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NC Fusion

ECNL Girls · Mid-Atlantic GU16 · 11 teams · NC Fusion (all teams)

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8th
1-0-2 record · 3 played
1.00 points per game
-7 goal diff · 2–9
WLLlast 3
0% chance of top 4 · expected finish 8.1
+0.23 schedule faced · avg opponent rating

Next game — Sat Oct 24, 09:00 AM

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NC Fusion
8th · 1.00 PPG
vs
Beach FC
11th · 0.20 PPG

Truist Soccer Complex at Bryan Park, BP 02 Triton Management ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 1–1 (expected goals 1.5 for, 1.3 against · 1.52 expected points)

Season so farNC FusionBeach FC
Position8th11th
Record (W-D-L)1-0-20-1-4
Points per game1.000.20
Goals for / game0.70.6
Goals against / game3.02.4
Clean sheets10
Held scoreless22
Form (recent first)L L WL L D L L
Biggest win2–0 at NCFC Youth—
Worst loss0–6 at VDA0–3 at Arlington Soccer Association
Model rating (net goals vs avg)-1.01-0.97
Schedule faced (avg opp. rating)+0.23+0.54

Common opponents: NCFC Youth — we 2–0; they 1–1. VDA — we 0–6; they 1–4. Richmond United — we 0–3; they 1–2.

Game plan

  • They struggle to score
    Beach FC average 0.6 goals/game (league avg 1.3); blanked in 2 of 5.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    Beach FC concede 2.4/game; worst result 0–3 at Arlington Soccer Association.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–6 at VDA, 0–3 at Richmond United.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 42% / draw 25% / loss 33%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    Wilmington Hammerheads sit 7th on 1.00 PPG; we are on 1.00.

    A point moves us above Wilmington Hammerheads on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Beach FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (NC Fusion – Beach FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
8th— holds 7th▲ up 1 9th▼ down 1
Win
1.50 PPG
6th▲ up 2 7th▲ up 1 8th— holds
Draw
1.00 PPG
8th— holds 7th▲ up 1 9th▼ down 1
Loss
0.75 PPG
8th— holds 7th▲ up 1 10th▼ down 2

Can we move up this round? Yes. With a 1–1 draw we finish as high as 6th if every rival drops points, and as low as 9th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
8.1 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th <1%
  5. 5th 1%
  6. 6th 9%
  7. 7th 23%
  8. 8th 30%
  9. 9th 21%
  10. 10th 11%
  11. 11th 4%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 7 remaining known games (max 2.40 PPG if we win out).

#TeamPPGProj.To pass them
1 NCFC Youth NC Courage 3.00 (+2.00) 1st (2.51) 27 of 21 pts to pass their current pace, 23 for their projection — out of reach on the known schedule
2 VDA 2.60 (+1.60) 2nd (2.38) 23 of 21 pts to pass their current pace, 21 for their projection
3 Arlington Soccer Association 2.00 (+1.00) 3rd (2.04) 17 of 21 pts to pass their current pace, 18 for their projection
4 Charlotte SA 2.00 (+1.00) 4th (2.03) 17 of 21 pts to pass their current pace, 18 for their projection
5 Richmond United 1.80 (+0.80) 5th (1.69) 15 of 21 pts to pass their current pace, 14 for their projection
6 South Carolina Surf 1.00 (+0.00) 6th (1.34) A point next game
7 Wilmington Hammerheads 1.00 (+0.00) 7th (1.01) A point next game

How the results connect

8 chains · 7 teams

Paths of results that link NC Fusion to Beach FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
1 even
5 favour them
-0.6 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–3 2–1 2–0 1–1 0–6 4–1 0–4 2–0 0–1 3–0 2–0 6–0 NC Fusion 8th Richmond United 5th NCFC Youth 9th VDA 2nd NCFC Youth NC Coura… 1st Arlington Soccer As… 3rd Beach FC 11th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.03 · 6th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
09:00 AM
Beach FC
11th · 0-1-4 · GD -9
Home
Truist Soccer Complex at Bryan Park
●●●○○ Toss-up
42%
1–1 1.52 1.13 Swing game
Sun Oct 25
09:00 AM
Arlington Soccer Association
3rd · 4-0-2 · GD +6
Home
Truist Soccer Complex at Bryan Park
●●●●● Very tough
10%
0–2 0.48 1.00 Upside
Sat Oct 31
11:00 AM
South Carolina Surf
6th · 1-1-2 · GD -3
Away far trip
Shea Family Fields
●●●●● Very tough
19%
1–1 0.79 0.97 Upside
Sat Nov 7
09:00 AM
Wilmington Hammerheads
7th · 1-0-2 · GD -3
Away far trip
NCINO Sports Park
●●●●○ Tough
26%
0–1 1.06 0.98 Upside
Sat Nov 14
TBD
NCFC Youth NC Courage
1st · 4-0-0 · GD +10
Home
●●●●● Very tough
5%
0–2 0.26 0.89 Upside
Sat Jan 16
TBD
Fairfax Virginia Union
10th · 0-1-2 · GD -4
Home
●●●●○ Tough
40%
1–0 1.50 0.96 Upside
Sun Jan 17
TBD
Charlotte SA
4th · 2-0-1 · GD +3
Home
●●●●● Very tough
11%
0–2 0.49 0.91 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NCFC Youth NC Courage 4400 100+10 123.00 WWWW -0.64 +0.18 99% 1.7
2 VDA 5410 174+13 132.60 WWDWW -0.18 -0.18 99% 1.9
3 Arlington Soccer Association 6402 104+6 122.00 LWWLW +0.30 -0.65 84% 3.6
4 Charlotte SA 3201 63+3 62.00 LWW +0.61 -0.39 84% 3.4
5 Richmond United 5302 115+6 91.80 WWWLL -0.39 +0.27 30% 4.8
6 South Carolina Surf 4112 47-3 41.00 LDLW +0.57 -0.39 4% 6.2
7 Wilmington Hammerheads 3102 14-3 31.00 LWL -0.10 +0.09 0% 7.5
8 NC Fusion 3102 29-7 31.00 WLL +0.23 +0.03 0% 8.1
9 NCFC Youth 5023 113-12 20.40 LDLDL -0.12 +0.43 0% 10.4
10 Fairfax Virginia Union 3012 04-4 10.33 DLL -0.23 +0.18 0% 9.2
11 Beach FC 5014 312-9 10.20 LLDLL +0.54 -0.36 0% 9.3

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.34 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.