TableChase Clubs

NCFC Youth NC Courage

ECNL Girls · Mid-Atlantic GU14 · 11 teams · NCFC Youth (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
Add schedule to calendar
3rd
3-0-1 record · 4 played
2.25 points per game
+7 goal diff · 10–3
WLWWlast 4
70% chance of top 4 · expected finish 3.6
-0.23 schedule faced · avg opponent rating

Next game — Sat Oct 24, 12:00 PM

Open the match preview →

NCFC Youth NC Courage
3rd · 2.25 PPG
vs
Richmond United
6th · 1.80 PPG

WRAL , Field 5 ↗

windrawloss

●●●●○ Tough to win

Most likely score 1–1 (expected goals 1.7 for, 1.8 against · 1.31 expected points)

Season so farNCFC Youth NC CourageRichmond United
Position3rd6th
Record (W-D-L)3-0-13-0-2
Points per game2.251.80
Goals for / game2.53.4
Goals against / game0.80.8
Clean sheets21
Held scoreless02
Form (recent first)W W L WL L W W W
Biggest win4–0 vs NCFC Youth7–0 vs NCFC Youth
Worst loss1–2 at Fairfax Virginia Union0–1 vs Charlotte SA
Model rating (net goals vs avg)+0.98+1.44
Schedule faced (avg opp. rating)-0.23-0.39

Common opponents: Beach FC — we 3–0; they 2–1. Arlington Soccer Association — we 2–1; they 0–1. NCFC Youth — we 4–0; they 7–0.

Game plan

  • Respect their attack
    Richmond United score 3.4/game — well above the league's 1.6.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Richmond United concede only 0.8/game with 1 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 36%; a draw (22%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • What a win does
    Fairfax Virginia Union sit 2nd on 2.33 PPG; we are on 2.25.

    A point moves us above Fairfax Virginia Union on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Richmond United game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (NCFC Youth NC Courage – Richmond United) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 2.00 PPG
5th▼ down 2 4th▼ down 1 5th▼ down 2
Win
2.40 PPG
2nd▲ up 1 2nd▲ up 1 3rd— holds
Draw
2.00 PPG
5th▼ down 2 4th▼ down 1 5th▼ down 2
Loss
1.80 PPG
6th▼ down 3 6th▼ down 3 6th▼ down 3

Can we move up this round? Yes. With a 1–1 draw we finish as high as 2nd if every rival drops points, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

6% finish 1st
70% top 4
30% below the top 4
3.6 average finish
  1. 1st 6%
  2. 2nd 20%
  3. 3rd 22%
  4. 4th 23%
  5. 5th 20%
  6. 6th 10%
  7. 7th <1%
  8. 8th
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.85 PPG if we win out).

#TeamPPGProj.To pass them
1 Charlotte SA 3.00 (+0.75) 1st (2.41) 51 of 48 pts to pass their current pace, 40 for their projection
2 Fairfax Virginia Union 2.33 (+0.08) 6th (1.69) A point next game

How the results connect

9 chains · 7 teams

Paths of results that link NCFC Youth NC Courage to Richmond United through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

5 favour us
4 favour them
-0.3 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–1 1–0 3–0 1–2 4–0 0–7 3–1 1–8 2–0 0–0 1–2 2–0 NCFC Youth NC Coura… 3rd Arlington Soccer As… 4th Beach FC 9th NCFC Youth 8th Fairfax Virginia Un… 2nd NC Fusion 11th Richmond United 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

