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Arlington Soccer Association

ECNL Girls · Mid-Atlantic GU17 · 11 teams · Arlington Soccer Association (all teams)

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3rd
4-1-1 record · 6 played
2.17 points per game
+5 goal diff · 11–6
WWWLWlast 5
75% chance of top 4 · expected finish 3.6
+0.10 schedule faced · avg opponent rating

Next game — Sat Oct 24, 02:00 PM

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Arlington Soccer Association
3rd · 2.17 PPG
at
Charlotte SA
2nd · 3.00 PPG

Orthocarolina Complex, Field 6 ↗ far trip

windrawloss

●●●●● Very tough to win

Most likely score 0–1 (expected goals 0.8 for, 1.6 against · 0.79 expected points)

Season so farArlington Soccer AssociationCharlotte SA
Position3rd2nd
Record (W-D-L)4-1-13-0-0
Points per game2.173.00
Goals for / game1.82.3
Goals against / game1.00.0
Clean sheets23
Held scoreless00
Form (recent first)W L W W WW W W
Biggest win4–1 vs Wilmington Hammerheads3–0 at Richmond United
Worst loss2–3 vs NCFC Youth NC Courage—
Model rating (net goals vs avg)+0.53+1.29
Schedule faced (avg opp. rating)+0.10+0.50

Common opponents: VDA — we 1–0; they 2–0. South Carolina Surf — we 1–0; they 2–0. Richmond United — we 2–1; they 3–0.

Game plan

  • Hard to break down
    Charlotte SA concede only 0.0/game with 3 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 18%; a draw (24%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Charlotte SA have won 3 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

  • Away game
    Kickoff 02:00 PM at Orthocarolina Complex.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Charlotte SA game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Arlington Soccer Association – Charlotte SA) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.86 PPG
3rd— holds 5th▼ down 2 6th▼ down 3
Win
2.29 PPG
2nd▲ up 1 2nd▲ up 1 3rd— holds
Draw
2.00 PPG
3rd— holds 5th▼ down 2 6th▼ down 3
Loss
1.86 PPG
3rd— holds 5th▼ down 2 6th▼ down 3

Can we move up this round? Yes. With a 0–1 loss we finish as high as 2nd if every rival drops points, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

4% finish 1st
75% top 4
25% below the top 4
3.6 average finish
  1. 1st 4%
  2. 2nd 14%
  3. 3rd 30%
  4. 4th 27%
  5. 5th 19%
  6. 6th 6%
  7. 7th 1%
  8. 8th <1%
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 4 remaining known games (max 2.50 PPG if we win out).

#TeamPPGProj.To pass them
1 Fairfax Virginia Union 3.00 (+0.83) 2nd (2.16) 17 of 12 pts to pass their current pace, 9 for their projection
2 Charlotte SA 3.00 (+0.83) 1st (2.52) 17 of 12 pts to pass their current pace, 13 for their projection — out of reach on the known schedule

How the results connect

8 chains · 7 teams

Paths of results that link Arlington Soccer Association to Charlotte SA through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
2 even
6 favour them
-2.5 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
1–0 0–2 1–0 0–2 2–1 0–3 4–1 1–2 3–2 1–1 0–4 1–6 Arlington Soccer As… 3rd South Carolina Surf 9th VDA 4th Richmond United 5th Wilmington Hammerhe… 10th Beach FC 8th Charlotte SA 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.23 · 9th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
02:00 PM
Charlotte SA
2nd · 3-0-0 · GD +7
Away far trip
Orthocarolina Complex
●●●●● Very tough
18%
0–1 0.79 1.97 Upside
Sun Oct 25
01:00 PM
NC Fusion
7th · 1-0-2 · GD -5
Away far trip
Truist Soccer Complex at Bryan Park
●●○○○ Lean win
61%
2–1 2.04 1.98 Swing game
Sun Nov 15
11:00 AM
Fairfax Virginia Union
1st · 3-0-0 · GD +9
Away far trip
James W Robinson HS · turf
●●●●○ Tough
25%
1–1 0.98 1.87 Upside
Sat Jan 16
10:00 AM
NCFC Youth
11th · 0-0-5 · GD -22
Away far trip
WRAL
●○○○○ Favorable
88%
3–0 2.72 1.95 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Fairfax Virginia Union 3300 112+9 93.00 WWW -0.93 +0.25 86% 2.7
2 Charlotte SA 3300 70+7 93.00 WWW +0.50 -0.39 99% 1.4
3 Arlington Soccer Association 6411 116+5 132.17 WWWLW +0.10 -0.23 75% 3.6
4 VDA 5302 146+8 91.80 LWWLW -0.01 -0.17 63% 4.0
5 Richmond United 5302 135+8 91.80 WWWLL -0.43 +0.32 45% 4.6
6 NCFC Youth NC Courage 4211 117+4 71.75 DLWW -0.46 +0.22 30% 5.3
7 NC Fusion 3102 38-5 31.00 WLL -0.22 +0.24 0% 8.5
8 Beach FC 5122 713-6 51.00 DDWLL +0.06 +0.13 0% 8.5
9 South Carolina Surf 4103 47-3 30.75 LLLW +0.50 -0.29 2% 7.3
10 Wilmington Hammerheads 3003 27-5 00.00 LLL +0.45 -0.09 0% 9.1
11 NCFC Youth 5005 022-22 00.00 LLLLL +0.19 +0.37 0% 11.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.75 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.