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Mississippi Rush United

ECNL Regional League Girls · Mid-America GU14 · 9 teams · Mississippi Rush (all teams)

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3rd
2-0-1 record · 3 played
2.00 points per game
-2 goal diff · 3–5
WLWlast 3
30% chance of top 4 · expected finish 5.5
+0.44 schedule faced · avg opponent rating

Next game — Sat Oct 24, 03:00 PM

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Mississippi Rush United
3rd · 2.00 PPG
vs
Germantown Legends
2nd · 2.60 PPG

Holmes Community College Soccer Field, Soccer Field ↗

windrawloss

●●●●● Very tough to win

Most likely score 0–2 (expected goals 0.9 for, 2.1 against · 0.67 expected points)

Season so farMississippi Rush UnitedGermantown Legends
Position3rd2nd
Record (W-D-L)2-0-14-1-0
Points per game2.002.60
Goals for / game1.03.0
Goals against / game1.70.6
Clean sheets12
Held scoreless10
Form (recent first)W L WW W W W D
Biggest win1–0 vs Lobos Rush5–1 vs FC Alliance TN
Worst loss0–4 at Mississippi Surf—
Model rating (net goals vs avg)-0.22+1.36
Schedule faced (avg opp. rating)+0.44-0.30

Common opponents: Lobos Rush — we 1–0; they 2–0. Mississippi Surf — we 0–4, 2–1; they 5–1.

Game plan

  • Respect their attack
    Germantown Legends score 3.0/game — well above the league's 1.9.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Germantown Legends concede only 0.6/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–4 at Mississippi Surf.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 16%; a draw (20%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Germantown Legends have won 4 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

If Saturday goes…

Where we'd sit after the Germantown Legends game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Mississippi Rush United – Germantown Legends) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.50 PPG
3rd— holds 3rd— holds 3rd— holds
Win
2.25 PPG
2nd▲ up 1 2nd▲ up 1 2nd▲ up 1
Draw
1.75 PPG
3rd— holds 3rd— holds 3rd— holds
Loss
1.50 PPG
3rd— holds 3rd— holds 3rd— holds

Can we move up this round? No. With a 0–2 loss we stay 3rd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
30% top 4
70% below the top 4
5.5 average finish
  1. 1st <1%
  2. 2nd 6%
  3. 3rd 9%
  4. 4th 14%
  5. 5th 17%
  6. 6th 18%
  7. 7th 17%
  8. 8th 18%
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 13 remaining known games (max 2.81 PPG if we win out).

#TeamPPGProj.To pass them
1 Tennessee United SC 3.00 (+1.00) 2nd (1.76) 42 of 39 pts to pass their current pace, 23 for their projection
2 Germantown Legends 2.60 (+0.60) 1st (2.31) 36 of 39 pts to pass their current pace, 31 for their projection

How the results connect

8 chains · 7 teams

Paths of results that link Mississippi Rush United to Germantown Legends through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
4 favour them
-0.1 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
1–0 0–2 2–1 1–5 0–4 3–1 0–2 2–1 1–1 9–0 1–1 1–5 Mississippi Rush Un… 3rd Lobos Rush 4th Mississippi Surf 7th Tennessee SC Murfre… 9th Chattanooga Red Wol… 5th FC Alliance TN 6th Germantown Legends 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

11 game days

1st 5th 9th Aug 22 Sep 12 Sep 26 Sep 30 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.05 · 7th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
03:00 PM
Germantown Legends
2nd · 4-1-0 · GD +12
Home
Holmes Community College Soccer Field
●●●●● Very tough
16%
0–2 0.67 1.67 Upside
Sat Feb 20
TBD
FC Alliance TN
6th · 1-2-1 · GD -2
Away
●●●●○ Tough
34%
1–1 1.27 1.59 Upside
Sun Feb 21
TBD
Chattanooga Red Wolves
5th · 1-2-1 · GD +4
Away
●●●●● Very tough
23%
1–2 0.89 1.47 Upside
Sat Feb 27
03:00 PM
Tennessee SC Murfreesboro
9th · 0-0-5 · GD -20
Away far trip
Richard Siegel Soccer Complex
●●○○○ Lean win
69%
2–0 2.25 1.58 Swing game
Sun Feb 28
01:00 PM
Tennessee United SC
1st · 1-0-0 · GD +2
Away far trip
Drakes Creek Park (DCP)
●●●●● Very tough
22%
1–2 0.87 1.50 Upside
Sat Apr 10
01:00 PM
FC Alliance TN
6th · 1-2-1 · GD -2
Home
Freedom Ridge Park
●●●○○ Toss-up
43%
1–1 1.53 1.50 Swing game
Sun Apr 11
TBD
Chattanooga Red Wolves
5th · 1-2-1 · GD +4
Home
●●●●○ Tough
30%
1–1 1.14 1.46 Upside
Sat Apr 17
11:00 AM
Germantown Legends
2nd · 4-1-0 · GD +12
Away far trip
Snowden Groove Soccer Park
●●●●● Very tough
11%
0–2 0.50 1.38 Upside
Sun Apr 18
09:00 AM
Lobos Rush
4th · 2-1-2 · GD +0
Away far trip
W.C. Johnson Turf Park · turf
●●●●○ Tough
30%
1–1 1.16 1.36 Upside
Sat Apr 24
01:00 PM
Tennessee SC Murfreesboro
9th · 0-0-5 · GD -20
Home
Freedom Ridge Park
●○○○○ Favorable
77%
2–0 2.45 1.44 Bank it
Sun Apr 25
09:00 AM
Tennessee United SC
1st · 1-0-0 · GD +2
Home
Freedom Ridge Park
●●●●○ Tough
30%
1–1 1.12 1.42 Upside
Sat May 8
TBD
Indy Eleven Spirit
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
29%
1–1 1.11 1.40 Upside
Sun May 9
TBD
Indy Eleven Spirit
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
29%
1–1 1.11 1.38 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Tennessee United SC 1100 42+2 33.00 W +0.68 -0.10 80% 3.2
2 Germantown Legends 5410 153+12 132.60 DWWWW -0.30 -0.09 100% 1.1
3 Mississippi Rush United 3201 35-2 62.00 WLW +0.44 -0.05 30% 5.5
4 Lobos Rush 5212 66+0 71.40 WDWLL -0.12 +0.12 23% 5.8
5 Chattanooga Red Wolves 4121 106+4 51.25 WDDL -0.24 +0.05 55% 4.4
6 FC Alliance TN 4121 68-2 51.25 DWDL -0.12 +0.11 14% 6.5
7 Mississippi Surf 5203 1711+6 61.20 WLLWL -0.15 -0.02 59% 4.3
8 Indy Eleven Spirit 0000 00+0 00.00 — +0.01 ——
9 Tennessee SC Murfreesboro 5005 222-20 00.00 LLLLL +0.46 +0.24 0% 9.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.88 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.