9 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.09 · 8th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
12:00 PM
Richmond United
6th · 3-0-2 · GD +13
Home
WRAL
●●●●○ Tough
36%
1–1 1.31 2.06 Upside
Sun Oct 25
11:00 AM
VDA
5th · 3-1-1 · GD +12
Home
WRAL
●●●●○ Tough
36%
1–1 1.31 1.94 Upside
Sun Nov 1
01:00 PM
Charlotte SA
1st · 4-0-0 · GD +10
Home
WRAL
●●●●○ Tough
28%
1–1 1.09 1.82 Upside
Sat Nov 14
TBD
NC Fusion
11th · 0-0-3 · GD -16
Away
●○○○○ Favorable
91%
4–0 2.79 1.94 Bank it
Sat Jan 16
01:00 PM
Wilmington Hammerheads
7th · 1-2-2 · GD -3
Away far trip
NCINO Sports Park
●●○○○ Lean win
64%
2–1 2.11 1.96 Swing game
Sat Jan 23
01:00 PM
South Carolina Surf
10th · 0-0-4 · GD -14
Home
WRAL
●○○○○ Favorable
91%
3–0 2.79 2.04 Bank it
Sat Feb 13
01:00 PM
NC Fusion
11th · 0-0-3 · GD -16
Home
WRAL
●○○○○ Favorable
95%
5–0 2.88 2.12 Bank it
Sat Feb 20
11:00 AM
VDA
5th · 3-1-1 · GD +12
Away far trip
Long Park
●●●●○ Tough
28%
1–1 1.06 2.03 Upside
Sun Feb 21
12:00 PM
Richmond United
6th · 3-0-2 · GD +13
Away far trip
Striker Park
●●●●○ Tough
28%
1–2 1.04 1.95 Upside
Sat Mar 20
12:00 PM
Fairfax Virginia Union
2nd · 2-1-0 · GD +3
Home
WRAL
●●●○○ Toss-up
52%
1–1 1.78 1.94 Swing game
Sun Mar 21
12:00 PM
Beach FC
9th · 0-1-4 · GD -7
Home
WRAL
●○○○○ Favorable
76%
2–0 2.44 1.97 Bank it
Sat Apr 3
TBD
South Carolina Surf
10th · 0-0-4 · GD -14
Away
●○○○○ Favorable
86%
3–0 2.68 2.02 Bank it
Sat Apr 10
11:00 AM
NCFC Youth
8th · 1-2-3 · GD -11
Away
WRAL
●○○○○ Favorable
78%
2–0 2.49 2.05 Bank it
Sun Apr 11
12:00 PM
Arlington Soccer Association
4th · 4-1-1 · GD +6
Home
WRAL
●●●○○ Toss-up
44%
1–1 1.57 2.02 Swing game
Sat Apr 17
02:00 PM
Charlotte SA
1st · 4-0-0 · GD +10
Away far trip
Orthocarolina Complex
●●●●● Very tough
21%
1–1 0.87 1.96 Upside
Sat Apr 24
12:00 PM
Wilmington Hammerheads
7th · 1-2-2 · GD -3
Home
WRAL
●●○○○ Lean win
73%
2–1 2.34 1.98 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Charlotte SA 4400 111+10 123.00 WWWW +0.12 -0.24 99% 1.4
2 Fairfax Virginia Union 3210 52+3 72.33 WWD -0.19 -0.03 21% 5.3
3 NCFC Youth NC Courage 4301 103+7 92.25 WLWW -0.23 -0.09 70% 3.6
4 Arlington Soccer Association 6411 104+6 132.17 DWWLW +0.17 -0.18 55% 4.2
5 VDA 5311 153+12 102.00 DWWLW -0.54 -0.02 78% 3.3
6 Richmond United 5302 174+13 91.80 WWWLL -0.39 -0.07 77% 3.3
7 Wilmington Hammerheads 5122 710-3 51.00 DLLDW -0.11 +0.05 0% 7.2
8 NCFC Youth 6123 415-11 50.83 WDLLL -0.06 +0.19 0% 8.7
9 Beach FC 5014 18-7 10.20 LLDLL +0.66 -0.14 0% 8.7
10 South Carolina Surf 4004 115-14 00.00 LLLL +0.73 +0.01 0% 10.0
11 NC Fusion 3003 218-16 00.00 LLL +0.54 +0.16 0% 10.4

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.64 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.