TableChase Clubs

DKSC NTX

ECNL Regional League Girls · North Texas GU17 · 20 teams · DKSC (all teams)

Scores refresh automatically every 2 hours · last pulled 5 minutes ago. Next available update in 54:41.
Add schedule to calendar
1st
6-0-0 record · 6 played
3.00 points per game
+41 goal diff · 42–1
WWWWWlast 5
99% chance of top 4 · expected finish 1.5
-1.15 schedule faced · avg opponent rating

Next game — Sat Oct 31, 11:40 AM

Open the match preview →

DKSC NTX
1st · 3.00 PPG
vs
FRISCO FUSION NTX
16th · 0.75 PPG

Dallas Soccer Park, Field 9 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 8–0 (expected goals 8.7 for, 0.5 against · 2.99 expected points)

Season so farDKSC NTXFRISCO FUSION NTX
Position1st16th
Record (W-D-L)6-0-02-0-6
Points per game3.000.75
Goals for / game7.00.9
Goals against / game0.24.1
Clean sheets51
Held scoreless05
Form (recent first)W W W W WL L L L W
Biggest win15–0 at Kernow Storm FC NTX Red3–0 at SOLAR NTX
Worst loss—0–10 at DKSC WHITE NTX
Model rating (net goals vs avg)+4.08-2.44
Schedule faced (avg opp. rating)-1.15+0.70

Game plan

  • They struggle to score
    FRISCO FUSION NTX average 0.9 goals/game (league avg 2.3); blanked in 5 of 8.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    FRISCO FUSION NTX concede 4.1/game; worst result 0–10 at DKSC WHITE NTX.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Expected win — the trap is complacency
    Model gives a 100% chance; likely score 8–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    FRISCO FUSION NTX have lost 4 straight (form: WLLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

If Saturday goes…

Where we'd sit after the FRISCO FUSION NTX game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (DKSC NTX – FRISCO FUSION NTX) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 7 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.71 PPG
3rd▼ down 2 3rd▼ down 2 3rd▼ down 2
Loss
2.57 PPG
5th▼ down 4 5th▼ down 4 5th▼ down 4

Can we move up this round? No. With a 8–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

70% finish 1st
99% top 4
1% below the top 4
1.5 average finish
  1. 1st 70%
  2. 2nd 19%
  3. 3rd 7%
  4. 4th 3%
  5. 5th 1%
  6. 6th <1%
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th
  14. 14th
  15. 15th
  16. 16th
  17. 17th
  18. 18th
  19. 19th
  20. 20th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

29 chains · 12 teams

Paths of results that link DKSC NTX to FRISCO FUSION NTX through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

29 favour us
0 favour them
+8.2 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–0 3–0 0–3 2–0 3–0 4–2 1–2 0–3 5–0 1–2 5–2 5–0 1–5 3–0 0–1 4–0 1–3 0–2 6–0 5–0 9–1 0–7 DKSC NTX 1st Nido Dallas NTX Blue 10th Dallas Texans NTX 9th Sting Brave NTX 14th Nido Dallas NTX 15th SOLAR NTX 20th Kernow Storm FC NTX… 19th FC Dallas Youth Blu… 5th SOLAR BLUE NTX 3rd SOLAR WHITE NTX 8th NTX Celtic FC NTX 7th FRISCO FUSION NTX 16th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

13 game days

1st 10th 20th Jan 1 Aug 30 Sep 13 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.08 · 12th hardest of 19

