TableChase Clubs

VDA

ECNL Girls · Mid-Atlantic GU17 · 11 teams · Virginia Development Academy (all teams)

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4th
3-0-2 record · 5 played
1.80 points per game
+8 goal diff · 14–6
LWWLWlast 5
62% chance of top 4 · expected finish 4.0
-0.01 schedule faced · avg opponent rating

Next game — Sat Oct 24, 01:00 PM

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VDA
4th · 1.80 PPG
at
Wilmington Hammerheads
10th · 0.00 PPG

NCINO Sports Park, Field 7 ↗ far trip

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.6 for, 1.1 against · 2.24 expected points)

Season so farVDAWilmington Hammerheads
Position4th10th
Record (W-D-L)3-0-20-0-3
Points per game1.800.00
Goals for / game2.80.7
Goals against / game1.22.3
Clean sheets10
Held scoreless21
Form (recent first)W L W W LL L L
Biggest win5–0 vs NC Fusion—
Worst loss0–2 vs Charlotte SA1–4 at Arlington Soccer Association
Model rating (net goals vs avg)+0.98-0.72
Schedule faced (avg opp. rating)-0.01+0.45

Common opponents: Arlington Soccer Association — we 0–1; they 1–4. South Carolina Surf — we 3–2; they 1–2.

Game plan

  • They struggle to score
    Wilmington Hammerheads average 0.7 goals/game (league avg 1.7); blanked in 1 of 3.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–1 vs Arlington Soccer Association, 0–2 vs Charlotte SA.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 69% / draw 17% / loss 14%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Confidence is low on their side
    Wilmington Hammerheads have lost 3 straight (form: LLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Away game
    Kickoff 01:00 PM at NCINO Sports Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Wilmington Hammerheads game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (VDA – Wilmington Hammerheads) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.00 PPG
4th— holds 4th— holds 5th▼ down 1
Win
2.00 PPG
4th— holds 4th— holds 5th▼ down 1
Draw
1.67 PPG
6th▼ down 2 5th▼ down 1 7th▼ down 3
Loss
1.50 PPG
6th▼ down 2 5th▼ down 1 8th▼ down 4

Can we move up this round? Yes. With a 2–1 win we finish as high as 1st if every rival drops points, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

3% finish 1st
62% top 4
38% below the top 4
4.0 average finish
  1. 1st 3%
  2. 2nd 15%
  3. 3rd 23%
  4. 4th 22%
  5. 5th 20%
  6. 6th 14%
  7. 7th 3%
  8. 8th <1%
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 5 remaining known games (max 2.40 PPG if we win out).

#TeamPPGProj.To pass them
1 Fairfax Virginia Union 3.00 (+1.20) 2nd (2.16) 21 of 15 pts to pass their current pace, 13 for their projection
2 Charlotte SA 3.00 (+1.20) 1st (2.52) 21 of 15 pts to pass their current pace, 17 for their projection — out of reach on the known schedule
3 Arlington Soccer Association 2.17 (+0.37) 3rd (1.95) 13 of 15 pts to pass their current pace, 11 for their projection

How the results connect

6 chains · 6 teams

Paths of results that link VDA to Wilmington Hammerheads through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

6 favour us
0 favour them
+2.8 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–2 2–1 0–1 4–1 0–2 2–0 1–0 6–1 1–1 VDA 4th South Carolina Surf 9th Arlington Soccer As… 3rd Charlotte SA 2nd Beach FC 8th Wilmington Hammerhe… 10th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

6 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.17 · 8th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
01:00 PM
Wilmington Hammerheads
10th · 0-0-3 · GD -5
Away far trip
NCINO Sports Park
●●○○○ Lean win
69%
2–1 2.24 1.87 Swing game
Sun Oct 25
01:00 PM
NCFC Youth NC Courage
6th · 2-1-1 · GD +4
Away far trip
WRAL
●●●○○ Toss-up
47%
2–1 1.60 1.83 Swing game
Sat Nov 7
11:00 AM
Fairfax Virginia Union
1st · 3-0-0 · GD +9
Home
Howison Park
●●●●○ Tough
40%
1–1 1.41 1.78 Upside
Sat Jan 16
02:30 PM
Richmond United
5th · 3-0-2 · GD +8
Away far trip
Striker Park
●●●●○ Tough
36%
1–1 1.29 1.73 Upside
Sun Jan 17
01:00 PM
NCFC Youth
11th · 0-0-5 · GD -22
Away far trip
WRAL
●○○○○ Favorable
94%
4–0 2.86 1.84 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Fairfax Virginia Union 3300 112+9 93.00 WWW -0.93 +0.25 88% 2.6
2 Charlotte SA 3300 70+7 93.00 WWW +0.50 -0.39 99% 1.4
3 Arlington Soccer Association 6411 116+5 132.17 WWWLW +0.10 -0.23 75% 3.7
4 VDA 5302 146+8 91.80 LWWLW -0.01 -0.17 62% 4.0
5 Richmond United 5302 135+8 91.80 WWWLL -0.43 +0.32 45% 4.6
6 NCFC Youth NC Courage 4211 117+4 71.75 DLWW -0.46 +0.22 29% 5.3
7 NC Fusion 3102 38-5 31.00 WLL -0.22 +0.24 1% 8.5
8 Beach FC 5122 713-6 51.00 DDWLL +0.06 +0.13 0% 8.5
9 South Carolina Surf 4103 47-3 30.75 LLLW +0.50 -0.29 2% 7.4
10 Wilmington Hammerheads 3003 27-5 00.00 LLL +0.45 -0.09 0% 9.1
11 NCFC Youth 5005 022-22 00.00 LLLLL +0.19 +0.37 0% 10.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.75 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.