TableChase Clubs

Hoosier FC

Elite Academy League · Mid-America U14 · 17 teams · Hoosier Futbol Club (all teams)

Scores refresh automatically every 2 hours · last pulled 4 hours ago.
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10th
0-1-0 record · 1 played
1.00 points per game
+0 goal diff · 1–1
Dlast 1
1% chance of top 4 · expected finish 10.7
-0.54 schedule faced · avg opponent rating

Next game — Sun Nov 8, 09:00 AM

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Hoosier FC
10th · 1.00 PPG
vs
Chicago Rush
8th · 1.50 PPG

Hoosier Futbol Club Main Complex, Champions Field ↗

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.1 for, 2.1 against · 1.39 expected points)

Season so farHoosier FCChicago Rush
Position10th8th
Record (W-D-L)0-1-02-0-2
Points per game1.001.50
Goals for / game1.02.8
Goals against / game1.02.0
Clean sheets02
Held scoreless01
Form (recent first)DW L L W
Biggest win—5–0 at FC1 Academy
Worst loss—1–6 vs USA of Indiana
Model rating (net goals vs avg)-0.08+0.21
Schedule faced (avg opp. rating)-0.54-0.76

Game plan

  • Underdog — play free, stay organised
    Model gives 40%; a draw (20%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    Indy Premier SC sit 9th on 1.00 PPG; we are on 1.00.

    A point moves us above Indy Premier SC on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Chicago Rush game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Hoosier FC – Chicago Rush) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 6 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
10th— holds 10th— holds 12th▼ down 2
Win
2.00 PPG
7th▲ up 3 6th▲ up 4 7th▲ up 3
Draw
1.00 PPG
10th— holds 10th— holds 12th▼ down 2
Loss
0.50 PPG
12th▼ down 2 12th▼ down 2 13th▼ down 3

Can we move up this round? Yes. With a 2–2 draw we finish as high as 9th if every rival drops points, and as low as 12th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
1% top 4
99% below the top 4
10.7 average finish
  1. 1st
  2. 2nd <1%
  3. 3rd <1%
  4. 4th 1%
  5. 5th 1%
  6. 6th 3%
  7. 7th 5%
  8. 8th 7%
  9. 9th 11%
  10. 10th 13%
  11. 11th 18%
  12. 12th 17%
  13. 13th 16%
  14. 14th 5%
  15. 15th 2%
  16. 16th <1%
  17. 17th <1%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 11 remaining known games (max 2.83 PPG if we win out).

#TeamPPGProj.To pass them
1 Orland Park Sting FC 3.00 (+2.00) 1st (2.44) 35 of 33 pts to pass their current pace, 29 for their projection
2 FC Stars 3.00 (+2.00) 5th (1.86) 35 of 33 pts to pass their current pace, 22 for their projection
3 United Elite SC 2.60 (+1.60) 2nd (2.41) 31 of 33 pts to pass their current pace, 28 for their projection
4 Team Chicago 2.40 (+1.40) 3rd (2.32) 28 of 33 pts to pass their current pace, 27 for their projection
5 USA of Indiana 2.40 (+1.40) 4th (1.98) 28 of 33 pts to pass their current pace, 23 for their projection
6 Chicago Empire FC 2.00 (+1.00) 6th (1.80) Win next game
7 Croatian Eagles SC 1.50 (+0.50) 7th (1.71) A point next game
8 Chicago Rush 1.50 (+0.50) 9th (1.42) A point next game
9 Indy Premier SC 1.00 (+0.00) 11th (1.21) A point next game

How the results connect

1 chain · 4 teams

Paths of results that link Hoosier FC to Chicago Rush through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
0 favour them
+2.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–1 0–3 6–1 Hoosier FC 10th JaHBat 11th USA of Indiana 5th Chicago Rush 8th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

