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NCFC Youth

ECNL Girls · Mid-Atlantic GU17 · 11 teams · NCFC Youth (all teams)

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11th
0-0-5 record · 5 played
0.00 points per game
-22 goal diff · 0–22
LLLLLlast 5
0% chance of top 4 · expected finish 10.9
+0.19 schedule faced · avg opponent rating

Next game — Sat Nov 14, 02:00 PM

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NCFC Youth
11th · 0.00 PPG
at
Charlotte SA
2nd · 3.00 PPG

Orthocarolina Complex, Field 3 ↗ far trip

windrawloss

●●●●● Very tough to win

Most likely score 0–4 (expected goals 0.3 for, 4.3 against · 0.05 expected points)

Season so farNCFC YouthCharlotte SA
Position11th2nd
Record (W-D-L)0-0-53-0-0
Points per game0.003.00
Goals for / game0.02.3
Goals against / game4.40.0
Clean sheets03
Held scoreless50
Form (recent first)L L L L LW W W
Biggest win—3–0 at Richmond United
Worst loss0–7 at Fairfax Virginia Union—
Model rating (net goals vs avg)-2.57+1.29
Schedule faced (avg opp. rating)+0.19+0.50

Common opponents: Richmond United — we 0–5; they 3–0.

Game plan

  • Hard to break down
    Charlotte SA concede only 0.0/game with 3 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 5 time(s): 0–3 vs NC Fusion, 0–3 at Beach FC, 0–5 at Richmond United, 0–7 at Fairfax Virginia Union, 0–4 at NCFC Youth NC Courage.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 1%; a draw (3%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Charlotte SA have won 3 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

  • Away game
    Kickoff 02:00 PM at Orthocarolina Complex.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Wilmington Hammerheads sit 10th on 0.00 PPG; we are on 0.00.

    A point moves us above Wilmington Hammerheads on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Charlotte SA game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (NCFC Youth – Charlotte SA) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Nov 9 – Sun Nov 15); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.00 PPG
11th— holds 11th— holds 11th— holds
Win
0.50 PPG
10th▲ up 1 10th▲ up 1 10th▲ up 1
Draw
0.17 PPG
10th▲ up 1 10th▲ up 1 10th▲ up 1
Loss
0.00 PPG
11th— holds 11th— holds 11th— holds

Can we move up this round? No. With a 0–4 loss we stay 11th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
10.9 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th <1%
  10. 10th 5%
  11. 11th 95%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 5 remaining known games (max 1.50 PPG if we win out).

#TeamPPGProj.To pass them
1 Fairfax Virginia Union 3.00 (+3.00) 2nd (2.16) 30 of 15 pts to pass their current pace, 22 for their projection — out of reach on the known schedule
2 Charlotte SA 3.00 (+3.00) 1st (2.52) 30 of 15 pts to pass their current pace, 26 for their projection — out of reach on the known schedule
3 Arlington Soccer Association 2.17 (+2.17) 3rd (1.95) 22 of 15 pts to pass their current pace, 20 for their projection — out of reach on the known schedule
4 VDA 1.80 (+1.80) 4th (1.84) 18 of 15 pts to pass their current pace, 19 for their projection — out of reach on the known schedule
5 Richmond United 1.80 (+1.80) 5th (1.75) 18 of 15 pts to pass their current pace, 18 for their projection — out of reach on the known schedule
6 NCFC Youth NC Courage 1.75 (+1.75) 6th (1.62) 18 of 15 pts to pass their current pace, 17 for their projection — out of reach on the known schedule
7 NC Fusion 1.00 (+1.00) 9th (0.91) 10 of 15 pts to pass their current pace, 10 for their projection
8 Beach FC 1.00 (+1.00) 8th (0.94) 10 of 15 pts to pass their current pace, 10 for their projection
9 South Carolina Surf 0.75 (+0.75) 7th (1.16) 8 of 15 pts to pass their current pace, 12 for their projection
10 Wilmington Hammerheads 0.00 (+0.00) 10th (0.74) Already ahead

How the results connect

5 chains · 6 teams

Paths of results that link NCFC Youth to Charlotte SA through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
5 favour them
-9.4 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–5 0–3 0–3 0–3 0–3 0–4 1–6 0–2 0–5 NCFC Youth 11th Richmond United 5th NC Fusion 7th Beach FC 8th VDA 4th Charlotte SA 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

5 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.37 · 1st hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 14
02:00 PM
Charlotte SA
2nd · 3-0-0 · GD +7
Away far trip
Orthocarolina Complex
●●●●● Very tough
1%
0–4 0.05 0.01 Upside
Sat Jan 16
10:00 AM
Arlington Soccer Association
3rd · 4-1-1 · GD +5
Home
WRAL
●●●●● Very tough
3%
0–3 0.19 0.03 Upside
Sun Jan 17
01:00 PM
VDA
4th · 3-0-2 · GD +8
Home
WRAL
●●●●● Very tough
2%
0–4 0.10 0.04 Upside
Sat Jan 23
12:00 PM
Wilmington Hammerheads
10th · 0-0-3 · GD -5
Home
WRAL
●●●●● Very tough
12%
0–2 0.55 0.10 Upside
Sun Jan 24
11:00 AM
South Carolina Surf
9th · 1-0-3 · GD -3
Home
WRAL
●●●●● Very tough
8%
0–2 0.40 0.13 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Fairfax Virginia Union 3300 112+9 93.00 WWW -0.93 +0.25 87% 2.7
2 Charlotte SA 3300 70+7 93.00 WWW +0.50 -0.39 99% 1.4
3 Arlington Soccer Association 6411 116+5 132.17 WWWLW +0.10 -0.23 75% 3.7
4 VDA 5302 146+8 91.80 LWWLW -0.01 -0.17 60% 4.0
5 Richmond United 5302 135+8 91.80 WWWLL -0.43 +0.32 46% 4.6
6 NCFC Youth NC Courage 4211 117+4 71.75 DLWW -0.46 +0.22 31% 5.2
7 NC Fusion 3102 38-5 31.00 WLL -0.22 +0.24 0% 8.6
8 Beach FC 5122 713-6 51.00 DDWLL +0.06 +0.13 0% 8.5
9 South Carolina Surf 4103 47-3 30.75 LLLW +0.50 -0.29 2% 7.4
10 Wilmington Hammerheads 3003 27-5 00.00 LLL +0.45 -0.09 0% 9.1
11 NCFC Youth 5005 022-22 00.00 LLLLL +0.19 +0.37 0% 10.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.75 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.