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Fairfax Virginia Union

ECNL Girls · Mid-Atlantic GU14 · 11 teams · Fairfax Virginia Union (all teams)

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1st
3-1-0 record · 4 played
2.50 points per game
+12 goal diff · 14–2
WWDWlast 4
76% chance of top 4 · expected finish 3.0
-0.90 schedule faced · avg opponent rating

Next game — Sun Oct 25, 11:00 AM

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Fairfax Virginia Union
1st · 2.50 PPG
at
Charlotte SA
2nd · 2.40 PPG

Orthocarolina Complex, Field 5 ↗ far trip

windrawloss

●●●●○ Tough to win

Most likely score 1–1 (expected goals 1.3 for, 1.4 against · 1.27 expected points)

Season so farFairfax Virginia UnionCharlotte SA
Position1st2nd
Record (W-D-L)3-1-04-0-1
Points per game2.502.40
Goals for / game3.52.2
Goals against / game0.50.4
Clean sheets23
Held scoreless01
Form (recent first)W D W WL W W W W
Biggest win9–0 at South Carolina Surf4–0 at South Carolina Surf
Worst loss—0–1 vs Arlington Soccer Association
Model rating (net goals vs avg)+1.47+1.14
Schedule faced (avg opp. rating)-0.90+0.05

Common opponents: Wilmington Hammerheads — we 1–1; they 3–1. South Carolina Surf — we 9–0; they 4–0.

Game plan

  • Hard to break down
    Charlotte SA concede only 0.4/game with 3 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 34%; a draw (26%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 11:00 AM at Orthocarolina Complex.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Charlotte SA game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Fairfax Virginia Union – Charlotte SA) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 2.20 PPG
2nd▼ down 1 2nd▼ down 1 3rd▼ down 2
Win
2.60 PPG
1st— holds 1st— holds 1st— holds
Draw
2.20 PPG
2nd▼ down 1 2nd▼ down 1 3rd▼ down 2
Loss
2.00 PPG
5th▼ down 4 5th▼ down 4 5th▼ down 4

Can we move up this round? No. With a 1–1 draw we stay 1st even if every rival loses, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

25% finish 1st
76% top 4
24% below the top 4
3.0 average finish
  1. 1st 25%
  2. 2nd 19%
  3. 3rd 17%
  4. 4th 15%
  5. 5th 14%
  6. 6th 9%
  7. 7th <1%
  8. 8th
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

12 chains · 9 teams

Paths of results that link Fairfax Virginia Union to Charlotte SA through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
1 even
7 favour them
+0.2 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
1–1 1–3 9–0 0–4 2–0 1–1 0–7 0–3 2–4 1–0 2–1 1–2 0–1 2–1 2–1 0–2 0–7 0–2 Fairfax Virginia Un… 1st Wilmington Hammerhe… 7th South Carolina Surf 11th NCFC Youth 8th NCFC Youth NC Coura… 6th VDA 4th Arlington Soccer As… 3rd Richmond United 5th Charlotte SA 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.00 · 5th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
11:00 AM
Charlotte SA
2nd · 4-0-1 · GD +9
Away far trip
Orthocarolina Complex
●●●●○ Tough
34%
1–1 1.27 2.25 Upside
Sat Nov 7
09:00 AM
VDA
4th · 4-1-1 · GD +14
Away far trip
Howison Park
●●●●○ Tough
34%
1–1 1.26 2.09 Upside
Sat Nov 14
11:00 AM
Beach FC
9th · 1-1-4 · GD -5
Home
James W Robinson HS · turf
●○○○○ Favorable
78%
2–0 2.49 2.15 Bank it
Sun Nov 15
09:00 AM
Arlington Soccer Association
3rd · 5-1-1 · GD +7
Home
James W Robinson HS · turf
●●●○○ Toss-up
48%
1–0 1.72 2.09 Swing game
Sat Jan 16
TBD
NC Fusion
10th · 0-0-4 · GD -18
Away
●○○○○ Favorable
95%
5–0 2.88 2.18 Bank it
Sun Jan 17
12:30 PM
Richmond United
5th · 4-0-2 · GD +14
Away far trip
Striker Park
●●●●○ Tough
35%
1–1 1.29 2.09 Upside
Sun Feb 7
03:00 PM
NCFC Youth
8th · 1-2-3 · GD -11
Away far trip
WRAL
●○○○○ Favorable
84%
3–0 2.62 2.14 Bank it
Sat Feb 13
02:00 PM
Beach FC
9th · 1-1-4 · GD -5
Away far trip
Hampton Roads Soccer Complex
●●○○○ Lean win
71%
2–0 2.31 2.15 Bank it
Sat Mar 20
12:00 PM
NCFC Youth NC Courage
6th · 3-0-2 · GD +6
Away far trip
WRAL
●●●○○ Toss-up
45%
1–1 1.59 2.11 Swing game
Sun Mar 21
11:00 AM
Wilmington Hammerheads
7th · 1-2-3 · GD -5
Away far trip
NCINO Sports Park
●●○○○ Lean win
74%
2–0 2.38 2.13 Bank it
Sat Apr 3
TBD
Arlington Soccer Association
3rd · 5-1-1 · GD +7
Away
●●●●○ Tough
41%
1–1 1.49 2.09 Upside
Sat Apr 10
12:45 PM
South Carolina Surf
11th · 0-0-5 · GD -23
Home
James W Robinson HS · turf?
●○○○○ Favorable
98%
5–0 2.95 2.14 Bank it
Sat Apr 17
12:45 PM
NC Fusion
10th · 0-0-4 · GD -18
Home
James W Robinson HS · turf?
●○○○○ Favorable
97%
5–0 2.94 2.19 Bank it
Sat Apr 24
12:45 PM
Richmond United
5th · 4-0-2 · GD +14
Home
James W Robinson HS · turf
●●●○○ Toss-up
45%
1–1 1.56 2.15 Swing game
Sun Apr 25
10:45 AM
Charlotte SA
2nd · 4-0-1 · GD +9
Home
James W Robinson HS · turf?
●●●●○ Tough
42%
1–1 1.51 2.12 Upside
Sat May 1
10:45 AM
VDA
4th · 4-1-1 · GD +14
Home
James W Robinson HS · turf
●●●○○ Toss-up
42%
1–1 1.51 2.09 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Fairfax Virginia Union 4310 142+12 102.50 WWDW -0.90 +0.00 76% 3.0
2 Charlotte SA 5401 112+9 122.40 WWWWL +0.05 -0.20 85% 2.7
3 Arlington Soccer Association 7511 114+7 162.29 WWLWW +0.21 -0.23 59% 3.9
4 VDA 6411 173+14 132.17 WWLWW -0.69 +0.08 69% 3.5
5 Richmond United 6402 195+14 122.00 WWLLW -0.16 -0.15 76% 3.2
6 NCFC Youth NC Courage 5302 115+6 91.80 WLWWL +0.42 -0.28 35% 4.7
7 Wilmington Hammerheads 6123 712-5 50.83 LLDWL +0.14 -0.02 0% 7.7
8 NCFC Youth 6123 415-11 50.83 WDLLL +0.11 +0.10 0% 8.6
9 Beach FC 6114 49-5 40.67 LDLLW +0.08 -0.02 0% 7.9
10 NC Fusion 4004 321-18 00.00 LLLL +0.27 +0.20 0% 10.3
11 South Carolina Surf 5005 124-23 00.00 LLLLL +0.81 +0.05 0% 10.6

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.71 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.