TableChase Clubs

Wilmington Hammerheads

ECNL Girls · Mid-Atlantic GU16 · 11 teams · Wilmington Hammerheads (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
Add schedule to calendar
8th
1-0-3 record · 4 played
0.75 points per game
-6 goal diff · 1–7
LWLLlast 4
0% chance of top 4 · expected finish 8.1
+0.34 schedule faced · avg opponent rating

Next game — Sun Oct 25, 11:00 AM

Open the match preview →

Wilmington Hammerheads
8th · 0.75 PPG
vs
Richmond United
4th · 1.80 PPG

NCINO Sports Park, Field 7 ↗

windrawloss

●●●●● Very tough to win

Most likely score 0–1 (expected goals 0.7 for, 1.9 against · 0.60 expected points)

Season so farWilmington HammerheadsRichmond United
Position8th4th
Record (W-D-L)1-0-33-0-2
Points per game0.751.80
Goals for / game0.32.2
Goals against / game1.81.0
Clean sheets12
Held scoreless32
Form (recent first)L L W LL L W W W
Biggest win1–0 at Fairfax Virginia Union6–0 vs NCFC Youth
Worst loss0–3 at Arlington Soccer Association0–3 vs Charlotte SA
Model rating (net goals vs avg)-0.77+0.60
Schedule faced (avg opp. rating)+0.34-0.37

Common opponents: Arlington Soccer Association — we 0–3; they 0–1.

Game plan

  • Respect their attack
    Richmond United score 2.2/game — well above the league's 1.3.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Finishing wins the tight ones
    Held scoreless 3 time(s): 0–3 at Arlington Soccer Association, 0–1 vs South Carolina Surf, 0–3 vs VDA.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 13%; a draw (21%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • What a win does
    NC Fusion sit 7th on 1.00 PPG; we are on 0.75.

    A point moves us above NC Fusion on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Richmond United game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Wilmington Hammerheads – Richmond United) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 6 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.60 PPG
8th— holds 8th— holds 10th▼ down 2
Win
1.20 PPG
6th▲ up 2 7th▲ up 1 9th▼ down 1
Draw
0.80 PPG
8th— holds 7th▲ up 1 9th▼ down 1
Loss
0.60 PPG
8th— holds 8th— holds 10th▼ down 2

Can we move up this round? No. With a 0–1 loss we stay 8th even if every rival loses, and as low as 10th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
8.1 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th <1%
  5. 5th 1%
  6. 6th 7%
  7. 7th 31%
  8. 8th 27%
  9. 9th 19%
  10. 10th 10%
  11. 11th 6%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 6 remaining known games (max 2.10 PPG if we win out).

#TeamPPGProj.To pass them
1 NCFC Youth NC Courage 3.00 (+2.25) 1st (2.50) 27 of 18 pts to pass their current pace, 23 for their projection — out of reach on the known schedule
2 VDA 2.67 (+1.92) 2nd (2.47) 24 of 18 pts to pass their current pace, 22 for their projection — out of reach on the known schedule
3 Charlotte SA 2.25 (+1.50) 3rd (2.23) 20 of 18 pts to pass their current pace, 20 for their projection — out of reach on the known schedule
4 Richmond United 1.80 (+1.05) 5th (1.70) 15 of 18 pts to pass their current pace, 14 for their projection
5 Arlington Soccer Association 1.71 (+0.96) 4th (1.89) 15 of 18 pts to pass their current pace, 16 for their projection
6 South Carolina Surf 1.00 (+0.25) 6th (1.33) A point next game
7 NC Fusion 1.00 (+0.25) 7th (0.90) A point next game

How the results connect

10 chains · 10 teams

Paths of results that link Wilmington Hammerheads to Richmond United through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
3 even
6 favour them
-1.0 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–3 1–0 0–3 2–0 6–0 0–3 0–1 0–2 3–0 4–1 1–2 3–0 1–2 3–1 1–3 1–0 0–0 0–6 Wilmington Hammerhe… 8th Arlington Soccer As… 5th VDA 2nd South Carolina Surf 6th Fairfax Virginia Un… 10th NC Fusion 7th Charlotte SA 3rd Beach FC 11th NCFC Youth 9th Richmond United 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

10 chains

Position over the season

10 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.11 · 7th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
11:00 AM
Richmond United
4th · 3-0-2 · GD +6
Home
NCINO Sports Park
●●●●● Very tough
13%
0–1 0.60 0.72 Upside
Sat Oct 31
10:00 AM
Beach FC
11th · 0-2-4 · GD -9
Away far trip
Hampton Roads Soccer Complex
●●●●○ Tough
31%
0–1 1.23 0.80 Upside
Sat Nov 7
09:00 AM
NC Fusion
7th · 1-1-2 · GD -7
Home
NCINO Sports Park
●●●●○ Tough
38%
1–1 1.42 0.89 Upside
Sat Nov 21
12:00 PM
Charlotte SA
3rd · 3-0-1 · GD +4
Away far trip
Orthocarolina Complex
●●●●● Very tough
8%
0–2 0.40 0.83 Upside
Sat Jan 16
01:00 PM
NCFC Youth NC Courage
1st · 4-0-0 · GD +10
Home
NCINO Sports Park
●●●●● Very tough
6%
0–2 0.35 0.78 Upside
Sat Jan 23
02:00 PM
NCFC Youth
9th · 0-2-3 · GD -12
Away far trip
WRAL
●●●○○ Toss-up
44%
1–0 1.62 0.86 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NCFC Youth NC Courage 4400 100+10 123.00 WWWW -0.66 +0.18 99% 1.8
2 VDA 6510 204+16 162.67 WDWWW -0.27 -0.10 100% 1.7
3 Charlotte SA 4301 84+4 92.25 LWWW +0.63 -0.60 96% 2.8
4 Richmond United 5302 115+6 91.80 WWWLL -0.37 +0.24 34% 4.8
5 Arlington Soccer Association 7403 116+5 121.71 WWLWL +0.37 -1.06 69% 4.2
6 South Carolina Surf 4112 47-3 41.00 LDLW +0.52 -0.37 4% 6.1
7 NC Fusion 4112 310-7 41.00 WLLD -0.05 +0.14 0% 7.9
8 Wilmington Hammerheads 4103 17-6 30.75 LWLL +0.34 -0.11 0% 8.1
9 NCFC Youth 5023 113-12 20.40 LDLDL -0.09 +0.40 0% 10.3
10 Fairfax Virginia Union 3012 04-4 10.33 DLL -0.32 +0.22 0% 9.2
11 Beach FC 6024 413-9 20.33 LDLLD +0.26 -0.25 0% 9.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.34 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.