TableChase Clubs

Tennessee United SC

ECNL Regional League Girls · Mid-America GU14 · 9 teams · Tennessee United SC (all teams)

Scores refresh automatically every 2 hours · last pulled 46 minutes ago.
Add schedule to calendar
1st
1-0-0 record · 1 played
3.00 points per game
+2 goal diff · 4–2
Wlast 1
80% chance of top 4 · expected finish 3.2
+0.68 schedule faced · avg opponent rating

Next game — Sat Oct 24, 12:00 PM

Open the match preview →

Tennessee United SC
1st · 3.00 PPG
at

Rockvale High School, Stadium Field ↗ · turf? far trip

windrawloss

●○○○○ Favorable to win

Most likely score 3–1 (expected goals 3.9 for, 1.0 against · 2.66 expected points)

Season so farTennessee United SCTennessee SC Murfreesboro
Position1st9th
Record (W-D-L)1-0-00-0-5
Points per game3.000.00
Goals for / game4.00.4
Goals against / game2.04.4
Clean sheets00
Held scoreless03
Form (recent first)WL L L L L
Biggest win4–2 vs Mississippi Surf—
Worst loss—0–9 vs Mississippi Surf
Model rating (net goals vs avg)+0.49-2.30
Schedule faced (avg opp. rating)+0.68+0.46

Common opponents: Mississippi Surf — we 4–2; they 0–9.

Game plan

  • They struggle to score
    Tennessee SC Murfreesboro average 0.4 goals/game (league avg 1.9); blanked in 3 of 5.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    Tennessee SC Murfreesboro concede 4.4/game; worst result 0–9 vs Mississippi Surf.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Expected win — the trap is complacency
    Model gives a 86% chance; likely score 3–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    Tennessee SC Murfreesboro have lost 5 straight (form: LLLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Away game
    Kickoff 12:00 PM at Rockvale High School.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Tennessee SC Murfreesboro game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Tennessee United SC – Tennessee SC Murfreesboro) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.00 PPG
2nd▼ down 1 2nd▼ down 1 3rd▼ down 2
Loss
1.50 PPG
3rd▼ down 2 2nd▼ down 1 3rd▼ down 2

Can we move up this round? No. With a 3–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

7% finish 1st
80% top 4
20% below the top 4
3.2 average finish
  1. 1st 7%
  2. 2nd 38%
  3. 3rd 22%
  4. 4th 14%
  5. 5th 8%
  6. 6th 6%
  7. 7th 4%
  8. 8th 2%
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

2 chains · 4 teams

Paths of results that link Tennessee United SC to Tennessee SC Murfreesboro through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
1 even
0 favour them
+5.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–2 9–0 1–5 2–0 Tennessee United SC 1st Mississippi Surf 7th Germantown Legends 2nd Tennessee SC Murfre… 9th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

2 chains

Position over the season

11 game days

1st 5th 9th Aug 22 Sep 12 Sep 26 Sep 30 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.10 · 9th hardest of 9

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
12:00 PM
Tennessee SC Murfreesboro
9th · 0-0-5 · GD -20
Away far trip
Rockvale High School · turf?
●○○○○ Favorable
86%
3–1 2.66 2.83 Bank it
Sun Nov 22
11:00 AM
Germantown Legends
2nd · 4-1-0 · GD +12
Away far trip
Mike Rose Soccer Complex
●●●●● Very tough
17%
1–2 0.69 2.12 Upside
Sat Dec 12
12:00 PM
Lobos Rush
4th · 2-1-2 · GD +0
Away far trip
W.C. Johnson Turf Park · turf
●●●○○ Toss-up
43%
1–1 1.54 1.97 Swing game
Sat Jan 30
09:00 AM
Chattanooga Red Wolves
5th · 1-2-1 · GD +4
Away far trip
CSLA
●●●●○ Tough
35%
2–2 1.26 1.83 Upside
Sun Jan 31
11:00 AM
FC Alliance TN
6th · 1-2-1 · GD -2
Away far trip
UT Rec Center
●●●○○ Toss-up
51%
2–1 1.72 1.81 Swing game
Sat Feb 27
01:00 PM
Indy Eleven Spirit
8th · 0-0-0 · GD +0
Home
Drakes Creek Park (DCP)
●●●○○ Toss-up
55%
2–1 1.83 1.81 Swing game
Sun Feb 28
01:00 PM
Mississippi Rush United
3rd · 2-0-1 · GD -2
Home
Drakes Creek Park (DCP)
●●●○○ Toss-up
57%
2–1 1.92 1.83 Swing game
Sat Mar 6
01:00 PM
Chattanooga Red Wolves
5th · 1-2-1 · GD +4
Home
Moss Wright Park (MWP)
●●●○○ Toss-up
46%
2–1 1.57 1.80 Swing game
Sun Mar 7
11:00 AM
FC Alliance TN
6th · 1-2-1 · GD -2
Home
Drakes Creek Park (DCP)
●●○○○ Lean win
61%
2–1 2.00 1.82 Swing game
Sat Mar 13
TBD
Indy Eleven Spirit
8th · 0-0-0 · GD +0
Away
●●●○○ Toss-up
44%
2–1 1.53 1.79 Swing game
Sat Apr 10
01:00 PM
Lobos Rush
4th · 2-1-2 · GD +0
Home
Moss Wright Park (MWP)
●●●○○ Toss-up
53%
1–1 1.80 1.79 Swing game
Sun Apr 11
11:00 AM
Germantown Legends
2nd · 4-1-0 · GD +12
Home
Drakes Creek Park (DCP)
●●●●● Very tough
24%
1–2 0.93 1.73 Upside
Sat Apr 24
TBD
Mississippi Surf
7th · 2-0-3 · GD +6
Away
●●●●○ Tough
34%
2–2 1.19 1.69 Upside
Sun Apr 25
09:00 AM
Mississippi Rush United
3rd · 2-0-1 · GD -2
Away far trip
Freedom Ridge Park
●●●○○ Toss-up
48%
1–1 1.66 1.69 Swing game
Sat May 1
01:00 PM
Tennessee SC Murfreesboro
9th · 0-0-5 · GD -20
Home
Moss Wright Park (MWP)
●○○○○ Favorable
91%
4–0 2.79 1.76 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Tennessee United SC 1100 42+2 33.00 W +0.68 -0.10 80% 3.2
2 Germantown Legends 5410 153+12 132.60 DWWWW -0.30 -0.09 100% 1.1
3 Mississippi Rush United 3201 35-2 62.00 WLW +0.44 -0.05 30% 5.5
4 Lobos Rush 5212 66+0 71.40 WDWLL -0.12 +0.12 23% 5.8
5 Chattanooga Red Wolves 4121 106+4 51.25 WDDL -0.24 +0.05 55% 4.4
6 FC Alliance TN 4121 68-2 51.25 DWDL -0.12 +0.11 14% 6.5
7 Mississippi Surf 5203 1711+6 61.20 WLLWL -0.15 -0.02 59% 4.3
8 Indy Eleven Spirit 0000 00+0 00.00 — +0.01 ——
9 Tennessee SC Murfreesboro 5005 222-20 00.00 LLLLL +0.46 +0.24 0% 9.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.88 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.