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Wilmington Hammerheads

ECNL Boys · Mid-Atlantic BU16 · 13 teams · Wilmington Hammerheads (all teams)

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5th
1-0-1 record · 2 played
1.50 points per game
+2 goal diff · 4–2
LWlast 2
52% chance of top 4 · expected finish 4.8
-0.10 schedule faced · avg opponent rating

Next game — Sat Jan 30, 02:00 PM

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Wilmington Hammerheads
5th · 1.50 PPG
vs
NCFC Youth
1st · 3.00 PPG

NCINO Sports Park, Field 7 ↗

windrawloss

●●●●○ Tough to win

Most likely score 1–1 (expected goals 1.4 for, 1.3 against · 1.45 expected points)

Season so farWilmington HammerheadsNCFC Youth
Position5th1st
Record (W-D-L)1-0-12-0-0
Points per game1.503.00
Goals for / game2.01.5
Goals against / game1.00.5
Clean sheets11
Held scoreless00
Form (recent first)W LW W
Biggest win3–0 vs Fairfax Virginia Union1–0 vs Fairfax Virginia Union
Worst loss1–2 vs Arlington Soccer Association—
Model rating (net goals vs avg)+0.36+0.37
Schedule faced (avg opp. rating)-0.10-0.10

Common opponents: Arlington Soccer Association — we 1–2; they 2–1. Fairfax Virginia Union — we 3–0; they 1–0.

Game plan

  • Hard to break down
    NCFC Youth concede only 0.5/game with 1 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 40%; a draw (26%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • What a win does
    Richmond United sit 4th on 1.57 PPG; we are on 1.50.

    A point moves us above Richmond United on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the NCFC Youth game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Wilmington Hammerheads – NCFC Youth) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Jan 25 – Sun Jan 31); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.33 PPG
7th▼ down 2 7th▼ down 2 9th▼ down 4
Win
2.00 PPG
2nd▲ up 3 2nd▲ up 3 3rd▲ up 2
Draw
1.33 PPG
7th▼ down 2 7th▼ down 2 9th▼ down 4
Loss
1.00 PPG
8th▼ down 3 8th▼ down 3 9th▼ down 4

Can we move up this round? No. With a 1–1 draw we fall to at least 7th even if every rival loses, and as low as 9th if every rival wins.

Where we finish

2,000 simulated seasons

6% finish 1st
52% top 4
48% below the top 4
4.8 average finish
  1. 1st 6%
  2. 2nd 13%
  3. 3rd 16%
  4. 4th 16%
  5. 5th 14%
  6. 6th 11%
  7. 7th 9%
  8. 8th 6%
  9. 9th 4%
  10. 10th 3%
  11. 11th 2%
  12. 12th 1%
  13. 13th <1%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.83 PPG if we win out).

#TeamPPGProj.To pass them
1 NCFC Youth 3.00 (+1.50) 2nd (1.79) 51 of 48 pts to pass their current pace, 30 for their projection
2 Skyline Elite 2.67 (+1.17) 1st (2.13) 46 of 48 pts to pass their current pace, 36 for their projection
3 NCFC Youth Academy 1.75 (+0.25) 3rd (1.78) A point next game
4 Richmond United 1.57 (+0.07) 6th (1.48) A point next game

How the results connect

4 chains · 4 teams

Paths of results that link Wilmington Hammerheads to NCFC Youth through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
2 favour them
+0.0 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
3–0 0–1 1–2 1–2 0–3 Wilmington Hammerhe… 5th Fairfax Virginia Un… 9th Arlington Soccer As… 7th NCFC Youth 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