1 chains

Position over the season

11 game days

1st 9th 17th Sep 12 Sep 19 Sep 26 Oct 4 Oct 11 Oct 17

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.18 · 5th hardest of 17

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 8
09:00 AM
Chicago Rush
8th · 2-0-2 · GD +3
Home
Hoosier Futbol Club Main Complex
●●●●○ Tough
40%
2–2 1.39 1.20 Upside
Sat Nov 14
02:00 PM
Chicago City Soccer Club
17th · 0-0-3 · GD -13
Away
Bridgeview Turf Fields · turf
●●○○○ Lean win
69%
2–1 2.22 1.54 Swing game
Sun Nov 15
10:30 AM
FC Stars
2nd · 2-0-0 · GD +5
Away
Niles West High School (Stadium) · turf?
●●●●● Very tough
22%
1–2 0.84 1.36 Upside
Sat Feb 20
11:00 AM
JB Marine Soccer Club
15th · 0-0-0 · GD +0
Away
Creve Coeur Park Soccer Complex
●●●●○ Tough
33%
1–2 1.20 1.33 Upside
Sun Mar 7
12:00 AM
Indy Premier SC
9th · 1-0-2 · GD +0
Away
TBD
●●●●○ Tough
33%
1–2 1.17 1.30 Upside
Sat Mar 13
12:00 AM
Chicago Empire FC
6th · 2-0-1 · GD +2
Away
TBD
●●●●● Very tough
25%
1–2 0.96 1.25 Upside
Sat Mar 20
12:00 AM
Team Chicago
4th · 4-0-1 · GD +17
Home
TBD
●●●●● Very tough
14%
1–2 0.57 1.17 Upside
Sun Mar 21
12:00 AM
FC1 Academy
13th · 1-0-5 · GD -26
Home
TBD
●○○○○ Favorable
86%
3–0 2.66 1.34 Bank it
Sat Apr 3
12:00 AM
USA of Indiana
5th · 4-0-1 · GD +9
Home
TBD
●●●●● Very tough
25%
1–2 0.94 1.30 Upside
Sat May 15
12:00 AM
Chicago KICS Youth Soccer Club
12th · 1-0-3 · GD +2
Away
TBD
●●●●○ Tough
28%
2–2 1.01 1.27 Upside
Sun May 16
12:00 AM
United Elite SC
3rd · 4-1-0 · GD +13
Away
TBD
●●●●● Very tough
10%
0–2 0.45 1.20 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Orland Park Sting FC 4400 151+14 123.00 WWWW -0.79 +0.13 96% 2.0
2 FC Stars 2200 94+5 63.00 WW -0.71 +0.06 31% 5.6
3 United Elite SC 5410 152+13 132.60 WWWDW +0.14 -0.22 96% 2.2
4 Team Chicago 5401 214+17 122.40 WLWWW -0.49 +0.00 91% 2.7
5 USA of Indiana 5401 156+9 122.40 WWWLW -0.02 +0.29 44% 4.9
6 Chicago Empire FC 3201 64+2 62.00 LWW +0.62 -0.21 22% 6.2
7 Croatian Eagles SC 4202 115+6 61.50 LWLW -0.32 -0.10 13% 6.8
8 Chicago Rush 4202 118+3 61.50 WLLW -0.76 +0.24 2% 9.2
9 Indy Premier SC 3102 88+0 31.00 LWL -0.07 +0.32 1% 10.6
10 Hoosier FC 1010 11+0 11.00 D -0.54 +0.18 1% 10.7
11 JaHBat 4112 48-4 41.00 LDLW +0.12 -0.02 0% 11.4
12 Chicago KICS Youth Soccer Club 4103 1412+2 30.75 WLLL +0.44 -0.17 2% 8.9
13 FC1 Academy 6105 127-26 30.50 LLWLL +0.48 -0.03 0% 15.7
14 Forward Madison 4013 016-16 10.25 LDLL +1.17 -0.47 0% 14.8
15 JB Marine Soccer Club 0000 00+0 00.00 — +0.23 ——
16 North Shore United Soccer Club 3003 012-12 00.00 LLL -0.27 +0.15 0% 15.7
17 Chicago City Soccer Club 3003 114-13 00.00 LLL +0.42 +0.05 0% 15.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.17 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.