1.60 PPG
5th▼ down 2 5th▼ down 2 6th▼ down 3
Loss
1.40 PPG
6th▼ down 3 6th▼ down 3 7th▼ down 4

Can we move up this round? Yes. With a 2–1 win we finish as high as 1st if every rival drops points, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

11% finish 1st
51% top 4
49% below the top 4
4.6 average finish
  1. 1st 11%
  2. 2nd 14%
  3. 3rd 13%
  4. 4th 14%
  5. 5th 13%
  6. 6th 12%
  7. 7th 10%
  8. 8th 7%
  9. 9th 5%
  10. 10th 2%
  11. 11th 1%
  12. 12th <1%
  13. 13th <1%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 2.72 PPG if we win out).

#TeamPPGProj.To pass them
1 Richmond United 2.14 (+0.39) 1st (1.91) 32 of 42 pts to pass their current pace, 28 for their projection
2 Fairfax Virginia Union 2.00 (+0.25) 4th (1.70) Win next game

How the results connect

5 chains · 7 teams

Paths of results that link Charlotte SA Academy to Charlotte SA through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
1 even
0 favour them
+1.4 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–2 0–0 4–3 3–1 0–3 2–0 3–1 1–3 2–2 1–1 Charlotte SA Academy 3rd NCFC Youth Academy 8th Skyline Elite 10th VDA 7th Richmond United 1st Beach FC 5th Charlotte SA 12th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

5 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.07 · 8th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 8
TBD
Charlotte SA
12th · 0-0-2 · GD -3
Away
●●●○○ Toss-up
53%
2–1 1.79 1.76 Swing game
Sat Jan 16
12:00 PM
Highland FC
11th · 0-0-2 · GD -2
Away far trip
Buncombe County Sports Park
●●●○○ Toss-up
54%
2–1 1.81 1.77 Swing game
Sun Jan 24
TBD
Charlotte SA
12th · 0-0-2 · GD -3
Home
●●○○○ Lean win
64%
2–1 2.08 1.81 Swing game
Sun Jan 31
TBD
NC Fusion
9th · 0-1-1 · GD -1
Away
●●●○○ Toss-up
44%
1–1 1.55 1.78 Swing game
Sat Feb 13
TBD
Arlington Soccer Association
4th · 4-2-2 · GD +0
Home
●●●○○ Toss-up
51%
2–1 1.73 1.77 Swing game
Sun Feb 14
TBD
Fairfax Virginia Union
2nd · 4-0-2 · GD +1
Home
●●●○○ Toss-up
45%
1–1 1.59 1.75 Swing game
Sat Mar 6
TBD
Wilmington Hammerheads
6th · 1-0-1 · GD +3
Home
●●●○○ Toss-up
42%
2–2 1.46 1.73 Swing game
Sun Mar 7
TBD
NCFC Youth
13th · 0-0-2 · GD -3
Home
●●○○○ Lean win
65%
2–1 2.13 1.76 Swing game
Sat Mar 20
TBD
NC Fusion
9th · 0-1-1 · GD -1
Home
●●●○○ Toss-up
54%
2–1 1.82 1.77 Swing game
Sat Apr 10
01:00 PM
Beach FC
5th · 3-3-1 · GD +7
Away far trip
Hampton Roads Soccer Complex
●●●●○ Tough
25%
1–1 0.99 1.71 Upside
Sun Apr 11
12:00 PM
Richmond United
1st · 4-3-0 · GD +5
Away far trip
Striker Park
●●●●○ Tough
29%
1–1 1.10 1.67 Upside
Sat Apr 17
TBD
Highland FC
11th · 0-0-2 · GD -2
Home
●●○○○ Lean win
65%
3–1 2.10 1.70 Swing game
Sat Apr 24
01:00 PM
Wilmington Hammerheads
6th · 1-0-1 · GD +3
Away far trip
NCINO Sports Park
●●●●○ Tough
32%
2–2 1.15 1.66 Upside
Sun Apr 25
TBD
NCFC Youth
13th · 0-0-2 · GD -3
Away
●●●○○ Toss-up
55%
2–1 1.84 1.67 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United 7430 127+5 152.14 DWDWW +0.01 -0.10 84% 2.7
2 Fairfax Virginia Union 6402 98+1 122.00 LLWWW +0.09 -0.06 56% 4.3
3 Charlotte SA Academy 4211 96+3 71.75 DLWW -0.23 -0.07 51% 4.6
4 Arlington Soccer Association 8422 1414+0 141.75 WLDLW +0.07 -0.04 35% 5.4
5 Beach FC 7331 125+7 121.71 DWLWD -0.12 -0.03 67% 3.8
6 Wilmington Hammerheads 2101 74+3 31.50 WL +0.13 -0.16 66% 3.7
7 VDA 6222 911-2 81.33 LDWLW +0.03 +0.02 9% 7.9
8 NCFC Youth Academy 4121 55+0 51.25 DDLW +0.33 -0.18 19% 6.9
9 NC Fusion 2011 23-1 10.50 LD +0.60 -0.13 9% 8.2
10 Skyline Elite 6105 412-8 30.50 LLLWL +0.08 +0.11 0% 12.1
11 Highland FC 2002 46-2 00.00 LL -0.47 +0.06 1% 10.7
12 Charlotte SA 2002 36-3 00.00 LL +0.60 -0.08 2% 10.1
13 NCFC Youth 2002 36-3 00.00 LL +0.13 -0.01 1% 10.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.78 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.