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DKSC WHITE NTX

ECNL Regional League Girls · North Texas GU17 · 20 teams · DKSC (all teams)

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2nd
7-0-0 record · 7 played
3.00 points per game
+28 goal diff · 30–2
WWWWWlast 5
86% chance of top 4 · expected finish 2.8
-0.92 schedule faced · avg opponent rating

Next game — Sat Nov 7, 05:10 PM

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DKSC WHITE NTX
2nd · 3.00 PPG
vs
DKSC NTX
1st · 3.00 PPG

Dallas Soccer Park, Field 9 ↗

windrawloss

●●●●○ Tough to win

Most likely score 1–2 (expected goals 1.7 for, 2.2 against · 1.10 expected points)

Season so farDKSC WHITE NTXDKSC NTX
Position2nd1st
Record (W-D-L)7-0-06-0-0
Points per game3.003.00
Goals for / game4.37.0
Goals against / game0.30.2
Clean sheets65
Held scoreless00
Form (recent first)W W W W WW W W W W
Biggest win10–0 vs FRISCO FUSION NTX15–0 at Kernow Storm FC NTX Red
Worst loss——
Model rating (net goals vs avg)+2.60+4.08
Schedule faced (avg opp. rating)-0.92-1.15

Common opponents: Sting Brave NTX — we 4–2; they 5–0. FC Dallas Youth White NTX — we 5–0; they 10–0.

Game plan

  • Respect their attack
    DKSC NTX score 7.0/game — well above the league's 2.3.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    DKSC NTX concede only 0.2/game with 5 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 30%; a draw (21%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    DKSC NTX have won 6 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

  • What a win does
    DKSC NTX sit 1st on 3.00 PPG; we are on 3.00.

    A win moves us above DKSC NTX on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the DKSC NTX game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (DKSC WHITE NTX – DKSC NTX) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 2.63 PPG
5th▼ down 3 5th▼ down 3 5th▼ down 3
Win
3.00 PPG
1st▲ up 1 1st▲ up 1 1st▲ up 1
Draw
2.75 PPG
2nd— holds 3rd▼ down 1 3rd▼ down 1
Loss
2.63 PPG
5th▼ down 3 5th▼ down 3 5th▼ down 3

Can we move up this round? No. With a 1–2 loss we fall to at least 3rd even if every rival loses, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

17% finish 1st
86% top 4
14% below the top 4
2.8 average finish
  1. 1st 17%
  2. 2nd 32%
  3. 3rd 22%
  4. 4th 15%
  5. 5th 12%
  6. 6th 2%
  7. 7th <1%
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th
  14. 14th
  15. 15th
  16. 16th
  17. 17th
  18. 18th
  19. 19th
  20. 20th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 8 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 DKSC NTX 3.00 (+0.00) 1st (2.75) Win next game

How the results connect

12 chains · 11 teams

Paths of results that link DKSC WHITE NTX to DKSC NTX through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
2 even
10 favour them
-5.0 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
4–2 0–5 5–0 0–10 1–1 1–0 1–1 0–1 3–0 0–3 0–3 0–2 5–0 2–2 1–9 0–3 0–3 0–3 0–3 0–15 DKSC WHITE NTX 2nd Sting Brave NTX 14th FC Dallas Youth Whi… 12th Sting Black NTX 13th SOLAR NTX 20th Dallas Cosmos SC NTX 17th Nido Dallas NTX Blue 10th Dallas Texans NTX 9th Nido Dallas NTX 15th Kernow Storm FC NTX… 18th DKSC NTX 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

13 game days

1st 10th 20th Jan 1 Aug 30 Sep 13 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.48 · 5th hardest of 19

