TableChase Clubs

NC Fusion

ECNL Boys · Mid-Atlantic BU15 · 13 teams · NC Fusion (all teams)

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7th
1-0-1 record · 2 played
1.50 points per game
-1 goal diff · 3–4
LWlast 2
2% chance of top 4 · expected finish 8.9
-0.57 schedule faced · avg opponent rating

Next game — Sat Jan 16, TBD

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NC Fusion
7th · 1.50 PPG
vs
Skyline Elite
8th · 1.50 PPG

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 2–1 (expected goals 2.4 for, 1.9 against · 1.66 expected points)

Season so farNC FusionSkyline Elite
Position7th8th
Record (W-D-L)1-0-13-0-3
Points per game1.501.50
Goals for / game1.51.8
Goals against / game2.02.8
Clean sheets10
Held scoreless03
Form (recent first)W LL W L W L
Biggest win2–0 vs Beach FC5–3 vs Fairfax Virginia Union
Worst loss1–4 vs Richmond United0–5 at VDA
Model rating (net goals vs avg)-0.36-0.62
Schedule faced (avg opp. rating)-0.57+0.01

Common opponents: Beach FC — we 2–0; they 4–2.

Game plan

  • They leak goals — be greedy
    Skyline Elite concede 2.8/game; worst result 0–5 at VDA.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Swing game — small margins
    Win 49% / draw 20% / loss 32%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Charlotte SA sit 6th on 1.50 PPG; we are on 1.50.

    A point moves us above Charlotte SA on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Skyline Elite game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (NC Fusion – Skyline Elite) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Jan 11 – Sun Jan 17); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.00 PPG
5th▲ up 2 5th▲ up 2 6th▲ up 1
Win
2.00 PPG
5th▲ up 2 5th▲ up 2 6th▲ up 1
Draw
1.33 PPG
8th▼ down 1 8th▼ down 1 9th▼ down 2
Loss
1.00 PPG
10th▼ down 3 10th▼ down 3 10th▼ down 3

Can we move up this round? Yes. With a 2–1 win we finish as high as 4th if every rival drops points, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
2% top 4
98% below the top 4
8.9 average finish
  1. 1st
  2. 2nd <1%
  3. 3rd <1%
  4. 4th 2%
  5. 5th 3%
  6. 6th 7%
  7. 7th 12%
  8. 8th 16%
  9. 9th 17%
  10. 10th 20%
  11. 11th 14%
  12. 12th 6%
  13. 13th 2%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.83 PPG if we win out).

#TeamPPGProj.To pass them
1 NCFC Youth 3.00 (+1.50) 2nd (2.05) 51 of 48 pts to pass their current pace, 34 for their projection
2 Wilmington Hammerheads 3.00 (+1.50) 4th (1.81) 51 of 48 pts to pass their current pace, 30 for their projection
3 VDA 2.33 (+0.83) 1st (2.37) 39 of 48 pts to pass their current pace, 40 for their projection
4 Charlotte SA Academy 2.00 (+0.50) 3rd (1.94) Win next game
5 Arlington Soccer Association 1.75 (+0.25) 5th (1.73) A point next game
6 Charlotte SA 1.50 (+0.00) 8th (1.24) A point next game

