TableChase Clubs

NCFC Youth NC Courage

ECNL Girls · Mid-Atlantic GU16 · 11 teams · NCFC Youth (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
Add schedule to calendar
1st
4-0-0 record · 4 played
3.00 points per game
+10 goal diff · 10–0
WWWWlast 4
99% chance of top 4 · expected finish 1.6
-0.64 schedule faced · avg opponent rating

Next game — Sat Oct 24, 02:00 PM

Open the match preview →

NCFC Youth NC Courage
1st · 3.00 PPG
vs
Richmond United
5th · 1.80 PPG

WRAL , Field 5 ↗

windrawloss

●●○○○ Lean win to win

Most likely score 1–0 (expected goals 1.8 for, 0.8 against · 2.07 expected points)

Season so farNCFC Youth NC CourageRichmond United
Position1st5th
Record (W-D-L)4-0-03-0-2
Points per game3.001.80
Goals for / game2.52.2
Goals against / game0.01.0
Clean sheets42
Held scoreless02
Form (recent first)W W W WL L W W W
Biggest win4–0 vs NCFC Youth6–0 vs NCFC Youth
Worst loss—0–3 vs Charlotte SA
Model rating (net goals vs avg)+1.28+0.59
Schedule faced (avg opp. rating)-0.64-0.39

Common opponents: Beach FC — we 2–0; they 2–1. Arlington Soccer Association — we 1–0; they 0–1. NCFC Youth — we 4–0; they 6–0.

Game plan

  • Respect their attack
    Richmond United score 2.2/game — well above the league's 1.3.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Swing game — small margins
    Win 61% / draw 23% / loss 16%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Saturday goes…

Where we'd sit after the Richmond United game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (NCFC Youth NC Courage – Richmond United) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.60 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1
Loss
2.40 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 1–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

57% finish 1st
99% top 4
1% below the top 4
1.6 average finish
  1. 1st 57%
  2. 2nd 27%
  3. 3rd 11%
  4. 4th 4%
  5. 5th 1%
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

9 chains · 7 teams

Paths of results that link NCFC Youth NC Courage to Richmond United through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
1 even
4 favour them
-0.1 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
2–0 1–2 4–0 0–6 1–0 1–0 0–3 0–2 0–3 1–1 3–0 0–0 NCFC Youth NC Coura… 1st Beach FC 11th NCFC Youth 9th Arlington Soccer As… 3rd Fairfax Virginia Un… 10th NC Fusion 8th Richmond United 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

9 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.18 · 4th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
02:00 PM
Richmond United
5th · 3-0-2 · GD +6
Home
WRAL
●●○○○ Lean win
61%
1–0 2.07 2.81 Swing game
Sun Oct 25
09:00 AM
VDA
2nd · 4-1-0 · GD +13
Home
WRAL
●●●○○ Toss-up
47%
1–1 1.67 2.62 Swing game
Sun Nov 1
03:00 PM
Charlotte SA
4th · 2-0-1 · GD +3
Home
WRAL
●●●○○ Toss-up
58%
1–0 1.98 2.53 Swing game
Sat Nov 14
TBD
NC Fusion
8th · 1-0-2 · GD -7
Away
●○○○○ Favorable
84%
2–0 2.63 2.54 Bank it
Sat Jan 16
01:00 PM
Wilmington Hammerheads
7th · 1-0-2 · GD -3
Away far trip
NCINO Sports Park
●●○○○ Lean win
72%
1–0 2.36 2.52 Bank it
Sat Jan 23
03:00 PM
South Carolina Surf
6th · 1-1-2 · GD -3
Home
WRAL
●○○○○ Favorable
76%
2–0 2.44 2.51 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NCFC Youth NC Courage 4400 100+10 123.00 WWWW -0.64 +0.18 99% 1.6
2 VDA 5410 174+13 132.60 WWDWW -0.18 -0.18 99% 1.9
3 Arlington Soccer Association 6402 104+6 122.00 LWWLW +0.30 -0.65 86% 3.5
4 Charlotte SA 3201 63+3 62.00 LWW +0.61 -0.39 82% 3.5
5 Richmond United 5302 115+6 91.80 WWWLL -0.39 +0.27 28% 4.9
6 South Carolina Surf 4112 47-3 41.00 LDLW +0.57 -0.39 4% 6.2
7 Wilmington Hammerheads 3102 14-3 31.00 LWL -0.10 +0.09 1% 7.5
8 NC Fusion 3102 29-7 31.00 WLL +0.23 +0.03 1% 8.1
9 NCFC Youth 5023 113-12 20.40 LDLDL -0.12 +0.43 0% 10.4
10 Fairfax Virginia Union 3012 04-4 10.33 DLL -0.23 +0.18 0% 9.2
11 Beach FC 5014 312-9 10.20 LLDLL +0.54 -0.36 0% 9.3

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.34 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.