TableChase Clubs

Fairfax Virginia Union

ECNL Girls · Mid-Atlantic GU13 · 11 teams · Fairfax Virginia Union (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
Add schedule to calendar
7th
1-0-2 record · 3 played
1.00 points per game
+2 goal diff · 5–3
LLWlast 3
8% chance of top 4 · expected finish 6.4
+0.08 schedule faced · avg opponent rating

Next game — Sat Oct 24, 09:00 AM

Open the match preview →

Fairfax Virginia Union
7th · 1.00 PPG
at
South Carolina Surf
10th · 0.00 PPG

Shea Family Fields, Field 3 ↗ far trip

windrawloss

●●○○○ Lean win to win

Most likely score 2–0 (expected goals 2.5 for, 0.8 against · 2.38 expected points)

Season so farFairfax Virginia UnionSouth Carolina Surf
Position7th10th
Record (W-D-L)1-0-20-0-4
Points per game1.000.00
Goals for / game1.70.3
Goals against / game1.03.5
Clean sheets10
Held scoreless13
Form (recent first)W L LL L L L
Biggest win4–0 vs Wilmington Hammerheads—
Worst loss1–2 vs NCFC Youth0–7 vs Charlotte SA
Model rating (net goals vs avg)+0.30-1.71
Schedule faced (avg opp. rating)+0.08+0.46

Common opponents: Wilmington Hammerheads — we 4–0; they 0–2.

Game plan

  • They struggle to score
    South Carolina Surf average 0.2 goals/game (league avg 1.7); blanked in 3 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    South Carolina Surf concede 3.5/game; worst result 0–7 vs Charlotte SA.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–1 vs NCFC Youth NC Courage.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 74% chance; likely score 2–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    South Carolina Surf have lost 4 straight (form: LLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Away game
    Kickoff 09:00 AM at Shea Family Fields.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    Charlotte SA sit 6th on 1.50 PPG; we are on 1.00.

    A win moves us above Charlotte SA on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the South Carolina Surf game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Fairfax Virginia Union – South Carolina Surf) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.50 PPG
7th— holds 7th— holds 7th— holds
Win
1.50 PPG
7th— holds 7th— holds 7th— holds
Draw
1.00 PPG
7th— holds 7th— holds 9th▼ down 2
Loss
0.75 PPG
7th— holds 9th▼ down 2 11th▼ down 4

Can we move up this round? Yes. With a 2–0 win we finish as high as 4th if every rival drops points, and as low as 7th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
8% top 4
92% below the top 4
6.4 average finish
  1. 1st <1%
  2. 2nd 1%
  3. 3rd 2%
  4. 4th 5%
  5. 5th 12%
  6. 6th 22%
  7. 7th 47%
  8. 8th 10%
  9. 9th 1%
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 17 remaining known games (max 2.70 PPG if we win out).

#TeamPPGProj.To pass them
1 Richmond United 3.00 (+2.00) 1st (2.33) 57 of 51 pts to pass their current pace, 44 for their projection
2 VDA 3.00 (+2.00) 2nd (2.15) 57 of 51 pts to pass their current pace, 41 for their projection
3 NCFC Youth NC Courage 2.00 (+1.00) 4th (1.82) 37 of 51 pts to pass their current pace, 34 for their projection
4 NCFC Youth 1.83 (+0.83) 6th (1.66) 34 of 51 pts to pass their current pace, 31 for their projection
5 Arlington Soccer Association 1.67 (+0.67) 5th (1.68) 31 of 51 pts to pass their current pace, 31 for their projection
6 Charlotte SA 1.50 (+0.50) 3rd (1.94) Win next game

How the results connect

5 chains · 7 teams

Paths of results that link Fairfax Virginia Union to South Carolina Surf through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

5 favour us
0 favour them
+4.6 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–0 2–0 0–1 2–2 3–1 1–2 3–1 2–3 0–3 7–0 Fairfax Virginia Un… 7th Wilmington Hammerhe… 8th NCFC Youth NC Coura… 3rd NCFC Youth 4th Arlington Soccer As… 5th Charlotte SA 6th South Carolina Surf 10th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

