TableChase Clubs

RISE SC STXCL

ECNL Regional League Girls · STXCL GU17 · 15 teams · RISE Soccer Club (all teams)

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5th
4-1-1 record · 6 played
2.17 points per game
+8 goal diff · 11–3
WDLWWlast 5
41% chance of top 4 · expected finish 4.7
-0.75 schedule faced · avg opponent rating

Next game — Sat Oct 31, 10:00 AM

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RISE SC STXCL
5th · 2.17 PPG
vs
Dynamos STXCL
1st · 3.00 PPG

Dyess Park, Field 3 ↗

windrawloss

●●●●● Very tough to win

Most likely score 0–1 (expected goals 0.7 for, 1.5 against · 0.80 expected points)

Season so farRISE SC STXCLDynamos STXCL
Position5th1st
Record (W-D-L)4-1-15-0-0
Points per game2.173.00
Goals for / game1.83.6
Goals against / game0.50.0
Clean sheets35
Held scoreless10
Form (recent first)W W L D WW W W W W
Biggest win4–0 vs AHFC NW STXCL6–0 vs 210 FC STXCL
Worst loss0–1 at Lonestar SAT STXCL—
Model rating (net goals vs avg)+0.71+2.07
Schedule faced (avg opp. rating)-0.75-0.29

Common opponents: Lonestar ATX STXCL White — we 2–1; they 2–0. Lonestar ATX NTH STXCL Gold — we 2–0; they 2–0.

Game plan

  • Respect their attack
    Dynamos STXCL score 3.6/game — well above the league's 1.8.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Dynamos STXCL concede only 0.0/game with 5 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–1 at Lonestar SAT STXCL.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 18%; a draw (26%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Dynamos STXCL have won 5 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

If Saturday goes…

Where we'd sit after the Dynamos STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (RISE SC STXCL – Dynamos STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.86 PPG
5th— holds 5th— holds 5th— holds
Win
2.29 PPG
5th— holds 5th— holds 5th— holds
Draw
2.00 PPG
5th— holds 5th— holds 5th— holds
Loss
1.86 PPG
5th— holds 5th— holds 5th— holds

Can we move up this round? No. With a 0–1 loss we stay 5th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

1% finish 1st
41% top 4
59% below the top 4
4.7 average finish
  1. 1st 1%
  2. 2nd 2%
  3. 3rd 9%
  4. 4th 29%
  5. 5th 42%
  6. 6th 11%
  7. 7th 4%
  8. 8th 2%
  9. 9th 1%
  10. 10th <1%
  11. 11th <1%
  12. 12th
  13. 13th
  14. 14th
  15. 15th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 8 remaining known games (max 2.64 PPG if we win out).

#TeamPPGProj.To pass them
1 Dynamos STXCL 3.00 (+0.83) 1st (2.65) 29 of 24 pts to pass their current pace, 25 for their projection — out of reach on the known schedule
2 Lonestar RGV STXCL 2.60 (+0.43) 4th (1.97) 24 of 24 pts to pass their current pace, 15 for their projection
3 Sting CC STXCL Hennessy 2.50 (+0.33) 2nd (2.42) 22 of 24 pts to pass their current pace, 21 for their projection
4 Challenge Aggieland STXCL 2.40 (+0.23) 3rd (2.24) 21 of 24 pts to pass their current pace, 19 for their projection

How the results connect

7 chains · 8 teams

Paths of results that link RISE SC STXCL to Dynamos STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
1 even
4 favour them
-2.1 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–0 0–2 2–1 0–2 1–1 4–1 3–0 2–0 0–6 0–1 0–5 0–4 RISE SC STXCL 5th Lonestar ATX NTH ST… 9th Lonestar ATX STXCL … 13th Lonestar RGV STXCL 2nd Lonestar SAT STXCL 7th 210 FC STXCL 14th Sting CC STXCL Henn… 3rd Dynamos STXCL 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

7 chains

Position over the season

9 game days

1st 8th 15th Sep 12 Sep 19 Sep 26 Oct 3 Oct 17

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.46 · 1st hardest of 15

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 31
10:00 AM
Dynamos STXCL
1st · 5-0-0 · GD +18
Home
Dyess Park
●●●●● Very tough
18%
0–1 0.80 1.97 Upside
Sat Nov 7
10:00 AM
Challenge Aggieland STXCL
4th · 4-0-1 · GD +14
Away
Dyess Park
●●●●○ Tough
26%
1–1 1.01 1.85 Upside
Sun Nov 15
10:00 AM
FIERCE United STXCL
8th · 3-1-3 · GD -1
Home
Dyess Park
●●○○○ Lean win
61%
1–0 2.04 1.87 Swing game
Sat Nov 21
12:00 PM
210 FC STXCL
14th · 1-0-5 · GD -14
Away far trip
Classics Elite Soccer Complex
●●○○○ Lean win
73%
2–0 2.36 1.92 Bank it
Sun Nov 22
08:00 AM
Sting CC STXCL Hennessy
3rd · 5-0-1 · GD +15
Away far trip
Classics Elite Soccer Complex
●●●●○ Tough
28%
1–2 1.05 1.84 Upside
Sat Apr 10
02:00 PM
Imperial SC STXCL
6th · 3-0-2 · GD +0
Home
Dyess Park
●●○○○ Lean win
60%
1–0 2.01 1.86 Swing game
Sun Apr 18
10:00 AM
Houstonians FC STXCL
11th · 1-1-3 · GD -8
Away
Dyess Park
●●○○○ Lean win
65%
2–0 2.13 1.88 Swing game
Sat Apr 24
02:00 PM
LTFC STXCL
10th · 2-1-3 · GD +6
Home
Dyess Park
●●●○○ Toss-up
47%
1–1 1.69 1.86 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Dynamos STXCL 5500 180+18 153.00 WWWWW -0.29 -0.07 100% 1.4
2 Lonestar RGV STXCL 5410 114+7 132.60 WWDWW -0.86 +0.40 61% 4.3
3 Sting CC STXCL Hennessy 6501 2510+15 152.50 LWWWW +0.29 -0.45 99% 2.2
4 Challenge Aggieland STXCL 5401 206+14 122.40 WWWLW -0.26 -0.06 92% 3.0
5 RISE SC STXCL 6411 113+8 132.17 WDLWW -0.75 +0.46 41% 4.7
6 Imperial SC STXCL 5302 99+0 91.80 LWLWW -0.40 +0.23 3% 7.4
7 Lonestar SAT STXCL 4202 28-6 61.50 WLWL -0.12 +0.15 0% 10.5
8 FIERCE United STXCL 7313 1213-1 101.43 WDWWL -0.15 +0.22 1% 8.1
9 Lonestar ATX NTH STXCL Gold 5203 49-5 61.20 LWLWL +0.50 -0.23 0% 9.1
10 LTFC STXCL 6213 137+6 71.17 DWWLL -0.50 +0.31 3% 7.6
11 Houstonians FC STXCL 5113 715-8 40.80 WDLLL +0.63 -0.23 0% 10.4
12 AHFC CENTRAL STXCL 6114 320-17 40.67 WLDLL +0.47 -0.09 0% 13.7
13 Lonestar ATX STXCL White 5104 611-5 30.60 LLLLW +0.53 -0.25 0% 10.4
14 210 FC STXCL 6105 519-14 30.50 LLWLL +0.55 -0.25 0% 13.0
15 AHFC NW STXCL 6006 517-12 00.00 LLLLL +0.16 +0.07 0% 14.3

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.79 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.