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Fairfax Virginia Union

ECNL Girls · Mid-Atlantic GU18/19 · 11 teams · Fairfax Virginia Union (all teams)

Scores refresh automatically every 2 hours · last pulled 57 minutes ago.
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11th
0-0-3 record · 3 played
0.00 points per game
-15 goal diff · 0–15
LLLlast 3
0% chance of top 4 · expected finish 10.7
+0.63 schedule faced · avg opponent rating

Next game — Sat Oct 24, 01:00 PM

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Fairfax Virginia Union
11th · 0.00 PPG
at
South Carolina Surf
10th · 0.25 PPG

Shea Family Fields, Field 2 ↗ far trip

windrawloss

●●●●● Very tough to win

Most likely score 1–2 (expected goals 1.0 for, 2.3 against · 0.63 expected points)

Season so farFairfax Virginia UnionSouth Carolina Surf
Position11th10th
Record (W-D-L)0-0-30-1-3
Points per game0.000.25
Goals for / game0.00.5
Goals against / game5.02.5
Clean sheets00
Held scoreless32
Form (recent first)L L LD L L L
Biggest win——
Worst loss0–8 vs NCFC Youth NC Courage1–5 at VDA
Model rating (net goals vs avg)-2.37-0.89
Schedule faced (avg opp. rating)+0.63+0.81

Common opponents: Wilmington Hammerheads — we 0–5; they 1–1.

Game plan

  • They struggle to score
    South Carolina Surf average 0.5 goals/game (league avg 1.8); blanked in 2 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Finishing wins the tight ones
    Held scoreless 3 time(s): 0–2 vs NCFC Youth, 0–8 vs NCFC Youth NC Courage, 0–5 vs Wilmington Hammerheads.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 15%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 01:00 PM at Shea Family Fields.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    South Carolina Surf sit 10th on 0.25 PPG; we are on 0.00.

    A point moves us above South Carolina Surf on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the South Carolina Surf game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Fairfax Virginia Union – South Carolina Surf) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.00 PPG
11th— holds 11th— holds 11th— holds
Win
0.75 PPG
9th▲ up 2 9th▲ up 2 10th▲ up 1
Draw
0.25 PPG
11th— holds 11th— holds 11th— holds
Loss
0.00 PPG
11th— holds 11th— holds 11th— holds

Can we move up this round? No. With a 1–2 loss we stay 11th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
10.7 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th
  6. 6th <1%
  7. 7th 1%
  8. 8th 2%
  9. 9th 4%
  10. 10th 17%
  11. 11th 76%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 7 remaining known games (max 2.10 PPG if we win out).

#TeamPPGProj.To pass them
1 VDA 3.00 (+3.00) 1st (2.61) 30 of 21 pts to pass their current pace, 27 for their projection — out of reach on the known schedule
2 NCFC Youth NC Courage 3.00 (+3.00) 2nd (2.48) 30 of 21 pts to pass their current pace, 25 for their projection — out of reach on the known schedule
3 Richmond United 2.00 (+2.00) 3rd (1.91) 20 of 21 pts to pass their current pace, 20 for their projection
4 Wilmington Hammerheads 1.67 (+1.67) 6th (1.57) 17 of 21 pts to pass their current pace, 16 for their projection
5 Arlington Soccer Association 1.33 (+1.33) 5th (1.58) 14 of 21 pts to pass their current pace, 16 for their projection
6 Charlotte SA 1.33 (+1.33) 4th (1.61) 14 of 21 pts to pass their current pace, 17 for their projection
7 NCFC Youth 0.80 (+0.80) 8th (0.87) 8 of 21 pts to pass their current pace, 9 for their projection
8 Beach FC 0.80 (+0.80) 7th (0.97) 8 of 21 pts to pass their current pace, 10 for their projection
9 NC Fusion 0.33 (+0.33) 10th (0.69) A point next game
10 South Carolina Surf 0.25 (+0.25) 9th (0.82) A point next game

How the results connect

3 chains · 5 teams

Paths of results that link Fairfax Virginia Union to South Carolina Surf through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
3 favour them
-4.3 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–5 1–1 3–3 2–0 0–8 2–1 Fairfax Virginia Un… 11th Wilmington Hammerhe… 4th NCFC Youth NC Coura… 2nd Arlington Soccer As… 5th South Carolina Surf 10th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

3 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.00 · 6th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
01:00 PM
South Carolina Surf
10th · 0-1-3 · GD -8
Away far trip
Shea Family Fields
●●●●● Very tough
15%
1–2 0.63 0.16 Upside
Sun Oct 25
11:00 AM
Charlotte SA
6th · 1-1-1 · GD +0
Away far trip
Orthocarolina Complex
●●●●● Very tough
6%
0–2 0.29 0.19 Upside
Sat Nov 7
01:00 PM
VDA
1st · 5-0-0 · GD +20
Away far trip
Howison Park
●●●●● Very tough
0%
0–6 0.01 0.16 Upside
Sat Nov 14
03:00 PM
Beach FC
8th · 1-1-3 · GD -9
Home
Centreville High School
●●●●● Very tough
23%
1–1 0.93 0.27 Upside
Sun Nov 15
01:00 PM
Arlington Soccer Association
5th · 2-2-2 · GD +1
Home
James W Robinson HS · turf?
●●●●● Very tough
7%
0–2 0.35 0.28 Upside
Sat Jan 16
TBD
NC Fusion
9th · 0-1-2 · GD -15
Away
●●●●● Very tough
18%
1–3 0.69 0.32 Upside
Sun Jan 17
10:30 AM
Richmond United
3rd · 3-1-1 · GD +11
Away far trip
Striker Park
●●●●● Very tough
1%
0–4 0.07 0.30 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 VDA 5500 211+20 153.00 WWWWW -0.69 +0.14 100% 1.4
2 NCFC Youth NC Courage 4400 151+14 123.00 WWWW -0.89 +0.22 100% 1.8
3 Richmond United 5311 132+11 102.00 WWWDL -0.60 +0.28 87% 3.4
4 Wilmington Hammerheads 3120 94+5 51.67 DWD -1.00 +0.27 38% 5.0
5 Arlington Soccer Association 6222 87+1 81.33 LWDLW +0.71 -1.19 33% 5.0
6 Charlotte SA 3111 22+0 41.33 LDW +0.82 -0.46 42% 4.9
7 NCFC Youth 5113 610-4 40.80 DLLWL -0.40 +0.49 0% 8.2
8 Beach FC 5113 211-9 40.80 DLWLL +1.03 -0.90 1% 8.0
9 NC Fusion 3012 419-15 10.33 DLL +1.00 -0.19 0% 9.3
10 South Carolina Surf 4013 210-8 10.25 LLLD +0.81 -0.48 0% 8.6
11 Fairfax Virginia Union 3003 015-15 00.00 LLL +0.63 +0.00 0% 10.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.77 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.