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Fairfax Virginia Union

ECNL Boys · Mid-Atlantic BU17 · 13 teams · Fairfax Virginia Union (all teams)

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2nd
4-0-2 record · 6 played
2.00 points per game
+1 goal diff · 9–8
LLWWWlast 5
52% chance of top 4 · expected finish 4.5
+0.09 schedule faced · avg opponent rating

Next game — Sun Oct 25, 11:00 AM

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Fairfax Virginia Union
2nd · 2.00 PPG
at
VDA
7th · 1.33 PPG

Ali Krieger Sports Complex (AKSC), Field 8 ↗

windrawloss

●●●●○ Tough to win

Most likely score 1–1 (expected goals 1.6 for, 1.4 against · 1.48 expected points)

Season so farFairfax Virginia UnionVDA
Position2nd7th
Record (W-D-L)4-0-22-2-2
Points per game2.001.33
Goals for / game1.51.5
Goals against / game1.31.8
Clean sheets01
Held scoreless20
Form (recent first)W W W L LW L W D L
Biggest win3–1 at NCFC Youth1–0 vs Skyline Elite
Worst loss0–3 vs Arlington Soccer Association1–3 at Richmond United
Model rating (net goals vs avg)+0.20-0.16
Schedule faced (avg opp. rating)+0.09+0.03

Common opponents: Skyline Elite — we 2–1; they 1–0. Arlington Soccer Association — we 0–3; they 1–1. Richmond United — we 0–1; they 1–3. Beach FC — we 2–1; they 1–1.

Game plan

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–3 vs Arlington Soccer Association, 0–1 at Richmond United.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 41%; a draw (24%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 11:00 AM at Ali Krieger Sports Complex (AKSC).

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Richmond United sit 1st on 2.14 PPG; we are on 2.00.

    A point moves us above Richmond United on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the VDA game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Fairfax Virginia Union – VDA) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.86 PPG
2nd— holds 2nd— holds 3rd▼ down 1
Win
2.14 PPG
2nd— holds 1st▲ up 1 2nd— holds
Draw
1.86 PPG
2nd— holds 2nd— holds 3rd▼ down 1
Loss
1.71 PPG
5th▼ down 3 4th▼ down 2 5th▼ down 3

Can we move up this round? No. With a 1–1 draw we stay 2nd even if every rival loses, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

11% finish 1st
52% top 4
48% below the top 4
4.5 average finish
  1. 1st 11%
  2. 2nd 12%
  3. 3rd 15%
  4. 4th 14%
  5. 5th 16%
  6. 6th 12%
  7. 7th 9%
  8. 8th 5%
  9. 9th 3%
  10. 10th 2%
  11. 11th <1%
  12. 12th <1%
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 11 remaining known games (max 2.65 PPG if we win out).

#TeamPPGProj.To pass them
1 Richmond United 2.14 (+0.14) 1st (1.91) A point next game

How the results connect

18 chains · 9 teams

Paths of results that link Fairfax Virginia Union to VDA through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

9 favour us
1 even
8 favour them
+0.2 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
2–1 0–1 2–1 1–1 0–1 3–1 0–3 1–1 3–1 2–3 1–1 1–1 0–2 2–1 3–4 1–3 3–1 Fairfax Virginia Un… 2nd Skyline Elite 10th Beach FC 5th Richmond United 1st Arlington Soccer As… 4th NCFC Youth 13th Highland FC 11th Charlotte SA Academy 3rd VDA 7th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.06 · 7th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
11:00 AM
VDA
7th · 2-2-2 · GD -2
Away
Ali Krieger Sports Complex (AKSC)
●●●●○ Tough
41%
1–1 1.48 1.93 Upside
Sun Nov 8
12:00 PM
Arlington Soccer Association
4th · 4-2-2 · GD +0
Away far trip
Long Bridge Park
●●●●○ Tough
37%
1–1 1.36 1.85 Upside
Sun Dec 13
11:00 AM
Skyline Elite
10th · 1-0-5 · GD -8
Home
James W Robinson HS · turf
●●○○○ Lean win
62%
1–0 2.07 1.88 Swing game
Sun Jan 17
01:00 PM
NCFC Youth Academy
8th · 1-2-1 · GD +0
Away far trip
Wake Competition Center
●●●●○ Tough
36%
1–1 1.34 1.82 Upside
Sat Feb 6
01:00 PM
Beach FC
5th · 3-3-1 · GD +7
Home
James W Robinson HS · turf
●●●●○ Tough
30%
1–1 1.17 1.77 Upside
Sun Feb 7
12:00 PM
Richmond United
1st · 4-3-0 · GD +5
Home
James W Robinson HS · turf
●●●●○ Tough
34%
1–1 1.28 1.73 Upside
Sat Feb 13
TBD
Highland FC
11th · 0-0-2 · GD -2
Away
●●●○○ Toss-up
49%
2–1 1.69 1.72 Swing game
Sun Feb 14
TBD
Charlotte SA Academy
3rd · 2-1-1 · GD +3
Away
●●●●○ Tough
32%
1–1 1.19 1.68 Upside
Sun Feb 21
TBD
VDA
7th · 2-2-2 · GD -2
Home
●●●○○ Toss-up
50%
1–1 1.73 1.69 Swing game
Sat Apr 3
01:00 PM
NC Fusion
9th · 0-1-1 · GD -1
Home
James W Robinson HS · turf
●●●○○ Toss-up
49%
1–1 1.70 1.69 Swing game
Sun Apr 4
TBD
Charlotte SA
12th · 0-0-2 · GD -3
Home
●●○○○ Lean win
58%
2–1 1.94 1.70 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United 7430 127+5 152.14 DWDWW +0.01 -0.10 85% 2.6
2 Fairfax Virginia Union 6402 98+1 122.00 LLWWW +0.09 -0.06 52% 4.5
3 Charlotte SA Academy 4211 96+3 71.75 DLWW -0.23 -0.07 52% 4.5
4 Arlington Soccer Association 8422 1414+0 141.75 WLDLW +0.07 -0.04 35% 5.5
5 Beach FC 7331 125+7 121.71 DWLWD -0.12 -0.03 67% 3.7
6 Wilmington Hammerheads 2101 74+3 31.50 WL +0.13 -0.16 67% 3.8
7 VDA 6222 911-2 81.33 LDWLW +0.03 +0.02 10% 7.8
8 NCFC Youth Academy 4121 55+0 51.25 DDLW +0.33 -0.18 19% 6.9
9 NC Fusion 2011 23-1 10.50 LD +0.60 -0.13 9% 8.2
10 Skyline Elite 6105 412-8 30.50 LLLWL +0.08 +0.11 0% 12.1
11 Highland FC 2002 46-2 00.00 LL -0.47 +0.06 1% 10.7
12 Charlotte SA 2002 36-3 00.00 LL +0.60 -0.08 2% 10.1
13 NCFC Youth 2002 36-3 00.00 LL +0.13 -0.01 1% 10.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.78 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.