TableChase Clubs

VDA

ECNL Girls · Mid-Atlantic GU15 · 11 teams · Virginia Development Academy (all teams)

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2nd
4-1-0 record · 5 played
2.60 points per game
+9 goal diff · 11–2
DWWWWlast 5
94% chance of top 4 · expected finish 2.8
-0.52 schedule faced · avg opponent rating

Next game — Sat Oct 24, 01:00 PM

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VDA
2nd · 2.60 PPG
at
Wilmington Hammerheads
6th · 1.33 PPG

NCINO Sports Park, Field 6 ↗ far trip

windrawloss

●●●○○ Toss-up to win

Most likely score 2–1 (expected goals 2.0 for, 1.2 against · 1.89 expected points)

Season so farVDAWilmington Hammerheads
Position2nd6th
Record (W-D-L)4-1-01-1-1
Points per game2.601.33
Goals for / game2.22.3
Goals against / game0.42.3
Clean sheets40
Held scoreless00
Form (recent first)W W W W DW L D
Biggest win3–0 vs NC Fusion4–2 vs South Carolina Surf
Worst loss—2–4 at Fairfax Virginia Union
Model rating (net goals vs avg)+0.96+0.14
Schedule faced (avg opp. rating)-0.52+0.36

Common opponents: Arlington Soccer Association — we 2–2; they 1–1. South Carolina Surf — we 2–0; they 4–2.

Game plan

  • Swing game — small margins
    Win 56% / draw 21% / loss 23%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 01:00 PM at NCINO Sports Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Wilmington Hammerheads game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (VDA – Wilmington Hammerheads) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.67 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.67 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
2.33 PPG
2nd— holds 3rd▼ down 1 3rd▼ down 1
Loss
2.17 PPG
3rd▼ down 1 3rd▼ down 1 3rd▼ down 1

Can we move up this round? Yes. With a 2–1 win we finish as high as 1st if every rival drops points, and as low as 2nd if every rival wins.

Where we finish

2,000 simulated seasons

16% finish 1st
94% top 4
6% below the top 4
2.8 average finish
  1. 1st 16%
  2. 2nd 23%
  3. 3rd 36%
  4. 4th 19%
  5. 5th 5%
  6. 6th 1%
  7. 7th <1%
  8. 8th
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 5 remaining known games (max 2.80 PPG if we win out).

#TeamPPGProj.To pass them
1 Fairfax Virginia Union 3.00 (+0.40) 1st (2.45) 17 of 15 pts to pass their current pace, 12 for their projection

How the results connect

6 chains · 6 teams

Paths of results that link VDA to Wilmington Hammerheads through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
3 even
1 favour them
+0.2 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
2–0 2–4 2–2 1–1 1–0 1–2 3–0 0–0 0–6 VDA 2nd South Carolina Surf 10th Arlington Soccer As… 4th Beach FC 8th Charlotte SA 7th Wilmington Hammerhe… 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

6 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.30 · 3rd hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
01:00 PM
Wilmington Hammerheads
6th · 1-1-1 · GD +0
Away far trip
NCINO Sports Park
●●●○○ Toss-up
56%
2–1 1.89 2.48 Swing game
Sun Oct 25
01:00 PM
NCFC Youth NC Courage
3rd · 3-0-1 · GD +9
Away far trip
WRAL
●●●●○ Tough
30%
1–1 1.15 2.29 Upside
Sat Nov 7
09:00 AM
Fairfax Virginia Union
1st · 3-0-0 · GD +10
Home
Howison Park
●●●●○ Tough
37%
1–1 1.35 2.17 Upside
Sat Jan 16
02:30 PM
Richmond United
5th · 2-1-2 · GD +0
Away far trip
Striker Park
●●●○○ Toss-up
56%
1–0 1.93 2.15 Swing game
Sun Jan 17
01:00 PM
NCFC Youth
9th · 1-0-4 · GD -12
Away far trip
WRAL
●○○○○ Favorable
81%
3–0 2.54 2.19 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Fairfax Virginia Union 3300 122+10 93.00 WWW +0.05 -0.25 99% 1.7
2 VDA 5410 112+9 132.60 DWWWW -0.52 +0.30 94% 2.8
3 NCFC Youth NC Courage 4301 123+9 92.25 WLWW +0.24 -0.43 98% 2.2
4 Arlington Soccer Association 6321 168+8 111.83 DWDLW +0.18 -0.54 87% 3.7
5 Richmond United 5212 66+0 71.40 WWDLL -0.50 +0.55 2% 6.9
6 Wilmington Hammerheads 3111 77+0 41.33 DLW +0.36 -0.21 16% 5.5
7 Charlotte SA 3111 13-2 41.33 LWD -0.18 +0.09 3% 6.9
8 Beach FC 5113 66+0 40.80 LLWDL +0.33 -0.37 1% 6.8
9 NCFC Youth 5104 618-12 30.60 WLLLL +0.21 +0.09 0% 9.3
10 South Carolina Surf 4013 212-10 10.25 LLDL +0.39 -0.10 0% 9.5
11 NC Fusion 3003 012-12 00.00 LLL -0.18 +0.34 0% 10.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.67 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.