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VDA

ECNL Boys · Mid-Atlantic BU15 · 13 teams · Virginia Development Academy (all teams)

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3rd
4-2-0 record · 6 played
2.33 points per game
+14 goal diff · 17–3
WWWDWlast 5
100% chance of top 4 · expected finish 1.4
-0.23 schedule faced · avg opponent rating

Next game — Sun Oct 25, 09:00 AM

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VDA
3rd · 2.33 PPG
vs
Fairfax Virginia Union
13th · 0.00 PPG

Ali Krieger Sports Complex (AKSC), Field 7 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 3–0 (expected goals 3.8 for, 0.9 against · 2.72 expected points)

Season so farVDAFairfax Virginia Union
Position3rd13th
Record (W-D-L)4-2-00-0-6
Points per game2.330.00
Goals for / game2.81.7
Goals against / game0.53.2
Clean sheets40
Held scoreless20
Form (recent first)W D W W WL L L L L
Biggest win5–0 at Beach FC—
Worst loss—3–5 at Skyline Elite
Model rating (net goals vs avg)+1.51-0.88
Schedule faced (avg opp. rating)-0.23+0.06

Common opponents: Arlington Soccer Association — we 0–0; they 1–3. Richmond United — we 3–2; they 2–3. Beach FC — we 5–0; they 1–2. Skyline Elite — we 5–0; they 3–5.

Game plan

  • They leak goals — be greedy
    Fairfax Virginia Union concede 3.2/game; worst result 3–5 at Skyline Elite.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–0 at Arlington Soccer Association, 0–0 at Charlotte SA Academy.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 88% chance; likely score 3–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    Fairfax Virginia Union have lost 6 straight (form: LLLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Sunday goes…

Where we'd sit after the Fairfax Virginia Union game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (VDA – Fairfax Virginia Union) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.43 PPG
3rd— holds 3rd— holds 3rd— holds
Win
2.43 PPG
3rd— holds 3rd— holds 3rd— holds
Draw
2.14 PPG
3rd— holds 3rd— holds 3rd— holds
Loss
2.00 PPG
3rd— holds 3rd— holds 3rd— holds

Can we move up this round? No. With a 3–0 win we stay 3rd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

74% finish 1st
100% top 4
0% below the top 4
1.4 average finish
  1. 1st 74%
  2. 2nd 19%
  3. 3rd 5%
  4. 4th 1%
  5. 5th <1%
  6. 6th <1%
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 11 remaining known games (max 2.76 PPG if we win out).

#TeamPPGProj.To pass them
1 NCFC Youth 3.00 (+0.67) 2nd (2.05) 37 of 33 pts to pass their current pace, 21 for their projection
2 Wilmington Hammerheads 3.00 (+0.67) 4th (1.81) 37 of 33 pts to pass their current pace, 17 for their projection

How the results connect

18 chains · 9 teams

Paths of results that link VDA to Fairfax Virginia Union through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

15 favour us
1 even
2 favour them
+3.6 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–2 3–2 0–0 3–1 5–0 2–1 5–0 5–3 1–4 1–3 2–1 1–5 4–2 2–0 4–1 1–2 0–3 0–2 VDA 3rd Richmond United 9th Arlington Soccer As… 5th Beach FC 11th Skyline Elite 8th Highland FC 12th Wilmington Hammerhe… 2nd NCFC Youth 1st Fairfax Virginia Un… 13th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.19 · 13th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
09:00 AM
Fairfax Virginia Union
13th · 0-0-6 · GD -9
Home
Ali Krieger Sports Complex (AKSC)
●○○○○ Favorable
88%
3–0 2.72 2.39 Bank it
Sat Oct 31
09:00 AM
NCFC Youth Academy
10th · 1-2-1 · GD -1
Home
Long Park
●●○○○ Lean win
73%
2–0 2.37 2.39 Bank it
Sat Nov 7
10:00 AM
Richmond United
9th · 3-0-4 · GD +0
Home
Long Park
●○○○○ Favorable
78%
3–1 2.46 2.39 Bank it
Sun Nov 8
09:00 AM
Beach FC
11th · 2-0-5 · GD -11
Home
Howison Park
●○○○○ Favorable
88%
3–0 2.73 2.43 Bank it
Sat Jan 9
10:00 AM
Arlington Soccer Association
5th · 4-2-2 · GD +4
Home
Howison Park
●●○○○ Lean win
66%
2–0 2.17 2.40 Swing game
Sat Jan 16
TBD
Charlotte SA
6th · 1-0-1 · GD +0
Away
●●○○○ Lean win
68%
2–0 2.22 2.39 Swing game
Sun Jan 17
TBD
NC Fusion
7th · 1-0-1 · GD -1
Away
●●○○○ Lean win
72%
2–0 2.34 2.38 Bank it
Sat Feb 6
TBD
Skyline Elite
8th · 3-0-3 · GD -6
Away
●○○○○ Favorable
79%
3–1 2.49 2.39 Bank it
Sun Feb 21
TBD
Fairfax Virginia Union
13th · 0-0-6 · GD -9
Away
●○○○○ Favorable
82%
3–0 2.57 2.40 Bank it
Sat Apr 17
10:00 AM
NCFC Youth
1st · 2-0-0 · GD +6
Home
Ali Krieger Sports Complex (AKSC)
●●○○○ Lean win
62%
2–1 2.03 2.38 Swing game
Sun Apr 18
09:00 AM
Wilmington Hammerheads
2nd · 2-0-0 · GD +3
Home
Ali Krieger Sports Complex (AKSC)
●●○○○ Lean win
65%
2–1 2.13 2.37 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NCFC Youth 2200 93+6 63.00 WW -0.25 -0.02 89% 2.7
2 Wilmington Hammerheads 2200 52+3 63.00 WW -0.26 +0.05 63% 4.2
3 VDA 6420 173+14 142.33 WWWDW -0.23 -0.19 100% 1.4
4 Charlotte SA Academy 4220 61+5 82.00 DWDW +0.20 -0.07 81% 3.3
5 Arlington Soccer Association 8422 1511+4 141.75 DWWLL +0.07 -0.18 48% 4.6
6 Charlotte SA 2101 33+0 31.50 LW -0.56 +0.17 4% 8.1
7 NC Fusion 2101 34-1 31.50 LW -0.57 +0.19 2% 9.0
8 Skyline Elite 6303 1117-6 91.50 LWLWL +0.01 +0.08 2% 8.2
9 Richmond United 7304 1515+0 91.29 WWLWL -0.11 +0.02 5% 7.4
10 NCFC Youth Academy 4121 56-1 51.25 WDDL +0.46 -0.03 6% 7.4
11 Beach FC 7205 617-11 60.86 LLWWL -0.04 +0.19 0% 11.7
12 Highland FC 2002 26-4 00.00 LL +0.45 +0.12 0% 11.0
13 Fairfax Virginia Union 6006 1019-9 00.00 LLLLL +0.06 +0.10 0% 12.1

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.80 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.