TableChase Clubs

Imperial SC STXCL

ECNL Regional League Girls · STXCL GU17 · 15 teams · Imperial Soccer Club (all teams)

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7th
3-0-3 record · 6 played
1.50 points per game
-7 goal diff · 9–16
WLWWLlast 5
0% chance of top 4 · expected finish 9.1
+0.11 schedule faced · avg opponent rating

Next game — Sat Nov 14, 08:00 AM

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Imperial SC STXCL
7th · 1.50 PPG
vs
Lonestar SAT STXCL
6th · 1.50 PPG

Dyess Park, Field 10 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 1–1 (expected goals 1.7 for, 1.3 against · 1.67 expected points)

Season so farImperial SC STXCLLonestar SAT STXCL
Position7th6th
Record (W-D-L)3-0-32-0-2
Points per game1.501.50
Goals for / game1.50.5
Goals against / game2.72.0
Clean sheets12
Held scoreless12
Form (recent first)L W W L WL W L W
Biggest win3–1 at Lonestar ATX STXCL White1–0 at AHFC NW STXCL
Worst loss0–7 vs Challenge Aggieland STXCL0–5 at Sting CC STXCL Hennessy
Model rating (net goals vs avg)-0.77-0.82
Schedule faced (avg opp. rating)+0.11-0.25

Common opponents: Sting CC STXCL Hennessy — we 1–5; they 0–5. AHFC NW STXCL — we 3–1; they 1–0.

Game plan

  • They struggle to score
    Lonestar SAT STXCL average 0.5 goals/game (league avg 1.9); blanked in 2 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–7 vs Challenge Aggieland STXCL.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 48% / draw 23% / loss 29%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Early kickoff
    Game time 08:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    Lonestar SAT STXCL sit 6th on 1.50 PPG; we are on 1.50.

    A point moves us above Lonestar SAT STXCL on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Lonestar SAT STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Imperial SC STXCL – Lonestar SAT STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 11 other games that week (Mon Nov 9 – Sun Nov 15); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.43 PPG
7th— holds 6th▲ up 1 10th▼ down 3
Win
1.71 PPG
6th▲ up 1 6th▲ up 1 7th— holds
Draw
1.43 PPG
7th— holds 6th▲ up 1 10th▼ down 3
Loss
1.29 PPG
8th▼ down 1 7th— holds 11th▼ down 4

Can we move up this round? Yes. With a 1–1 draw we finish as high as 6th if every rival drops points, and as low as 10th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
9.1 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th <1%
  5. 5th 3%
  6. 6th 8%
  7. 7th 13%
  8. 8th 14%
  9. 9th 17%
  10. 10th 18%
  11. 11th 14%
  12. 12th 9%
  13. 13th 3%
  14. 14th <1%
  15. 15th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 8 remaining known games (max 2.36 PPG if we win out).

#TeamPPGProj.To pass them
1 Dynamos STXCL 3.00 (+1.50) 1st (2.74) 33 of 24 pts to pass their current pace, 30 for their projection — out of reach on the known schedule
2 Lonestar RGV STXCL 2.60 (+1.10) 4th (1.96) 28 of 24 pts to pass their current pace, 19 for their projection
3 Challenge Aggieland STXCL 2.50 (+1.00) 3rd (2.38) 26 of 24 pts to pass their current pace, 25 for their projection — out of reach on the known schedule
4 Sting CC STXCL Hennessy 2.50 (+1.00) 2nd (2.42) 26 of 24 pts to pass their current pace, 25 for their projection — out of reach on the known schedule
5 RISE SC STXCL 2.17 (+0.67) 5th (1.85) 22 of 24 pts to pass their current pace, 17 for their projection
6 Lonestar SAT STXCL 1.50 (+0.00) 11th (1.07) A point next game

How the results connect

7 chains · 9 teams

Paths of results that link Imperial SC STXCL to Lonestar SAT STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

