TableChase Clubs

VDA

ECNL Girls · Mid-Atlantic GU14 · 11 teams · Virginia Development Academy (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
Add schedule to calendar
5th
3-1-1 record · 5 played
2.00 points per game
+12 goal diff · 15–3
DWWLWlast 5
77% chance of top 4 · expected finish 3.3
-0.54 schedule faced · avg opponent rating

Next game — Sat Oct 24, 11:00 AM

Open the match preview →

VDA
5th · 2.00 PPG
at
Wilmington Hammerheads
7th · 1.00 PPG

NCINO Sports Park, Field 6 ↗ far trip

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.6 for, 1.1 against · 2.28 expected points)

Season so farVDAWilmington Hammerheads
Position5th7th
Record (W-D-L)3-1-11-2-2
Points per game2.001.00
Goals for / game3.01.4
Goals against / game0.62.0
Clean sheets40
Held scoreless20
Form (recent first)W L W W DW D L L D
Biggest win7–0 vs NC Fusion2–1 vs South Carolina Surf
Worst loss0–3 vs Charlotte SA1–3 vs Charlotte SA
Model rating (net goals vs avg)+1.29-0.40
Schedule faced (avg opp. rating)-0.54-0.11

Common opponents: Arlington Soccer Association — we 0–0; they 2–4. South Carolina Surf — we 7–0; they 2–1. Charlotte SA — we 0–3; they 1–3.

Game plan

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–0 vs Arlington Soccer Association, 0–3 vs Charlotte SA.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 71% chance; likely score 2–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Away game
    Kickoff 11:00 AM at NCINO Sports Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Wilmington Hammerheads game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (VDA – Wilmington Hammerheads) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.17 PPG
4th▲ up 1 2nd▲ up 3 5th— holds
Win
2.17 PPG
4th▲ up 1 2nd▲ up 3 5th— holds
Draw
1.83 PPG
5th— holds 6th▼ down 1 6th▼ down 1
Loss
1.67 PPG
6th▼ down 1 6th▼ down 1 6th▼ down 1

Can we move up this round? Yes. With a 2–1 win we finish as high as 1st if every rival drops points, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

7% finish 1st
77% top 4
23% below the top 4
3.3 average finish
  1. 1st 7%
  2. 2nd 26%
  3. 3rd 23%
  4. 4th 21%
  5. 5th 16%
  6. 6th 7%
  7. 7th <1%
  8. 8th
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 15 remaining known games (max 2.75 PPG if we win out).

#TeamPPGProj.To pass them
1 Charlotte SA 3.00 (+1.00) 1st (2.41) 50 of 45 pts to pass their current pace, 39 for their projection
2 Fairfax Virginia Union 2.33 (+0.33) 6th (1.69) 37 of 45 pts to pass their current pace, 24 for their projection
3 NCFC Youth NC Courage 2.25 (+0.25) 4th (1.98) 35 of 45 pts to pass their current pace, 30 for their projection
4 Arlington Soccer Association 2.17 (+0.17) 5th (1.90) 34 of 45 pts to pass their current pace, 29 for their projection

How the results connect

10 chains · 8 teams

Paths of results that link VDA to Wilmington Hammerheads through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

8 favour us
1 even
1 favour them
+2.7 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
0–3 3–1 0–0 4–2 7–0 1–2 4–0 1–0 0–2 0–0 1–1 2–0 7–0 1–3 VDA 5th Charlotte SA 1st Arlington Soccer As… 4th South Carolina Surf 10th Beach FC 9th NC Fusion 11th NCFC Youth 8th Wilmington Hammerhe… 7th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