5 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 20 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.07 · 8th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
09:00 AM
South Carolina Surf
10th · 0-0-4 · GD -13
Away far trip
Shea Family Fields
●●○○○ Lean win
74%
2–0 2.38 1.34 Bank it
Sun Oct 25
09:00 AM
Charlotte SA
6th · 2-0-2 · GD +8
Away far trip
Orthocarolina Complex
●●●●● Very tough
20%
1–2 0.80 1.23 Upside
Sat Nov 7
01:00 PM
VDA
2nd · 5-0-0 · GD +9
Away far trip
Howison Park
●●●●● Very tough
20%
0–1 0.85 1.17 Upside
Sat Nov 14
11:00 AM
Beach FC
11th · 0-0-5 · GD -24
Home
Centreville High School
●○○○○ Favorable
89%
4–0 2.75 1.40 Bank it
Sun Nov 15
09:00 AM
Arlington Soccer Association
5th · 3-1-2 · GD +9
Home
James W Robinson HS · turf?
●●●●○ Tough
36%
1–1 1.30 1.38 Upside
Sat Jan 16
TBD
NC Fusion
9th · 0-1-2 · GD -4
Away
●●●○○ Toss-up
49%
1–0 1.75 1.42 Swing game
Sun Jan 17
10:30 AM
Richmond United
1st · 5-0-0 · GD +11
Away far trip
Striker Park
●●●●● Very tough
17%
0–2 0.71 1.35 Upside
Sun Feb 7
01:00 PM
NCFC Youth
4th · 3-2-1 · GD +4
Away far trip
WRAL
●●●●○ Tough
31%
1–1 1.19 1.34 Upside
Sat Feb 13
12:00 PM
Beach FC
11th · 0-0-5 · GD -24
Away far trip
Hampton Roads Soccer Complex
●○○○○ Favorable
84%
3–1 2.60 1.44 Bank it
Sat Mar 20
10:00 AM
NCFC Youth NC Courage
3rd · 2-2-0 · GD +6
Away far trip
WRAL
●●●●○ Tough
27%
1–1 1.02 1.41 Upside
Sun Mar 21
09:00 AM
Wilmington Hammerheads
8th · 1-0-4 · GD -8
Away far trip
NCINO Sports Park
●●○○○ Lean win
59%
2–1 1.98 1.45 Swing game
Sat Apr 3
TBD
Arlington Soccer Association
5th · 3-1-2 · GD +9
Away
●●●●○ Tough
27%
1–1 1.04 1.42 Upside
Sat Apr 10
11:00 AM
South Carolina Surf
10th · 0-0-4 · GD -13
Home
James W Robinson HS · turf?
●○○○○ Favorable
81%
2–0 2.55 1.49 Bank it
Sat Apr 17
11:00 AM
NC Fusion
9th · 0-1-2 · GD -4
Home
James W Robinson HS · turf?
●●●○○ Toss-up
57%
1–0 1.95 1.52 Swing game
Sat Apr 24
11:00 AM
Richmond United
1st · 5-0-0 · GD +11
Home
James W Robinson HS · turf
●●●●● Very tough
23%
1–1 0.92 1.49 Upside
Sun Apr 25
09:00 AM
Charlotte SA
6th · 2-0-2 · GD +8
Home
James W Robinson HS · turf?
●●●●○ Tough
26%
1–1 1.02 1.46 Upside
Sat May 1
09:00 AM
VDA
2nd · 5-0-0 · GD +9
Home
James W Robinson HS · turf
●●●●○ Tough
26%
0–1 1.05 1.44 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United 5500 143+11 153.00 WWWWW -0.15 -0.14 99% 1.5
2 VDA 5500 112+9 153.00 WWWWW -0.60 +0.05 94% 2.4
3 NCFC Youth NC Courage 4220 115+6 82.00 WWDD -0.24 -0.04 59% 4.2
4 NCFC Youth 6321 117+4 111.83 DWLWD -0.24 +0.04 28% 5.2
5 Arlington Soccer Association 6312 178+9 101.67 LWWDL -0.32 +0.04 34% 5.1
6 Charlotte SA 4202 113+8 61.50 WLLW -0.12 -0.14 78% 3.4
7 Fairfax Virginia Union 3102 53+2 31.00 LLW +0.08 -0.07 8% 6.4
8 Wilmington Hammerheads 5104 513-8 30.60 LLLLW +0.13 +0.04 0% 8.8
9 NC Fusion 3012 04-4 10.33 DLL +0.89 -0.12 0% 8.2
10 South Carolina Surf 4004 114-13 00.00 LLLL +0.46 +0.07 0% 10.2
11 Beach FC 5005 428-24 00.00 LLLLL +0.84 +0.06 0% 10.6

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.68 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.