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VDA

ECNL Girls · Mid-Atlantic GU16 · 11 teams · Virginia Development Academy (all teams)

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2nd
4-1-0 record · 5 played
2.60 points per game
+13 goal diff · 17–4
WWDWWlast 5
99% chance of top 4 · expected finish 1.9
-0.18 schedule faced · avg opponent rating

Next game — Sat Oct 24, 09:00 AM

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VDA
2nd · 2.60 PPG
at
Wilmington Hammerheads
7th · 1.00 PPG

NCINO Sports Park, Field 7 ↗ far trip

windrawloss

●○○○○ Favorable to win

Most likely score 2–0 (expected goals 2.5 for, 0.7 against · 2.43 expected points)

Season so farVDAWilmington Hammerheads
Position2nd7th
Record (W-D-L)4-1-01-0-2
Points per game2.601.00
Goals for / game3.40.3
Goals against / game0.81.3
Clean sheets21
Held scoreless02
Form (recent first)W W D W WL W L
Biggest win6–0 vs NC Fusion1–0 at Fairfax Virginia Union
Worst loss—0–3 at Arlington Soccer Association
Model rating (net goals vs avg)+1.53-0.51
Schedule faced (avg opp. rating)-0.18-0.10

Common opponents: Arlington Soccer Association — we 2–0; they 0–3. South Carolina Surf — we 2–2; they 0–1.

Game plan

  • They struggle to score
    Wilmington Hammerheads average 0.3 goals/game (league avg 1.3); blanked in 2 of 3.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Expected win — the trap is complacency
    Model gives a 76% chance; likely score 2–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Away game
    Kickoff 09:00 AM at NCINO Sports Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Saturday goes…

Where we'd sit after the Wilmington Hammerheads game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (VDA – Wilmington Hammerheads) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.67 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.67 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
2.33 PPG
2nd— holds 2nd— holds 3rd▼ down 1
Loss
2.17 PPG
2nd— holds 2nd— holds 4th▼ down 2

Can we move up this round? Yes. With a 2–0 win we finish as high as 1st if every rival drops points, and as low as 2nd if every rival wins.

Where we finish

2,000 simulated seasons

38% finish 1st
99% top 4
1% below the top 4
1.9 average finish
  1. 1st 38%
  2. 2nd 42%
  3. 3rd 14%
  4. 4th 4%
  5. 5th 1%
  6. 6th <1%
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 5 remaining known games (max 2.80 PPG if we win out).

#TeamPPGProj.To pass them
1 NCFC Youth NC Courage 3.00 (+0.40) 1st (2.51) 17 of 15 pts to pass their current pace, 13 for their projection

How the results connect

6 chains · 6 teams

Paths of results that link VDA to Wilmington Hammerheads through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

6 favour us
0 favour them
+3.3 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–2 1–0 2–0 3–0 1–3 4–1 0–3 3–1 2–0 VDA 2nd South Carolina Surf 6th Arlington Soccer As… 3rd Beach FC 11th Charlotte SA 4th Wilmington Hammerhe… 7th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

6 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.18 · 7th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
09:00 AM
Wilmington Hammerheads
7th · 1-0-2 · GD -3
Away far trip
NCINO Sports Park
●○○○○ Favorable
76%
2–0 2.43 2.57 Bank it
Sun Oct 25
09:00 AM
NCFC Youth NC Courage
1st · 4-0-0 · GD +10
Away far trip
WRAL
●●●●○ Tough
28%
1–1 1.08 2.36 Upside
Sat Nov 7
11:00 AM
Fairfax Virginia Union
10th · 0-1-2 · GD -4
Home
Howison Park
●○○○○ Favorable
86%
2–0 2.68 2.40 Bank it
Sat Jan 16
12:30 PM
Richmond United
5th · 3-0-2 · GD +6
Away far trip
Striker Park
●●●○○ Toss-up
53%
2–1 1.79 2.33 Swing game
Sun Jan 17
11:00 AM
NCFC Youth
9th · 0-2-3 · GD -12
Away far trip
WRAL
●○○○○ Favorable
93%
3–0 2.83 2.38 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NCFC Youth NC Courage 4400 100+10 123.00 WWWW -0.64 +0.18 99% 1.7
2 VDA 5410 174+13 132.60 WWDWW -0.18 -0.18 99% 1.9
3 Arlington Soccer Association 6402 104+6 122.00 LWWLW +0.30 -0.65 85% 3.5
4 Charlotte SA 3201 63+3 62.00 LWW +0.61 -0.39 82% 3.5
5 Richmond United 5302 115+6 91.80 WWWLL -0.39 +0.27 30% 4.8
6 South Carolina Surf 4112 47-3 41.00 LDLW +0.57 -0.39 4% 6.2
7 Wilmington Hammerheads 3102 14-3 31.00 LWL -0.10 +0.09 1% 7.5
8 NC Fusion 3102 29-7 31.00 WLL +0.23 +0.03 0% 8.1
9 NCFC Youth 5023 113-12 20.40 LDLDL -0.12 +0.43 0% 10.4
10 Fairfax Virginia Union 3012 04-4 10.33 DLL -0.23 +0.18 0% 9.2
11 Beach FC 5014 312-9 10.20 LLDLL +0.54 -0.36 0% 9.3

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.34 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.