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 7
05:10 PM
DKSC NTX
1st · 6-0-0 · GD +41
Home
Dallas Soccer Park
●●●●○ Tough
30%
1–2 1.10 2.76 Upside
Sun Nov 8
05:10 PM
Kernow Storm FC NTX
6th · 6-2-1 · GD +20
Home
Dallas Soccer Park
●●○○○ Lean win
72%
2–1 2.30 2.71 Bank it
Sat Apr 10
03:20 PM
Nido Dallas NTX
15th · 2-1-5 · GD -19
Home
Railroad Park
●○○○○ Favorable
97%
5–0 2.94 2.73 Bank it
Sun Apr 11
11:40 AM
FC Dallas Youth Red NTX
4th · 8-0-1 · GD +28
Away
Railroad Park
●●●○○ Toss-up
43%
1–1 1.51 2.62 Swing game
Sat Apr 17
03:20 PM
Dallas Texans NTX
9th · 4-0-4 · GD +7
Away
Dallas Soccer Park
●●○○○ Lean win
70%
2–1 2.26 2.59 Bank it
Sun Apr 18
11:40 AM
SOLAR BLUE NTX
3rd · 8-1-0 · GD +28
Away
Railroad Park
●●●○○ Toss-up
50%
2–1 1.70 2.52 Swing game
Sat Apr 24
03:20 PM
Kernow Storm FC NTX Red
18th · 1-0-6 · GD -51
Home
Railroad Park
●○○○○ Favorable
100%
9–0 3.00 2.56 Bank it
Sun Apr 25
08:00 AM
Nido Dallas NTX Blue
10th · 4-1-4 · GD +3
Home
Dallas Soccer Park
●●○○○ Lean win
74%
2–0 2.37 2.55 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 DKSC NTX 6600 421+41 183.00 WWWWW -1.15 -0.08 99% 1.5
2 DKSC WHITE NTX 7700 302+28 213.00 WWWWW -0.92 +0.48 86% 2.8
3 SOLAR BLUE NTX 9810 368+28 252.78 WWDWW -0.94 +0.63 70% 3.6
4 FC Dallas Youth Red NTX 9801 346+28 242.67 WWWLW -0.35 +0.10 76% 3.5
5 FC Dallas Youth Blue NTX 8701 347+27 212.63 WWLWW -0.88 +0.15 63% 4.0
6 Kernow Storm FC NTX 9621 3010+20 202.22 LDDWW -1.56 +0.86 1% 7.3
7 NTX Celtic FC NTX 8521 236+17 172.13 WWDWL -0.76 -0.22 5% 6.2
8 SOLAR WHITE NTX 8422 199+10 141.75 DWDWL -0.34 -0.23 0% 7.9
9 Dallas Texans NTX 8404 2013+7 121.50 LLWLW +0.41 +0.13 0% 9.4
10 Nido Dallas NTX Blue 9414 1310+3 131.44 LWDWL +1.08 -0.13 0% 9.7
11 SOLAR RED NTX 8305 1018-8 91.13 LWWLL +0.97 -0.43 0% 12.4
12 FC Dallas Youth White NTX 9243 1325-12 101.11 DLDDL +1.05 +0.14 0% 13.6
13 Sting Black NTX 8224 1014-4 81.00 LDDLW +1.53 -0.63 0% 11.8
14 Sting Brave NTX 8215 1721-4 70.88 LLDWL +1.00 -0.29 0% 12.8
15 Nido Dallas NTX 8215 1332-19 70.88 WLLDL +0.69 +0.61 0% 15.8
16 FRISCO FUSION NTX 8206 733-26 60.75 WLLLL +0.70 +0.80 0% 16.9
17 Dallas Cosmos SC NTX 7124 1119-8 50.71 LLLDD +1.13 -0.28 0% 13.9
18 Kernow Storm FC NTX Red 7106 354-51 30.43 LLLLL +2.04 -0.07 0% 18.4
19 Kernow Storm FC NTX Black 7007 436-32 00.00 LLLLL -0.41 +0.25 0% 18.7
20 SOLAR NTX 150015 045-45 00.00 LLLLL +0.00 — 0% 19.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.32 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.