10 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.02 · 5th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
11:00 AM
Wilmington Hammerheads
7th · 1-2-2 · GD -3
Away far trip
NCINO Sports Park
●●○○○ Lean win
71%
2–1 2.28 2.05 Bank it
Sun Oct 25
11:00 AM
NCFC Youth NC Courage
3rd · 3-0-1 · GD +7
Away far trip
WRAL
●●●●○ Tough
41%
1–1 1.45 1.96 Upside
Sat Nov 7
09:00 AM
Fairfax Virginia Union
2nd · 2-1-0 · GD +3
Home
Howison Park
●●●○○ Toss-up
58%
1–0 1.95 1.96 Swing game
Sat Jan 16
12:30 PM
Richmond United
6th · 3-0-2 · GD +13
Away far trip
Striker Park
●●●●○ Tough
34%
1–1 1.25 1.88 Upside
Sun Jan 17
11:00 AM
NCFC Youth
8th · 1-2-3 · GD -11
Away far trip
WRAL
●○○○○ Favorable
83%
2–0 2.60 1.95 Bank it
Sat Feb 20
11:00 AM
NCFC Youth NC Courage
3rd · 3-0-1 · GD +7
Home
Long Park
●●●○○ Toss-up
50%
1–1 1.72 1.93 Swing game
Sun Feb 21
11:00 AM
Wilmington Hammerheads
7th · 1-2-2 · GD -3
Home
Long Park
●○○○○ Favorable
78%
2–0 2.48 1.98 Bank it
Sat Feb 27
TBD
South Carolina Surf
10th · 0-0-4 · GD -14
Away
●○○○○ Favorable
90%
3–0 2.76 2.04 Bank it
Sat Mar 20
TBD
NC Fusion
11th · 0-0-3 · GD -16
Away
●○○○○ Favorable
94%
4–0 2.86 2.10 Bank it
Sun Mar 21
11:00 AM
Charlotte SA
1st · 4-0-0 · GD +10
Away far trip
Orthocarolina Complex
●●●●○ Tough
26%
1–1 1.04 2.03 Upside
Sat Apr 17
11:00 AM
Richmond United
6th · 3-0-2 · GD +13
Home
Catharpin Park
●●●○○ Toss-up
43%
1–1 1.52 1.99 Swing game
Sun Apr 18
11:00 AM
NCFC Youth
8th · 1-2-3 · GD -11
Home
Howison Park
●○○○○ Favorable
88%
3–0 2.73 2.04 Bank it
Sat Apr 24
01:30 PM
Beach FC
9th · 0-1-4 · GD -7
Home
Ali Krieger Sports Complex (AKSC)
●○○○○ Favorable
80%
2–0 2.54 2.06 Bank it
Sat May 1
10:45 AM
Fairfax Virginia Union
2nd · 2-1-0 · GD +3
Away far trip
James W Robinson HS · turf
●●●○○ Toss-up
49%
1–1 1.72 2.05 Swing game
Sat May 15
TBD
Arlington Soccer Association
4th · 4-1-1 · GD +6
Away
●●●●○ Tough
41%
1–1 1.51 2.02 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Charlotte SA 4400 111+10 123.00 WWWW +0.12 -0.24 99% 1.4
2 Fairfax Virginia Union 3210 52+3 72.33 WWD -0.19 -0.03 21% 5.3
3 NCFC Youth NC Courage 4301 103+7 92.25 WLWW -0.23 -0.09 70% 3.6
4 Arlington Soccer Association 6411 104+6 132.17 DWWLW +0.17 -0.18 55% 4.2
5 VDA 5311 153+12 102.00 DWWLW -0.54 -0.02 77% 3.3
6 Richmond United 5302 174+13 91.80 WWWLL -0.39 -0.07 79% 3.3
7 Wilmington Hammerheads 5122 710-3 51.00 DLLDW -0.11 +0.05 0% 7.2
8 NCFC Youth 6123 415-11 50.83 WDLLL -0.06 +0.19 0% 8.7
9 Beach FC 5014 18-7 10.20 LLDLL +0.66 -0.14 0% 8.6
10 South Carolina Surf 4004 115-14 00.00 LLLL +0.73 +0.01 0% 10.0
11 NC Fusion 3003 218-16 00.00 LLL +0.54 +0.16 0% 10.4

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.64 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.