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SOLAR SC

ECNL Boys · Texas BU18/19 · 20 teams · Solar SC (all teams)

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15th
3-1-5 record · 9 played
1.11 points per game
-1 goal diff · 15–16
LLWLLlast 5
0% chance of top 4 · expected finish 13.2
-0.09 schedule faced · avg opponent rating

Next game — Sat Oct 24, 03:00 PM

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SOLAR SC
15th · 1.11 PPG
vs
Lonestar ATX Royal
20th · 0.00 PPG

Beacon Park & Z, Field 5 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 3–0 (expected goals 3.6 for, 0.7 against · 2.74 expected points)

Season so farSOLAR SCLonestar ATX Royal
Position15th20th
Record (W-D-L)3-1-50-0-8
Points per game1.110.00
Goals for / game1.70.3
Goals against / game1.84.5
Clean sheets20
Held scoreless16
Form (recent first)L L W L LL L L L L
Biggest win3–0 vs Albion Hurricanes FC—
Worst loss1–4 at SAFC0–7 vs Tulsa SC
Model rating (net goals vs avg)-0.11-2.95
Schedule faced (avg opp. rating)-0.09+0.52

Common opponents: Colorado Storm — we 0–1; they 0–4. Real Colorado Academy — we 1–2; they 0–3.

Game plan

  • They struggle to score
    Lonestar ATX Royal average 0.2 goals/game (league avg 1.9); blanked in 6 of 8.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    Lonestar ATX Royal concede 4.5/game; worst result 0–7 vs Tulsa SC.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–1 vs Colorado Storm.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 89% chance; likely score 3–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    Lonestar ATX Royal have lost 8 straight (form: LLLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • What a win does
    Albion Hurricanes FC sit 14th on 1.13 PPG; we are on 1.11.

    A point moves us above Albion Hurricanes FC on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Lonestar ATX Royal game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (SOLAR SC – Lonestar ATX Royal) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 11 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.30 PPG
13th▲ up 2 14th▲ up 1 16th▼ down 1
Win
1.30 PPG
13th▲ up 2 14th▲ up 1 16th▼ down 1
Draw
1.10 PPG
15th— holds 14th▲ up 1 18th▼ down 3
Loss
1.00 PPG
15th— holds 15th— holds 18th▼ down 3

Can we move up this round? Yes. With a 3–0 win we finish as high as 10th if every rival drops points, and as low as 16th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
13.2 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th <1%
  5. 5th 1%
  6. 6th 1%
  7. 7th 2%
  8. 8th 3%
  9. 9th 5%
  10. 10th 6%
  11. 11th 7%
  12. 12th 9%
  13. 13th 13%
  14. 14th 17%
  15. 15th 19%
  16. 16th 13%
  17. 17th 5%
  18. 18th 1%
  19. 19th
  20. 20th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 10 remaining known games (max 2.11 PPG if we win out).

#TeamPPGProj.To pass them
1 FC Dallas Youth Red 2.57 (+1.46) 3rd (2.22) 39 of 30 pts to pass their current pace, 33 for their projection — out of reach on the known schedule
2 SAFC 2.43 (+1.32) 2nd (2.26) 37 of 30 pts to pass their current pace, 33 for their projection — out of reach on the known schedule
3 Lonestar ATX Red 2.38 (+1.27) 4th (2.17) 36 of 30 pts to pass their current pace, 32 for their projection — out of reach on the known schedule
4 Solar SC Academy 2.33 (+1.22) 1st (2.27) 35 of 30 pts to pass their current pace, 34 for their projection — out of reach on the known schedule
5 Tulsa SC 1.64 (+0.53) 5th (1.73) 22 of 30 pts to pass their current pace, 23 for their projection
6 Colorado Storm 1.63 (+0.52) 6th (1.55) 21 of 30 pts to pass their current pace, 20 for their projection
7 RISE SC 1.50 (+0.39) 9th (1.47) 19 of 30 pts to pass their current pace, 18 for their projection
8 FC Westlake 1.50 (+0.39) 8th (1.48) 19 of 30 pts to pass their current pace, 19 for their projection
9 OK Energy FC Academy 1.42 (+0.31) 7th (1.54) 17 of 30 pts to pass their current pace, 20 for their projection
10 DKSC 1.40 (+0.29) 12th (1.40) 17 of 30 pts to pass their current pace, 17 for their projection
11 Real Colorado Academy 1.38 (+0.27) 10th (1.45) 17 of 30 pts to pass their current pace, 18 for their projection
12 Sting 1.30 (+0.19) 13th (1.31) Win next game
13 HTX 1.14 (+0.03) 11th (1.41) A point next game
14 Albion Hurricanes FC 1.13 (+0.02) 14th (1.30) A point next game

How the results connect

26 chains · 13 teams

Paths of results that link SOLAR SC to Lonestar ATX Royal through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

