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VDA

ECNL Girls · Mid-Atlantic GU18/19 · 11 teams · Virginia Development Academy (all teams)

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1st
5-0-0 record · 5 played
3.00 points per game
+20 goal diff · 21–1
WWWWWlast 5
100% chance of top 4 · expected finish 1.4
-0.69 schedule faced · avg opponent rating

Next game — Sat Oct 24, 11:00 AM

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VDA
1st · 3.00 PPG
at
Wilmington Hammerheads
4th · 1.67 PPG

NCINO Sports Park, Field 7 ↗ far trip

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.8 for, 1.2 against · 2.27 expected points)

Season so farVDAWilmington Hammerheads
Position1st4th
Record (W-D-L)5-0-01-2-0
Points per game3.001.67
Goals for / game4.23.0
Goals against / game0.21.3
Clean sheets41
Held scoreless00
Form (recent first)W W W W WD W D
Biggest win7–0 at Beach FC5–0 at Fairfax Virginia Union
Worst loss——
Model rating (net goals vs avg)+2.28+0.61
Schedule faced (avg opp. rating)-0.69-1.00

Common opponents: Arlington Soccer Association — we 1–0; they 3–3. South Carolina Surf — we 5–1; they 1–1.

Game plan

  • Respect their attack
    Wilmington Hammerheads score 3.0/game — well above the league's 1.8.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Expected win — the trap is complacency
    Model gives a 71% chance; likely score 2–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Away game
    Kickoff 11:00 AM at NCINO Sports Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Wilmington Hammerheads game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (VDA – Wilmington Hammerheads) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.67 PPG
2nd▼ down 1 1st— holds 2nd▼ down 1
Loss
2.50 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 2–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

66% finish 1st
100% top 4
0% below the top 4
1.4 average finish
  1. 1st 66%
  2. 2nd 30%
  3. 3rd 3%
  4. 4th <1%
  5. 5th <1%
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

6 chains · 6 teams

Paths of results that link VDA to Wilmington Hammerheads through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

6 favour us
0 favour them
+3.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–0 3–3 5–1 1–1 0–2 2–0 2–0 7–0 0–0 VDA 1st Arlington Soccer As… 5th South Carolina Surf 10th Charlotte SA 6th Beach FC 8th Wilmington Hammerhe… 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

6 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.14 · 5th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
11:00 AM
Wilmington Hammerheads
4th · 1-2-0 · GD +5
Away far trip
NCINO Sports Park
●●○○○ Lean win
71%
2–1 2.27 2.88 Bank it
Sun Oct 25
11:00 AM
NCFC Youth NC Courage
2nd · 4-0-0 · GD +14
Away far trip
WRAL
●●●○○ Toss-up
43%
1–1 1.51 2.68 Swing game
Sat Nov 7
01:00 PM
Fairfax Virginia Union
11th · 0-0-3 · GD -15
Home
Howison Park
●○○○○ Favorable
99%
6–0 2.98 2.72 Bank it
Sat Jan 16
10:30 AM
Richmond United
3rd · 3-1-1 · GD +11
Away far trip
Striker Park
●●●○○ Toss-up
49%
1–1 1.72 2.61 Swing game
Sun Jan 17
09:00 AM
NCFC Youth
7th · 1-1-3 · GD -4
Away far trip
WRAL
●○○○○ Favorable
85%
3–0 2.65 2.61 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 VDA 5500 211+20 153.00 WWWWW -0.69 +0.14 100% 1.4
2 NCFC Youth NC Courage 4400 151+14 123.00 WWWW -0.89 +0.22 100% 1.8
3 Richmond United 5311 132+11 102.00 WWWDL -0.60 +0.28 85% 3.4
4 Wilmington Hammerheads 3120 94+5 51.67 DWD -1.00 +0.27 40% 4.9
5 Arlington Soccer Association 6222 87+1 81.33 LWDLW +0.71 -1.19 35% 5.0
6 Charlotte SA 3111 22+0 41.33 LDW +0.82 -0.46 40% 4.9
7 NCFC Youth 5113 610-4 40.80 DLLWL -0.40 +0.49 0% 8.2
8 Beach FC 5113 211-9 40.80 DLWLL +1.03 -0.90 0% 7.9
9 NC Fusion 3012 419-15 10.33 DLL +1.00 -0.19 0% 9.3
10 South Carolina Surf 4013 210-8 10.25 LLLD +0.81 -0.48 0% 8.6
11 Fairfax Virginia Union 3003 015-15 00.00 LLL +0.63 +0.00 0% 10.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.77 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.