4 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.02 · 8th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Jan 30
02:00 PM
NCFC Youth
1st · 2-0-0 · GD +2
Home
NCINO Sports Park
●●●●○ Tough
40%
1–1 1.45 1.48 Upside
Sat Feb 13
11:00 AM
Richmond United
4th · 3-2-2 · GD +2
Home
NCINO Sports Park
●●●○○ Toss-up
47%
1–1 1.64 1.52 Swing game
Sun Feb 14
09:00 AM
Beach FC
11th · 1-2-4 · GD -8
Home
NCINO Sports Park
●●○○○ Lean win
69%
2–0 2.24 1.67 Swing game
Sat Feb 27
12:00 PM
NCFC Youth
1st · 2-0-0 · GD +2
Away far trip
WRAL
●●●●○ Tough
32%
1–1 1.21 1.59 Upside
Sun Feb 28
TBD
Charlotte SA
6th · 1-0-1 · GD -2
Away
●●●○○ Toss-up
55%
2–1 1.84 1.63 Swing game
Sat Mar 6
TBD
Charlotte SA Academy
8th · 1-2-1 · GD +0
Away
●●●●○ Tough
40%
1–1 1.43 1.60 Upside
Sun Mar 7
11:00 AM
Highland FC
13th · 0-1-1 · GD -2
Away far trip
Buncombe County Sports Park
●●●○○ Toss-up
49%
1–1 1.74 1.62 Swing game
Sun Mar 14
01:00 PM
Charlotte SA
6th · 1-0-1 · GD -2
Home
NCINO Sports Park
●●○○○ Lean win
65%
2–1 2.11 1.67 Swing game
Sat Apr 10
02:00 PM
NCFC Youth Academy
3rd · 2-1-1 · GD +4
Away far trip
WRAL
●●●●○ Tough
29%
1–1 1.12 1.62 Upside
Sun Apr 11
TBD
NC Fusion
12th · 0-1-1 · GD -1
Away
●●●○○ Toss-up
49%
1–1 1.71 1.62 Swing game
Sat Apr 17
TBD
Skyline Elite
2nd · 5-1-0 · GD +6
Away
●●●●○ Tough
30%
1–2 1.10 1.58 Upside
Sun Apr 18
11:00 AM
VDA
10th · 1-2-3 · GD +0
Away far trip
Ali Krieger Sports Complex (AKSC)
●●●●○ Tough
39%
1–1 1.45 1.57 Upside
Sat Apr 24
11:00 AM
Charlotte SA Academy
8th · 1-2-1 · GD +0
Home
NCINO Sports Park
●●●○○ Toss-up
49%
1–1 1.69 1.58 Swing game
Sun Apr 25
09:00 AM
Highland FC
13th · 0-1-1 · GD -2
Home
NCINO Sports Park
●●●○○ Toss-up
58%
1–0 1.96 1.61 Swing game
Sat May 8
12:00 PM
NCFC Youth Academy
3rd · 2-1-1 · GD +4
Home
NCINO Sports Park
●●●●○ Tough
37%
1–1 1.36 1.59 Upside
Sun May 9
11:00 AM
NC Fusion
12th · 0-1-1 · GD -1
Home
NCINO Sports Park
●●○○○ Lean win
59%
2–1 1.96 1.61 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NCFC Youth 2200 31+2 63.00 WW -0.10 -0.02 72% 3.6
2 Skyline Elite 6510 148+6 162.67 DWWWW -0.20 -0.02 97% 1.6
3 NCFC Youth Academy 4211 84+4 71.75 WLWD +0.13 -0.10 75% 3.5
4 Richmond United 7322 1210+2 111.57 DLDWW -0.20 +0.08 27% 5.9
5 Wilmington Hammerheads 2101 42+2 31.50 LW -0.10 -0.02 52% 4.8
6 Charlotte SA 2101 46-2 31.50 WL -0.32 +0.12 3% 9.8
7 Arlington Soccer Association 8323 1312+1 111.38 LLDWL +0.13 -0.16 31% 5.8
8 Charlotte SA Academy 4121 66+0 51.25 WDDL +0.45 -0.13 29% 6.2
9 Fairfax Virginia Union 6204 59-4 61.00 LWWLL +0.15 -0.03 2% 9.5
10 VDA 6123 77+0 50.83 LWLDD -0.01 -0.01 7% 8.3
11 Beach FC 7124 614-8 50.71 DWLLD -0.04 +0.17 0% 12.2
12 NC Fusion 2011 34-1 10.50 LD -0.32 +0.09 3% 9.7
13 Highland FC 2011 13-2 10.50 LD +0.35 +0.02 3% 10.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.48 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.