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South Carolina Surf

ECNL Girls · Mid-Atlantic GU15 · 11 teams · South Carolina Surf SC (all teams)

Scores refresh automatically every 2 hours · last pulled 50 minutes ago.
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10th
0-1-3 record · 4 played
0.25 points per game
-10 goal diff · 2–12
LLDLlast 4
0% chance of top 4 · expected finish 9.5
+0.39 schedule faced · avg opponent rating

Next game — Sat Oct 24, 11:00 AM

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South Carolina Surf
10th · 0.25 PPG
vs
Fairfax Virginia Union
1st · 3.00 PPG

Shea Family Fields, Field 2 ↗

windrawloss

●●●●● Very tough to win

Most likely score 0–3 (expected goals 0.8 for, 3.5 against · 0.23 expected points)

Season so farSouth Carolina SurfFairfax Virginia Union
Position10th1st
Record (W-D-L)0-1-33-0-0
Points per game0.253.00
Goals for / game0.54.0
Goals against / game3.00.7
Clean sheets12
Held scoreless30
Form (recent first)L D L LW W W
Biggest win—6–0 vs NCFC Youth
Worst loss0–6 at Arlington Soccer Association—
Model rating (net goals vs avg)-1.24+1.54
Schedule faced (avg opp. rating)+0.39+0.05

Common opponents: Wilmington Hammerheads — we 2–4; they 4–2.

Game plan

  • Respect their attack
    Fairfax Virginia Union score 4.0/game — well above the league's 1.7.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Fairfax Virginia Union concede only 0.7/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 3 time(s): 0–6 at Arlington Soccer Association, 0–2 at VDA, 0–0 vs Charlotte SA.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 5%; a draw (9%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Fairfax Virginia Union have won 3 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

  • What a win does
    NCFC Youth sit 9th on 0.60 PPG; we are on 0.25.

    A point moves us above NCFC Youth on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Fairfax Virginia Union game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (South Carolina Surf – Fairfax Virginia Union) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.20 PPG
10th— holds 10th— holds 11th▼ down 1
Win
0.80 PPG
9th▲ up 1 9th▲ up 1 10th— holds
Draw
0.40 PPG
10th— holds 10th— holds 11th▼ down 1
Loss
0.20 PPG
10th— holds 10th— holds 11th▼ down 1

Can we move up this round? No. With a 0–3 loss we stay 10th even if every rival loses, and as low as 11th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
9.5 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th <1%
  5. 5th <1%
  6. 6th 1%
  7. 7th 3%
  8. 8th 8%
  9. 9th 32%
  10. 10th 40%
  11. 11th 16%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 6 remaining known games (max 1.90 PPG if we win out).

#TeamPPGProj.To pass them
1 Fairfax Virginia Union 3.00 (+2.75) 1st (2.45) 29 of 18 pts to pass their current pace, 24 for their projection — out of reach on the known schedule
2 VDA 2.60 (+2.35) 3rd (2.19) 25 of 18 pts to pass their current pace, 21 for their projection — out of reach on the known schedule
3 NCFC Youth NC Courage 2.25 (+2.00) 2nd (2.29) 22 of 18 pts to pass their current pace, 22 for their projection — out of reach on the known schedule
4 Arlington Soccer Association 1.83 (+1.58) 4th (1.91) 18 of 18 pts to pass their current pace, 19 for their projection — out of reach on the known schedule
5 Richmond United 1.40 (+1.15) 7th (1.19) 13 of 18 pts to pass their current pace, 11 for their projection
6 Wilmington Hammerheads 1.33 (+1.08) 5th (1.51) 13 of 18 pts to pass their current pace, 15 for their projection
7 Charlotte SA 1.33 (+1.08) 6th (1.21) 13 of 18 pts to pass their current pace, 12 for their projection
8 Beach FC 0.80 (+0.55) 8th (1.18) Win next game
9 NCFC Youth 0.60 (+0.35) 9th (0.69) A point next game

How the results connect

3 chains · 5 teams

Paths of results that link South Carolina Surf to Fairfax Virginia Union through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
3 favour them
-7.7 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–4 2–4 0–6 1–1 1–4 0–2 South Carolina Surf 10th Wilmington Hammerhe… 6th Arlington Soccer As… 4th NCFC Youth NC Coura… 3rd Fairfax Virginia Un… 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

3 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.10 · 6th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
11:00 AM
Fairfax Virginia Union
1st · 3-0-0 · GD +10
Home
Shea Family Fields
●●●●● Very tough
5%
0–3 0.23 0.25 Upside
Sun Oct 25
01:00 PM
Beach FC
8th · 1-1-3 · GD +0
Home
Shea Family Fields
●●●●● Very tough
19%
0–1 0.80 0.34 Upside
Sat Oct 31
01:00 PM
NC Fusion
11th · 0-0-3 · GD -12
Home
Shea Family Fields
●●●○○ Toss-up
56%
1–1 1.91 0.56 Swing game
Sat Nov 21
11:00 AM
Richmond United
5th · 2-1-2 · GD +0
Home
Shea Family Fields
●●●●● Very tough
22%
1–1 0.91 0.60 Upside
Sat Jan 23
11:00 AM
NCFC Youth NC Courage
3rd · 3-0-1 · GD +9
Away far trip
WRAL
●●●●● Very tough
3%
0–3 0.17 0.56 Upside
Sun Jan 24
11:00 AM
NCFC Youth
9th · 1-0-4 · GD -12
Away far trip
WRAL
●●●●○ Tough
32%
1–2 1.17 0.62 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Fairfax Virginia Union 3300 122+10 93.00 WWW +0.05 -0.25 99% 1.7
2 VDA 5410 112+9 132.60 DWWWW -0.52 +0.30 94% 2.7
3 NCFC Youth NC Courage 4301 123+9 92.25 WLWW +0.24 -0.43 98% 2.2
4 Arlington Soccer Association 6321 168+8 111.83 DWDLW +0.18 -0.54 86% 3.7
5 Richmond United 5212 66+0 71.40 WWDLL -0.50 +0.55 1% 6.9
6 Wilmington Hammerheads 3111 77+0 41.33 DLW +0.36 -0.21 17% 5.5
7 Charlotte SA 3111 13-2 41.33 LWD -0.18 +0.09 3% 6.9
8 Beach FC 5113 66+0 40.80 LLWDL +0.33 -0.37 1% 6.8
9 NCFC Youth 5104 618-12 30.60 WLLLL +0.21 +0.09 0% 9.3
10 South Carolina Surf 4013 212-10 10.25 LLDL +0.39 -0.10 0% 9.5
11 NC Fusion 3003 012-12 00.00 LLL -0.18 +0.34 0% 10.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.67 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.