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VDA

ECNL Girls · Mid-Atlantic GU13 · 11 teams · Virginia Development Academy (all teams)

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2nd
5-0-0 record · 5 played
3.00 points per game
+9 goal diff · 11–2
WWWWWlast 5
94% chance of top 4 · expected finish 2.4
-0.60 schedule faced · avg opponent rating

Next game — Sat Oct 24, 09:00 AM

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VDA
2nd · 3.00 PPG
at
Wilmington Hammerheads
8th · 0.60 PPG

NCINO Sports Park, Field 6 ↗ far trip

windrawloss

●●○○○ Lean win to win

Most likely score 2–0 (expected goals 2.3 for, 0.8 against · 2.34 expected points)

Season so farVDAWilmington Hammerheads
Position2nd8th
Record (W-D-L)5-0-01-0-4
Points per game3.000.60
Goals for / game2.21.0
Goals against / game0.42.6
Clean sheets31
Held scoreless02
Form (recent first)W W W W WW L L L L
Biggest win4–1 at Beach FC2–0 vs South Carolina Surf
Worst loss—0–4 at Fairfax Virginia Union
Model rating (net goals vs avg)+0.93-0.92
Schedule faced (avg opp. rating)-0.60+0.13

Common opponents: Arlington Soccer Association — we 2–1; they 2–3. South Carolina Surf — we 2–0; they 2–0. Charlotte SA — we 1–0; they 0–3.

Game plan

  • They leak goals — be greedy
    Wilmington Hammerheads concede 2.6/game; worst result 0–4 at Fairfax Virginia Union.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Expected win — the trap is complacency
    Model gives a 72% chance; likely score 2–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Away game
    Kickoff 09:00 AM at NCINO Sports Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    Richmond United sit 1st on 3.00 PPG; we are on 3.00.

    A win moves us above Richmond United on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Wilmington Hammerheads game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (VDA – Wilmington Hammerheads) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
2nd— holds 1st▲ up 1 2nd— holds
Win
3.00 PPG
2nd— holds 1st▲ up 1 2nd— holds
Draw
2.67 PPG
2nd— holds 2nd— holds 2nd— holds
Loss
2.50 PPG
2nd— holds 2nd— holds 2nd— holds

Can we move up this round? Yes. With a 2–0 win we finish as high as 1st if every rival drops points, and as low as 2nd if every rival wins.

Where we finish

2,000 simulated seasons

25% finish 1st
94% top 4
6% below the top 4
2.4 average finish
  1. 1st 25%
  2. 2nd 37%
  3. 3rd 22%
  4. 4th 10%
  5. 5th 4%
  6. 6th 2%
  7. 7th <1%
  8. 8th
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 15 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Richmond United 3.00 (+0.00) 1st (2.33) Win next game

How the results connect

10 chains · 8 teams

Paths of results that link VDA to Wilmington Hammerheads through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

7 favour us
1 even
2 favour them
+1.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–0 0–2 2–1 3–2 1–0 3–0 1–3 0–7 4–1 1–3 3–1 0–8 2–0 0–0 VDA 2nd South Carolina Surf 10th Arlington Soccer As… 5th Charlotte SA 6th Beach FC 11th NC Fusion 9th NCFC Youth 4th Wilmington Hammerhe… 8th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

10 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.05 · 3rd hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
09:00 AM
Wilmington Hammerheads
8th · 1-0-4 · GD -8
Away far trip
NCINO Sports Park
●●○○○ Lean win
72%
2–0 2.34 2.89 Bank it
Sun Oct 25
09:00 AM
NCFC Youth NC Courage
3rd · 2-2-0 · GD +6
Away far trip
WRAL
●●●●○ Tough
42%
1–1 1.50 2.69 Upside
Sat Nov 7
01:00 PM
Fairfax Virginia Union
7th · 1-0-2 · GD +2
Home
Howison Park
●●●○○ Toss-up
55%
1–0 1.90 2.59 Swing game
Sat Jan 16
10:30 AM
Richmond United
1st · 5-0-0 · GD +11
Away far trip
Striker Park
●●●●○ Tough
29%
1–1 1.14 2.43 Upside
Sun Jan 17
09:00 AM
NCFC Youth
4th · 3-2-1 · GD +4
Away far trip
WRAL
●●●○○ Toss-up
45%
1–1 1.62 2.35 Swing game
Sat Feb 20
09:00 AM
NCFC Youth NC Courage
3rd · 2-2-0 · GD +6
Home
Long Park
●●●○○ Toss-up
50%
1–1 1.75 2.30 Swing game
Sun Feb 21
09:00 AM
Wilmington Hammerheads
8th · 1-0-4 · GD -8
Home
Long Park
●○○○○ Favorable
79%
2–0 2.51 2.31 Bank it
Sat Feb 27
TBD
South Carolina Surf
10th · 0-0-4 · GD -13
Away
●○○○○ Favorable
83%
2–0 2.62 2.34 Bank it
Sat Mar 20
TBD
NC Fusion
9th · 0-1-2 · GD -4
Away
●●○○○ Lean win
61%
1–0 2.07 2.32 Swing game
Sun Mar 21
09:00 AM
Charlotte SA
6th · 2-0-2 · GD +8
Away far trip
Orthocarolina Complex
●●●●○ Tough
33%
1–1 1.25 2.25 Upside
Sat Apr 17
01:00 PM
Richmond United
1st · 5-0-0 · GD +11
Home
Catharpin Park
●●●●○ Tough
36%
1–1 1.36 2.19 Upside
Sun Apr 18
09:00 AM
NCFC Youth
4th · 3-2-1 · GD +4
Home
Howison Park
●●●○○ Toss-up
53%
1–0 1.85 2.17 Swing game
Sat Apr 24
11:30 AM
Beach FC
11th · 0-0-5 · GD -24
Home
Ali Krieger Sports Complex (AKSC)
●○○○○ Favorable
95%
4–0 2.88 2.21 Bank it
Sat May 1
09:00 AM
Fairfax Virginia Union
7th · 1-0-2 · GD +2
Away far trip
James W Robinson HS · turf
●●●○○ Toss-up
47%
1–0 1.68 2.18 Swing game
Sat May 15
TBD
Arlington Soccer Association
5th · 3-1-2 · GD +9
Away
●●●○○ Toss-up
43%
1–1 1.53 2.15 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United 5500 143+11 153.00 WWWWW -0.15 -0.14 99% 1.6
2 VDA 5500 112+9 153.00 WWWWW -0.60 +0.05 94% 2.4
3 NCFC Youth NC Courage 4220 115+6 82.00 WWDD -0.24 -0.04 60% 4.2
4 NCFC Youth 6321 117+4 111.83 DWLWD -0.24 +0.04 25% 5.3
5 Arlington Soccer Association 6312 178+9 101.67 LWWDL -0.32 +0.04 36% 5.0
6 Charlotte SA 4202 113+8 61.50 WLLW -0.12 -0.14 77% 3.4
7 Fairfax Virginia Union 3102 53+2 31.00 LLW +0.08 -0.07 8% 6.4
8 Wilmington Hammerheads 5104 513-8 30.60 LLLLW +0.13 +0.04 0% 8.8
9 NC Fusion 3012 04-4 10.33 DLL +0.89 -0.12 0% 8.2
10 South Carolina Surf 4004 114-13 00.00 LLLL +0.46 +0.07 0% 10.2
11 Beach FC 5005 428-24 00.00 LLLLL +0.84 +0.06 0% 10.6

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.68 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.