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 31
11:40 AM
FRISCO FUSION NTX
16th · 2-0-6 · GD -26
Home
Dallas Soccer Park
●○○○○ Favorable
100%
8–0 2.99 3.00 Bank it
Sun Nov 1
08:00 AM
NTX Celtic FC NTX
7th · 5-2-1 · GD +17
Away
Dallas Soccer Park
●●○○○ Lean win
72%
2–1 2.30 2.91 Bank it
Sat Nov 7
05:10 PM
DKSC WHITE NTX
2nd · 7-0-0 · GD +28
Away
Dallas Soccer Park
●●●○○ Toss-up
50%
2–1 1.69 2.78 Swing game
Sun Nov 8
09:50 AM
Kernow Storm FC NTX Black
19th · 0-0-7 · GD -32
Home
Dallas Soccer Park
●○○○○ Favorable
100%
9–0 3.00 2.80 Bank it
Sun Apr 4
09:50 AM
Dallas Cosmos SC NTX
17th · 1-2-4 · GD -8
Home
Dallas Soccer Park
●○○○○ Favorable
97%
5–0 2.94 2.81 Bank it
Sun Apr 11
11:40 AM
FC Dallas Youth Blue NTX
5th · 7-0-1 · GD +27
Away
Dallas Soccer Park
●●○○○ Lean win
64%
2–1 2.09 2.75 Swing game
Sat Apr 17
03:20 PM
SOLAR RED NTX
11th · 3-0-5 · GD -8
Home
Dallas Soccer Park
●○○○○ Favorable
97%
5–0 2.93 2.77 Bank it
Sun Apr 18
08:00 AM
SOLAR WHITE NTX
8th · 4-2-2 · GD +10
Away
Dallas Soccer Park
●○○○○ Favorable
79%
3–1 2.50 2.75 Bank it
Sat Apr 24
05:10 PM
Sting Black NTX
13th · 2-2-4 · GD -4
Home
Dallas Soccer Park
●○○○○ Favorable
94%
4–0 2.85 2.75 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 DKSC NTX 6600 421+41 183.00 WWWWW -1.15 -0.08 99% 1.5
2 DKSC WHITE NTX 7700 302+28 213.00 WWWWW -0.92 +0.48 86% 2.8
3 SOLAR BLUE NTX 9810 368+28 252.78 WWDWW -0.94 +0.63 70% 3.6
4 FC Dallas Youth Red NTX 9801 346+28 242.67 WWWLW -0.35 +0.10 76% 3.5
5 FC Dallas Youth Blue NTX 8701 347+27 212.63 WWLWW -0.88 +0.15 63% 4.0
6 Kernow Storm FC NTX 9621 3010+20 202.22 LDDWW -1.56 +0.86 1% 7.3
7 NTX Celtic FC NTX 8521 236+17 172.13 WWDWL -0.76 -0.22 5% 6.2
8 SOLAR WHITE NTX 8422 199+10 141.75 DWDWL -0.34 -0.23 0% 7.9
9 Dallas Texans NTX 8404 2013+7 121.50 LLWLW +0.41 +0.13 0% 9.4
10 Nido Dallas NTX Blue 9414 1310+3 131.44 LWDWL +1.08 -0.13 0% 9.7
11 SOLAR RED NTX 8305 1018-8 91.13 LWWLL +0.97 -0.43 0% 12.4
12 FC Dallas Youth White NTX 9243 1325-12 101.11 DLDDL +1.05 +0.14 0% 13.6
13 Sting Black NTX 8224 1014-4 81.00 LDDLW +1.53 -0.63 0% 11.8
14 Sting Brave NTX 8215 1721-4 70.88 LLDWL +1.00 -0.29 0% 12.8
15 Nido Dallas NTX 8215 1332-19 70.88 WLLDL +0.69 +0.61 0% 15.8
16 FRISCO FUSION NTX 8206 733-26 60.75 WLLLL +0.70 +0.80 0% 16.9
17 Dallas Cosmos SC NTX 7124 1119-8 50.71 LLLDD +1.13 -0.28 0% 13.9
18 Kernow Storm FC NTX Red 7106 354-51 30.43 LLLLL +2.04 -0.07 0% 18.4
19 Kernow Storm FC NTX Black 7007 436-32 00.00 LLLLL -0.41 +0.25 0% 18.7
20 SOLAR NTX 150015 045-45 00.00 LLLLL +0.00 — 0% 19.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.32 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.