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SOLAR SC

ECNL Boys · Texas BU16 · 20 teams · Solar SC (all teams)

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1st
7-2-0 record · 9 played
2.56 points per game
+19 goal diff · 25–6
DWWWWlast 5
100% chance of top 4 · expected finish 1.2
-0.17 schedule faced · avg opponent rating

Next game — Sat Oct 24, 01:00 PM

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SOLAR SC
1st · 2.56 PPG
vs
Lonestar ATX Royal
20th · 0.00 PPG

Beacon Park & Z, Field 4 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 4–0 (expected goals 4.6 for, 0.3 against · 2.94 expected points)

Season so farSOLAR SCLonestar ATX Royal
Position1st20th
Record (W-D-L)7-2-00-0-9
Points per game2.560.00
Goals for / game2.80.2
Goals against / game0.72.9
Clean sheets60
Held scoreless07
Form (recent first)W W W W DL L L L L
Biggest win5–0 at San Antonio City SC—
Worst loss—0–6 vs Sting
Model rating (net goals vs avg)+1.53-1.92
Schedule faced (avg opp. rating)-0.17+0.14

Common opponents: Colorado Storm — we 2–2; they 0–4. Real Colorado Academy — we 2–0; they 1–2.

Game plan

  • They struggle to score
    Lonestar ATX Royal average 0.2 goals/game (league avg 1.3); blanked in 7 of 9.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    Lonestar ATX Royal concede 2.9/game; worst result 0–6 vs Sting.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Expected win — the trap is complacency
    Model gives a 97% chance; likely score 4–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    Lonestar ATX Royal have lost 9 straight (form: LLLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

If Saturday goes…

Where we'd sit after the Lonestar ATX Royal game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (SOLAR SC – Lonestar ATX Royal) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 11 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.60 PPG
1st— holds 1st— holds 1st— holds
Win
2.60 PPG
1st— holds 1st— holds 1st— holds
Draw
2.40 PPG
1st— holds 1st— holds 1st— holds
Loss
2.30 PPG
1st— holds 1st— holds 1st— holds

Can we move up this round? No. With a 4–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

88% finish 1st
100% top 4
0% below the top 4
1.2 average finish
  1. 1st 88%
  2. 2nd 9%
  3. 3rd 2%
  4. 4th 1%
  5. 5th <1%
  6. 6th <1%
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th
  14. 14th
  15. 15th
  16. 16th
  17. 17th
  18. 18th
  19. 19th
  20. 20th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

27 chains · 14 teams

Paths of results that link SOLAR SC to Lonestar ATX Royal through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

27 favour us
0 favour them
+5.3 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–0 2–1 2–2 4–0 1–1 1–0 2–2 1–1 3–1 4–2 0–1 3–0 0–4 4–0 1–2 1–0 2–1 0–1 1–0 1–0 3–0 1–3 3–0 1–0 SOLAR SC 1st Real Colorado Acade… 6th Colorado Storm 10th SAFC 8th RISE SC 3rd HTX 14th Albion Hurricanes FC 15th Dallas Texans 18th Lonestar ATX Red 11th Tulsa SC 16th OK Energy FC Academy 2nd DKSC 17th FC Dallas Youth Whi… 7th Lonestar ATX Royal 20th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

14 game days

1st 10th 20th Sep 5 Sep 13 Sep 26 Oct 10 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.02 · 9th hardest of 20

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
01:00 PM
Lonestar ATX Royal
20th · 0-0-9 · GD -24
Home
Beacon Park & Z
●○○○○ Favorable
97%
4–0 2.94 2.59 Bank it
Sun Oct 25
12:00 PM
Lonestar ATX Red
11th · 3-4-2 · GD +2
Home
Beacon Park & Z
●●○○○ Lean win
73%
2–0 2.36 2.57 Bank it
Sat Oct 31
02:00 PM
Solar SC Academy
5th · 5-2-2 · GD +11
Away far trip
Liberty High School
●●●○○ Toss-up
44%
1–1 1.57 2.49 Swing game
Sat Nov 7
TBD
Sting
4th · 6-1-3 · GD +9
Home
●●○○○ Lean win
63%
2–0 2.08 2.46 Swing game
Sun Nov 8
TBD
DKSC
17th · 2-2-6 · GD -5
Home
●○○○○ Favorable
81%
2–0 2.56 2.47 Bank it
Sat Nov 14
01:00 PM
OK Energy FC Academy
2nd · 8-2-2 · GD +11
Away far trip
North Oklahoma City FC
●●○○○ Lean win
60%
2–1 1.99 2.43 Swing game
Sun Nov 15
01:00 PM
Tulsa SC
16th · 2-3-6 · GD -10
Away far trip
Jenks Sports Complex
●○○○○ Favorable
83%
2–0 2.60 2.44 Bank it
Sat May 1
01:00 PM
FC Dallas Youth Red
12th · 3-2-3 · GD +2
Away far trip
Toyota Soccer Center
●●○○○ Lean win
64%
2–0 2.13 2.43 Swing game
Sun May 2
01:00 PM
FC Dallas Youth White
7th · 4-1-2 · GD +5
Away far trip
Toyota Soccer Center
●●●○○ Toss-up
57%
1–1 1.94 2.40 Swing game
Sun May 9
TBD
Dallas Texans Academy
9th · 3-2-2 · GD +2
Home
●●○○○ Lean win
65%
1–0 2.16 2.39 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 SOLAR SC 9720 256+19 232.56 DWWWW -0.17 -0.02 100% 1.2
2 OK Energy FC Academy 12822 2716+11 262.17 WWWLL -0.27 +0.39 55% 4.5
3 RISE SC 8512 138+5 162.00 WWWWD +0.09 -0.15 53% 4.9
4 Sting 10613 189+9 191.90 WLLWW -0.32 +0.31 19% 7.2
5 Solar SC Academy 9522 187+11 171.89 WWDWL -0.03 -0.08 69% 3.8
6 Real Colorado Academy 8503 138+5 151.88 LLLWW +0.14 -0.14 42% 5.5
7 FC Dallas Youth White 7412 127+5 131.86 LDWWL -0.33 +0.15 27% 6.8
8 SAFC 8341 1310+3 131.63 DWDLW -0.02 -0.05 11% 8.6
9 Dallas Texans Academy 7322 86+2 111.57 LWWWD +0.08 -0.08 9% 8.9
10 Colorado Storm 8332 1613+3 121.50 LDDWW +0.14 -0.12 10% 8.9
11 Lonestar ATX Red 9342 1311+2 131.44 WDDLW -0.10 +0.05 1% 11.4
12 FC Dallas Youth Red 8323 1210+2 111.38 LWWLD -0.19 +0.11 2% 11.0
13 FC Westlake 8323 811-3 111.38 DWWLL +0.19 -0.08 1% 12.9
14 HTX 8323 1115-4 111.38 WWLLW +0.19 -0.08 1% 12.8
15 Albion Hurricanes FC 8305 78-1 91.13 WLLLW +0.38 -0.32 1% 11.9
16 Tulsa SC 11236 1020-10 90.82 WDWLL -0.20 +0.36 0% 17.1
17 DKSC 10226 813-5 80.80 LLWLD -0.11 +0.18 0% 16.4
18 Dallas Texans 7106 415-11 30.43 LLLLL +0.48 -0.21 0% 17.2
19 San Antonio City SC 8017 120-19 10.13 LLLLL +0.30 -0.10 0% 19.1
20 Lonestar ATX Royal 9009 226-24 00.00 LLLLL +0.14 +0.05 0% 19.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.35 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.