TableChase Clubs

Arlington Soccer Association

ECNL Girls · Mid-Atlantic GU18/19 · 11 teams · Arlington Soccer Association (all teams)

Scores refresh automatically every 2 hours · last pulled 36 minutes ago.
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5th
2-2-2 record · 6 played
1.33 points per game
+1 goal diff · 8–7
LWDLWlast 5
36% chance of top 4 · expected finish 4.9
+0.71 schedule faced · avg opponent rating

Next game — Sat Oct 24, 12:00 PM

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Arlington Soccer Association
5th · 1.33 PPG
at
Charlotte SA
6th · 1.33 PPG

Orthocarolina Complex, Field 6 ↗ far trip

windrawloss

●●●●○ Tough to win

Most likely score 0–1 (expected goals 1.0 for, 1.1 against · 1.26 expected points)

Season so farArlington Soccer AssociationCharlotte SA
Position5th6th
Record (W-D-L)2-2-21-1-1
Points per game1.331.33
Goals for / game1.30.7
Goals against / game1.20.7
Clean sheets22
Held scoreless22
Form (recent first)W L D W LW D L
Biggest win2–0 vs South Carolina Surf2–0 at South Carolina Surf
Worst loss0–1 at VDA0–2 at VDA
Model rating (net goals vs avg)+0.25+0.19
Schedule faced (avg opp. rating)+0.71+0.82

Common opponents: VDA — we 0–1; they 0–2. South Carolina Surf — we 2–0; they 2–0. Richmond United — we 2–1; they 0–0.

Game plan

  • They struggle to score
    Charlotte SA average 0.7 goals/game (league avg 1.8); blanked in 2 of 3.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Hard to break down
    Charlotte SA concede only 0.7/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–0 vs Beach FC, 0–1 at VDA.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 32%; a draw (30%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 12:00 PM at Orthocarolina Complex.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Charlotte SA game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Arlington Soccer Association – Charlotte SA) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.14 PPG
6th▼ down 1 6th▼ down 1 9th▼ down 4
Win
1.57 PPG
5th— holds 4th▲ up 1 5th— holds
Draw
1.29 PPG
5th— holds 5th— holds 7th▼ down 2
Loss
1.14 PPG
6th▼ down 1 6th▼ down 1 9th▼ down 4

Can we move up this round? No. With a 0–1 loss we stay 5th even if every rival loses, and as low as 9th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
36% top 4
64% below the top 4
4.9 average finish
  1. 1st
  2. 2nd
  3. 3rd 9%
  4. 4th 27%
  5. 5th 33%
  6. 6th 25%
  7. 7th 5%
  8. 8th 1%
  9. 9th <1%
  10. 10th <1%
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 4 remaining known games (max 2.00 PPG if we win out).

#TeamPPGProj.To pass them
1 VDA 3.00 (+1.67) 1st (2.61) 22 of 12 pts to pass their current pace, 19 for their projection — out of reach on the known schedule
2 NCFC Youth NC Courage 3.00 (+1.67) 2nd (2.48) 22 of 12 pts to pass their current pace, 17 for their projection — out of reach on the known schedule
3 Richmond United 2.00 (+0.67) 3rd (1.91) 12 of 12 pts to pass their current pace, 12 for their projection
4 Wilmington Hammerheads 1.67 (+0.34) 6th (1.57) 9 of 12 pts to pass their current pace, 8 for their projection

How the results connect

8 chains · 7 teams

Paths of results that link Arlington Soccer Association to Charlotte SA through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

3 favour us
2 even
3 favour them
-0.8 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–0 0–2 2–1 0–0 0–1 2–0 1–5 3–3 1–1 0–0 0–2 0–7 Arlington Soccer As… 5th South Carolina Surf 10th Richmond United 3rd VDA 1st Wilmington Hammerhe… 4th Beach FC 8th Charlotte SA 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -1.19 · 11th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
12:00 PM
Charlotte SA
6th · 1-1-1 · GD +0
Away far trip
Orthocarolina Complex
●●●●○ Tough
32%
0–1 1.26 1.32 Upside
Sun Oct 25
11:00 AM
NC Fusion
9th · 0-1-2 · GD -15
Away far trip
Truist Soccer Complex at Bryan Park
●●○○○ Lean win
73%
3–1 2.32 1.45 Bank it
Sun Nov 15
01:00 PM
Fairfax Virginia Union
11th · 0-0-3 · GD -15
Away far trip
James W Robinson HS · turf?
●○○○○ Favorable
80%
2–0 2.52 1.57 Bank it
Sat Jan 16
02:00 PM
NCFC Youth
7th · 1-1-3 · GD -4
Away far trip
WRAL
●●●○○ Toss-up
49%
1–1 1.72 1.58 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 VDA 5500 211+20 153.00 WWWWW -0.69 +0.14 100% 1.4
2 NCFC Youth NC Courage 4400 151+14 123.00 WWWW -0.89 +0.22 100% 1.8
3 Richmond United 5311 132+11 102.00 WWWDL -0.60 +0.28 87% 3.4
4 Wilmington Hammerheads 3120 94+5 51.67 DWD -1.00 +0.27 36% 5.0
5 Arlington Soccer Association 6222 87+1 81.33 LWDLW +0.71 -1.19 36% 4.9
6 Charlotte SA 3111 22+0 41.33 LDW +0.82 -0.46 40% 4.9
7 NCFC Youth 5113 610-4 40.80 DLLWL -0.40 +0.49 1% 8.1
8 Beach FC 5113 211-9 40.80 DLWLL +1.03 -0.90 0% 7.9
9 NC Fusion 3012 419-15 10.33 DLL +1.00 -0.19 0% 9.3
10 South Carolina Surf 4013 210-8 10.25 LLLD +0.81 -0.48 0% 8.6
11 Fairfax Virginia Union 3003 015-15 00.00 LLL +0.63 +0.00 0% 10.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.77 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.