How the results connect

8 chains · 7 teams

Paths of results that link NC Fusion to Skyline Elite through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
1 even
3 favour them
-0.4 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–0 2–4 2–1 3–5 1–4 2–3 5–0 0–5 0–2 3–0 2–0 1–4 3–2 NC Fusion 7th Beach FC 11th Richmond United 9th Fairfax Virginia Un… 13th VDA 3rd Arlington Soccer As… 5th Skyline Elite 8th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.19 · 1st hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Jan 16
TBD
Skyline Elite
8th · 3-0-3 · GD -6
Home
●●●○○ Toss-up
49%
2–1 1.66 1.55 Swing game
Sun Jan 17
TBD
VDA
3rd · 4-2-0 · GD +14
Home
●●●●● Very tough
11%
0–2 0.50 1.29 Upside
Sat Jan 30
TBD
NCFC Youth Academy
10th · 1-2-1 · GD -1
Home
●●●●○ Tough
37%
1–1 1.35 1.30 Upside
Sun Jan 31
TBD
Charlotte SA Academy
4th · 2-2-0 · GD +5
Home
●●●●● Very tough
19%
0–1 0.81 1.22 Upside
Sat Feb 27
TBD
Charlotte SA
6th · 1-0-1 · GD +0
Home
●●●●○ Tough
39%
1–1 1.40 1.25 Upside
Sat Mar 6
TBD
NCFC Youth Academy
10th · 1-2-1 · GD -1
Away
●●●●○ Tough
29%
1–1 1.09 1.23 Upside
Sat Mar 20
TBD
Charlotte SA Academy
4th · 2-2-0 · GD +5
Away
●●●●● Very tough
14%
0–1 0.64 1.16 Upside
Sun Mar 21
TBD
Highland FC
12th · 0-0-2 · GD -4
Away
●●●●○ Tough
42%
1–1 1.48 1.19 Upside
Sat Apr 3
03:00 PM
Fairfax Virginia Union
13th · 0-0-6 · GD -9
Away far trip
James W Robinson HS · turf?
●●●○○ Toss-up
43%
2–1 1.50 1.22 Swing game
Sun Apr 4
TBD
Arlington Soccer Association
5th · 4-2-2 · GD +4
Away
●●●●● Very tough
21%
1–2 0.84 1.19 Upside
Sat Apr 10
TBD
NCFC Youth
1st · 2-0-0 · GD +6
Away
●●●●● Very tough
13%
1–3 0.54 1.14 Upside
Sun Apr 11
TBD
Wilmington Hammerheads
2nd · 2-0-0 · GD +3
Home
●●●●○ Tough
27%
1–2 1.01 1.13 Upside
Sat Apr 17
TBD
Charlotte SA
6th · 1-0-1 · GD +0
Away
●●●●○ Tough
30%
1–1 1.14 1.13 Upside
Sat May 8
TBD
NCFC Youth
1st · 2-0-0 · GD +6
Home
●●●●● Very tough
20%
1–2 0.77 1.11 Upside
Sun May 9
09:00 AM
Wilmington Hammerheads
2nd · 2-0-0 · GD +3
Away far trip
NCINO Sports Park
●●●●● Very tough
19%
1–2 0.77 1.09 Upside
Sat May 15
TBD
Highland FC
12th · 0-0-2 · GD -4
Home
●●●○○ Toss-up
52%
2–1 1.76 1.13 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NCFC Youth 2200 93+6 63.00 WW -0.25 -0.02 89% 2.8
2 Wilmington Hammerheads 2200 52+3 63.00 WW -0.26 +0.05 61% 4.2
3 VDA 6420 173+14 142.33 WWWDW -0.23 -0.19 99% 1.3
4 Charlotte SA Academy 4220 61+5 82.00 DWDW +0.20 -0.07 80% 3.4
5 Arlington Soccer Association 8422 1511+4 141.75 DWWLL +0.07 -0.18 51% 4.5
6 Charlotte SA 2101 33+0 31.50 LW -0.56 +0.17 4% 8.1
7 NC Fusion 2101 34-1 31.50 LW -0.57 +0.19 2% 8.9
8 Skyline Elite 6303 1117-6 91.50 LWLWL +0.01 +0.08 3% 8.2
9 Richmond United 7304 1515+0 91.29 WWLWL -0.11 +0.02 4% 7.4
10 NCFC Youth Academy 4121 56-1 51.25 WDDL +0.46 -0.03 7% 7.4
11 Beach FC 7205 617-11 60.86 LLWWL -0.04 +0.19 0% 11.7
12 Highland FC 2002 26-4 00.00 LL +0.45 +0.12 0% 11.0
13 Fairfax Virginia Union 6006 1019-9 00.00 LLLLL +0.06 +0.10 0% 12.1

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.80 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.