TableChase Clubs

Challenge Aggieland STXCL

ECNL Regional League Girls · STXCL GU17 · 15 teams · Challenge SC (all teams)

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4th
4-0-1 record · 5 played
2.40 points per game
+14 goal diff · 20–6
WWWLWlast 5
94% chance of top 4 · expected finish 2.9
-0.26 schedule faced · avg opponent rating

Next game — Sat Oct 24, 10:00 AM

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Challenge Aggieland STXCL
4th · 2.40 PPG
at
Imperial SC STXCL
6th · 1.80 PPG

Dyess Park, Field 1 ↗

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.9 for, 1.4 against · 2.18 expected points)

Season so farChallenge Aggieland STXCLImperial SC STXCL
Position4th6th
Record (W-D-L)4-0-13-0-2
Points per game2.401.80
Goals for / game4.01.8
Goals against / game1.21.8
Clean sheets21
Held scoreless00
Form (recent first)W L W W WW W L W L
Biggest win11–0 vs AHFC CENTRAL STXCL3–1 at Lonestar ATX STXCL White
Worst loss2–4 at Sting CC STXCL Hennessy1–5 vs Sting CC STXCL Hennessy
Model rating (net goals vs avg)+1.65-0.09
Schedule faced (avg opp. rating)-0.26-0.40

Common opponents: 210 FC STXCL — we 4–1; they 1–0. Sting CC STXCL Hennessy — we 2–4; they 1–5.

Game plan

  • Swing game — small margins
    Win 67% / draw 16% / loss 17%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 10:00 AM at Dyess Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Sting CC STXCL Hennessy sit 3rd on 2.50 PPG; we are on 2.40.

    A win moves us above Sting CC STXCL Hennessy on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Imperial SC STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Challenge Aggieland STXCL – Imperial SC STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.50 PPG
4th— holds 4th— holds 4th— holds
Win
2.50 PPG
4th— holds 4th— holds 4th— holds
Draw
2.17 PPG
4th— holds 4th— holds 4th— holds
Loss
2.00 PPG
5th▼ down 1 5th▼ down 1 5th▼ down 1

Can we move up this round? Yes. With a 2–1 win we finish as high as 2nd if every rival drops points, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

6% finish 1st
94% top 4
6% below the top 4
2.9 average finish
  1. 1st 6%
  2. 2nd 24%
  3. 3rd 48%
  4. 4th 16%
  5. 5th 5%
  6. 6th 1%
  7. 7th <1%
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th
  14. 14th
  15. 15th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 2.79 PPG if we win out).

#TeamPPGProj.To pass them
1 Dynamos STXCL 3.00 (+0.60) 1st (2.65) 30 of 27 pts to pass their current pace, 26 for their projection
2 Lonestar RGV STXCL 2.60 (+0.20) 4th (1.97) 25 of 27 pts to pass their current pace, 16 for their projection
3 Sting CC STXCL Hennessy 2.50 (+0.10) 2nd (2.42) Win next game

How the results connect

7 chains · 8 teams

Paths of results that link Challenge Aggieland STXCL to Imperial SC STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

6 favour us
1 even
0 favour them
+1.7 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–4 5–1 4–1 0–1 2–1 3–2 1–3 1–0 1–2 2–1 2–5 3–0 4–1 Challenge Aggieland… 4th Sting CC STXCL Henn… 3rd 210 FC STXCL 14th FIERCE United STXCL 8th LTFC STXCL 10th AHFC NW STXCL 15th Lonestar ATX NTH ST… 9th Imperial SC STXCL 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

7 chains

Position over the season

9 game days

1st 8th 15th Sep 12 Sep 19 Sep 26 Oct 3 Oct 17

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.06 · 8th hardest of 15

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
10:00 AM
Imperial SC STXCL
6th · 3-0-2 · GD +0
Away
Dyess Park
●●○○○ Lean win
67%
2–1 2.18 2.36 Swing game
Sat Nov 7
10:00 AM
RISE SC STXCL
5th · 4-1-1 · GD +8
Home
Dyess Park
●●●○○ Toss-up
51%
1–1 1.76 2.28 Swing game
Sun Nov 8
04:00 PM
Dynamos STXCL
1st · 5-0-0 · GD +18
Away
Dyess Park
●●●●● Very tough
17%
1–2 0.69 2.08 Upside
Sat Nov 14
08:00 AM
Lonestar ATX STXCL White
13th · 1-0-4 · GD -5
Home
Dyess Park
●○○○○ Favorable
83%
3–1 2.60 2.14 Bank it
Sun Nov 15
08:00 AM
Lonestar ATX NTH STXCL Gold
9th · 2-0-3 · GD -5
Home
Dyess Park
●○○○○ Favorable
82%
3–0 2.57 2.18 Bank it
Sat Nov 21
12:00 PM
Lonestar RGV STXCL
2nd · 4-1-0 · GD +7
Away far trip
Classics Elite Soccer Complex
●●●○○ Toss-up
47%
2–1 1.64 2.13 Swing game
Sun Nov 22
08:00 AM
Lonestar SAT STXCL
7th · 2-0-2 · GD -6
Away far trip
Classics Elite Soccer Complex
●○○○○ Favorable
80%
3–0 2.51 2.16 Bank it
Sat Apr 17
10:00 AM
Houstonians FC STXCL
11th · 1-1-3 · GD -8
Home
Dyess Park
●○○○○ Favorable
88%
4–1 2.70 2.21 Bank it
Sat Apr 24
10:00 AM
AHFC NW STXCL
15th · 0-0-6 · GD -12
Away
Dyess Park
●○○○○ Favorable
88%
4–1 2.72 2.24 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Dynamos STXCL 5500 180+18 153.00 WWWWW -0.29 -0.07 100% 1.4
2 Lonestar RGV STXCL 5410 114+7 132.60 WWDWW -0.86 +0.40 60% 4.3
3 Sting CC STXCL Hennessy 6501 2510+15 152.50 LWWWW +0.29 -0.45 99% 2.2
4 Challenge Aggieland STXCL 5401 206+14 122.40 WWWLW -0.26 -0.06 94% 2.9
5 RISE SC STXCL 6411 113+8 132.17 WDLWW -0.75 +0.46 40% 4.8
6 Imperial SC STXCL 5302 99+0 91.80 LWLWW -0.40 +0.23 3% 7.4
7 Lonestar SAT STXCL 4202 28-6 61.50 WLWL -0.12 +0.15 0% 10.5
8 FIERCE United STXCL 7313 1213-1 101.43 WDWWL -0.15 +0.22 1% 8.1
9 Lonestar ATX NTH STXCL Gold 5203 49-5 61.20 LWLWL +0.50 -0.23 0% 9.1
10 LTFC STXCL 6213 137+6 71.17 DWWLL -0.50 +0.31 2% 7.6
11 Houstonians FC STXCL 5113 715-8 40.80 WDLLL +0.63 -0.23 0% 10.4
12 AHFC CENTRAL STXCL 6114 320-17 40.67 WLDLL +0.47 -0.09 0% 13.7
13 Lonestar ATX STXCL White 5104 611-5 30.60 LLLLW +0.53 -0.25 0% 10.5
14 210 FC STXCL 6105 519-14 30.50 LLWLL +0.55 -0.25 0% 12.9
15 AHFC NW STXCL 6006 517-12 00.00 LLLLL +0.16 +0.07 0% 14.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.79 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.