3 favour us
1 even
3 favour them
-0.3 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
3–1 0–1 1–5 5–0 3–1 1–2 0–1 0–4 0–7 2–4 1–2 0–2 11–0 3–0 Imperial SC STXCL 7th AHFC NW STXCL 15th Sting CC STXCL Henn… 4th Lonestar ATX STXCL … 12th Challenge Aggieland… 3rd Lonestar ATX NTH ST… 9th RISE SC STXCL 5th AHFC CENTRAL STXCL 13th Lonestar SAT STXCL 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

7 chains

Position over the season

10 game days

1st 8th 15th Sep 12 Sep 19 Sep 26 Oct 3 Oct 17 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.06 · 8th hardest of 15

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 14
08:00 AM
Lonestar SAT STXCL
6th · 2-0-2 · GD -6
Home
Dyess Park
●●●○○ Toss-up
48%
1–1 1.67 1.52 Swing game
Sun Nov 15
08:00 AM
Lonestar RGV STXCL
2nd · 4-1-0 · GD +7
Home
Dyess Park
●●●●● Very tough
18%
1–2 0.73 1.43 Upside
Sat Nov 21
02:00 PM
FIERCE United STXCL
8th · 3-1-3 · GD -1
Away far trip
NEMP
●●●●● Very tough
24%
1–2 0.92 1.37 Upside
Sun Nov 22
10:00 AM
LTFC STXCL
10th · 2-1-3 · GD +6
Away far trip
Bee Creek Sports Complex
●●●●● Very tough
14%
1–2 0.60 1.29 Upside
Sat Apr 3
10:00 AM
Houstonians FC STXCL
11th · 1-1-3 · GD -8
Away
Dyess Park
●●●●○ Tough
34%
1–2 1.21 1.28 Upside
Sat Apr 10
02:00 PM
RISE SC STXCL
5th · 4-1-1 · GD +8
Away
Dyess Park
●●●●● Very tough
12%
0–2 0.52 1.22 Upside
Sun Apr 18
10:00 AM
AHFC CENTRAL STXCL
13th · 1-1-5 · GD -25
Home
Dyess Park
●●○○○ Lean win
74%
2–1 2.37 1.31 Bank it
Sat Apr 24
12:00 PM
Dynamos STXCL
1st · 6-0-0 · GD +26
Away
Dyess Park
●●●●● Very tough
1%
0–4 0.07 1.22 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Dynamos STXCL 6600 260+26 183.00 WWWWW -0.67 +0.12 100% 1.2
2 Lonestar RGV STXCL 5410 114+7 132.60 WWDWW -0.95 +0.45 57% 4.4
3 Challenge Aggieland STXCL 6501 276+21 152.50 WWLWW -0.44 +0.00 99% 2.6
4 Sting CC STXCL Hennessy 6501 2510+15 152.50 LWWWW +0.37 -0.52 99% 2.4
5 RISE SC STXCL 6411 113+8 132.17 WDLWW -0.84 +0.52 39% 4.8
6 Lonestar SAT STXCL 4202 28-6 61.50 WLWL -0.25 +0.20 0% 10.3
7 Imperial SC STXCL 6303 916-7 91.50 WLWWL +0.11 +0.06 0% 9.1
8 FIERCE United STXCL 7313 1213-1 101.43 WDWWL -0.13 +0.19 2% 7.7
9 Lonestar ATX NTH STXCL Gold 5203 49-5 61.20 LWLWL +0.47 -0.22 0% 9.1
10 LTFC STXCL 6213 137+6 71.17 DWWLL -0.49 +0.29 3% 7.3
11 Houstonians FC STXCL 5113 715-8 40.80 WDLLL +0.77 -0.31 0% 9.8
12 Lonestar ATX STXCL White 5104 611-5 30.60 LLLLW +0.49 -0.24 0% 10.4
13 AHFC CENTRAL STXCL 7115 328-25 40.57 LDLLL +0.91 -0.49 0% 14.0
14 210 FC STXCL 6105 519-14 30.50 LLWLL +0.63 -0.32 0% 12.7
15 AHFC NW STXCL 6006 517-12 00.00 LLLLL +0.04 +0.15 0% 14.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.86 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.