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Fairfax Virginia Union

ECNL Girls · Mid-Atlantic GU15 · 11 teams · Fairfax Virginia Union (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
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1st
3-0-0 record · 3 played
3.00 points per game
+10 goal diff · 12–2
WWWlast 3
99% chance of top 4 · expected finish 1.7
+0.05 schedule faced · avg opponent rating

Next game — Sat Oct 24, 11:00 AM

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Fairfax Virginia Union
1st · 3.00 PPG
at
South Carolina Surf
10th · 0.25 PPG

Shea Family Fields, Field 2 ↗ far trip

windrawloss

●○○○○ Favorable to win

Most likely score 3–0 (expected goals 3.5 for, 0.8 against · 2.69 expected points)

Season so farFairfax Virginia UnionSouth Carolina Surf
Position1st10th
Record (W-D-L)3-0-00-1-3
Points per game3.000.25
Goals for / game4.00.5
Goals against / game0.73.0
Clean sheets21
Held scoreless03
Form (recent first)W W WL D L L
Biggest win6–0 vs NCFC Youth—
Worst loss—0–6 at Arlington Soccer Association
Model rating (net goals vs avg)+1.54-1.24
Schedule faced (avg opp. rating)+0.05+0.39

Common opponents: Wilmington Hammerheads — we 4–2; they 2–4.

Game plan

  • They struggle to score
    South Carolina Surf average 0.5 goals/game (league avg 1.7); blanked in 3 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    South Carolina Surf concede 3.0/game; worst result 0–6 at Arlington Soccer Association.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Expected win — the trap is complacency
    Model gives a 87% chance; likely score 3–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Away game
    Kickoff 11:00 AM at Shea Family Fields.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the South Carolina Surf game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Fairfax Virginia Union – South Carolina Surf) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.50 PPG
2nd▼ down 1 1st— holds 3rd▼ down 2
Loss
2.25 PPG
2nd▼ down 1 2nd▼ down 1 3rd▼ down 2

Can we move up this round? No. With a 3–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

56% finish 1st
99% top 4
1% below the top 4
1.7 average finish
  1. 1st 56%
  2. 2nd 26%
  3. 3rd 11%
  4. 4th 6%
  5. 5th 1%
  6. 6th <1%
  7. 7th <1%
  8. 8th <1%
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

3 chains · 5 teams

Paths of results that link Fairfax Virginia Union to South Carolina Surf through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

3 favour us
0 favour them
+7.7 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–2 4–2 1–1 6–0 2–0 4–1 Fairfax Virginia Un… 1st Wilmington Hammerhe… 6th NCFC Youth NC Coura… 3rd Arlington Soccer As… 4th South Carolina Surf 10th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

3 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.25 · 8th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
11:00 AM
South Carolina Surf
10th · 0-1-3 · GD -10
Away far trip
Shea Family Fields
●○○○○ Favorable
87%
3–0 2.69 2.92 Bank it
Sun Oct 25
01:00 PM
Charlotte SA
7th · 1-1-1 · GD -2
Away far trip
Orthocarolina Complex
●●○○○ Lean win
68%
2–0 2.24 2.78 Swing game
Sat Nov 7
09:00 AM
VDA
2nd · 4-1-0 · GD +9
Away far trip
Howison Park
●●●●○ Tough
38%
1–1 1.40 2.55 Upside
Sat Nov 14
03:00 PM
Beach FC
8th · 1-1-3 · GD +0
Home
James W Robinson HS · turf
●●○○○ Lean win
69%
2–0 2.26 2.51 Swing game
Sun Nov 15
01:00 PM
Arlington Soccer Association
4th · 3-2-1 · GD +8
Home
James W Robinson HS · turf
●●○○○ Lean win
59%
2–1 1.95 2.44 Swing game
Sat Jan 16
TBD
NC Fusion
11th · 0-0-3 · GD -12
Away
●○○○○ Favorable
94%
4–0 2.85 2.49 Bank it
Sun Jan 17
02:30 PM
Richmond United
5th · 2-1-2 · GD +0
Away far trip
Striker Park
●●○○○ Lean win
66%
2–0 2.16 2.45 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Fairfax Virginia Union 3300 122+10 93.00 WWW +0.05 -0.25 99% 1.7
2 VDA 5410 112+9 132.60 DWWWW -0.52 +0.30 94% 2.7
3 NCFC Youth NC Courage 4301 123+9 92.25 WLWW +0.24 -0.43 98% 2.2
4 Arlington Soccer Association 6321 168+8 111.83 DWDLW +0.18 -0.54 86% 3.7
5 Richmond United 5212 66+0 71.40 WWDLL -0.50 +0.55 1% 6.9
6 Wilmington Hammerheads 3111 77+0 41.33 DLW +0.36 -0.21 17% 5.5
7 Charlotte SA 3111 13-2 41.33 LWD -0.18 +0.09 3% 6.9
8 Beach FC 5113 66+0 40.80 LLWDL +0.33 -0.37 1% 6.8
9 NCFC Youth 5104 618-12 30.60 WLLLL +0.21 +0.09 0% 9.3
10 South Carolina Surf 4013 212-10 10.25 LLDL +0.39 -0.10 0% 9.5
11 NC Fusion 3003 012-12 00.00 LLL -0.18 +0.34 0% 10.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.67 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.