24 favour us
1 even
1 favour them
+3.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–2 3–0 0–1 4–0 1–4 1–1 4–1 2–3 1–1 3–1 1–0 0–5 5–0 1–2 2–2 1–1 0–5 0–2 5–0 0–0 2–2 3–4 2–0 SOLAR SC 15th Real Colorado Acade… 11th Colorado Storm 6th SAFC 2nd HTX 13th Dallas Texans 16th FC Westlake 8th RISE SC 7th OK Energy FC Academy 9th Sting 12th FC Dallas Youth Red 1st Lonestar ATX Red 3rd Lonestar ATX Royal 20th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

15 game days

1st 10th 20th Sep 5 Sep 13 Sep 26 Oct 7 Oct 14 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.03 · 7th hardest of 20

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
03:00 PM
Lonestar ATX Royal
20th · 0-0-8 · GD -34
Home
Beacon Park & Z
●○○○○ Favorable
89%
3–0 2.74 1.27 Bank it
Sun Oct 25
12:00 PM
Lonestar ATX Red
3rd · 6-1-1 · GD +12
Home
Beacon Park & Z
●●●●● Very tough
22%
1–2 0.86 1.24 Upside
Sat Oct 31
02:00 PM
Solar SC Academy
4th · 7-0-2 · GD +19
Away far trip
Emerson high
●●●●● Very tough
11%
1–3 0.46 1.17 Upside
Sat Nov 7
TBD
Sting
12th · 4-1-5 · GD +3
Home
●●●●○ Tough
38%
1–1 1.37 1.19 Upside
Sun Nov 8
TBD
DKSC
10th · 4-2-4 · GD +4
Home
●●●●○ Tough
37%
1–1 1.34 1.20 Upside
Sat Nov 14
01:00 PM
OK Energy FC Academy
9th · 4-5-3 · GD +5
Away far trip
North Oklahoma City FC
●●●●○ Tough
26%
1–1 0.99 1.18 Upside
Sun Nov 15
01:00 PM
Tulsa SC
5th · 5-3-3 · GD +9
Away far trip
Jenks Sports Complex
●●●●● Very tough
21%
1–2 0.83 1.16 Upside
Sat May 1
09:00 AM
FC Dallas Youth Red
1st · 6-0-1 · GD +14
Away far trip
Toyota Soccer Center
●●●●● Very tough
15%
1–2 0.59 1.13 Upside
Sun May 2
09:00 AM
FC Dallas Youth White
19th · 0-1-3 · GD -8
Away far trip
Toyota Soccer Center
●●●○○ Toss-up
56%
1–1 1.91 1.17 Swing game
Sun May 9
TBD
Dallas Texans Academy
17th · 1-2-4 · GD -9
Home
●●○○○ Lean win
58%
2–1 1.94 1.21 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 FC Dallas Youth Red 7601 239+14 182.57 WWLWW -0.50 +0.17 93% 2.7
2 SAFC 7520 218+13 172.43 WWWDD +0.22 -0.29 96% 2.4
3 Lonestar ATX Red 8611 197+12 192.38 WDLWW -0.05 -0.13 92% 3.0
4 Solar SC Academy 9702 3011+19 212.33 WWWWW +0.01 -0.22 98% 2.2
5 Tulsa SC 11533 2415+9 181.64 WLWWD -0.05 -0.08 11% 6.2
6 Colorado Storm 8413 1110+1 131.63 LWLWD +0.15 -0.13 3% 8.8
7 RISE SC 8332 1613+3 121.50 WWDWD -0.24 +0.07 2% 9.7
8 FC Westlake 8332 1418-4 121.50 DDWLW +0.44 -0.34 1% 9.7
9 OK Energy FC Academy 12453 2217+5 171.42 LLDLD +0.09 -0.27 1% 8.4
10 DKSC 10424 2016+4 141.40 WDWDL -0.16 +0.11 1% 10.6
11 Real Colorado Academy 8323 1110+1 111.38 DLWLD +0.15 -0.13 1% 10.0
12 Sting 10415 1815+3 131.30 WDLLW -0.23 +0.19 0% 11.9
13 HTX 7223 1414+0 81.14 LDLWL +0.33 -0.22 1% 10.5
14 Albion Hurricanes FC 8233 1616+0 91.13 DLDDW +0.04 -0.12 0% 12.0
15 SOLAR SC 9315 1516-1 101.11 LLWLL -0.09 +0.03 0% 13.2
16 Dallas Texans 7205 622-16 60.86 LLWLL -0.08 +0.14 0% 18.0
17 Dallas Texans Academy 7124 1221-9 50.71 LLLDD +0.05 -0.01 0% 16.7
18 San Antonio City SC 8125 1628-12 50.63 LLWLD +0.53 -0.34 0% 15.6
19 FC Dallas Youth White 4013 210-8 10.25 LLDL -0.47 +0.19 0% 18.2
20 Lonestar ATX Royal 8008 236-34 00.00 LLLLL +0.52 -0.13 0% 20.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.88 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.