TableChase Clubs

Charlotte SA Academy

ECNL Boys · Mid-Atlantic BU15 · 13 teams · Charlotte Soccer Academy (all teams)

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4th
2-2-0 record · 4 played
2.00 points per game
+5 goal diff · 6–1
DWDWlast 4
79% chance of top 4 · expected finish 3.4
+0.20 schedule faced · avg opponent rating

Next game — Sun Nov 8, TBD

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Charlotte SA Academy
4th · 2.00 PPG
at
Charlotte SA
6th · 1.50 PPG

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 1–0 (expected goals 1.5 for, 0.9 against · 1.83 expected points)

Season so farCharlotte SA AcademyCharlotte SA
Position4th6th
Record (W-D-L)2-2-01-0-1
Points per game2.001.50
Goals for / game1.51.5
Goals against / game0.31.5
Clean sheets30
Held scoreless10
Form (recent first)W D W DW L
Biggest win3–0 vs Skyline Elite2–1 vs Richmond United
Worst loss—1–2 vs Beach FC
Model rating (net goals vs avg)+0.73-0.15
Schedule faced (avg opp. rating)+0.20-0.56

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–0 vs VDA.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 52% / draw 26% / loss 22%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Charlotte SA game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Charlotte SA Academy – Charlotte SA) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.20 PPG
4th— holds 4th— holds 4th— holds
Win
2.20 PPG
4th— holds 4th— holds 4th— holds
Draw
1.80 PPG
4th— holds 5th▼ down 1 5th▼ down 1
Loss
1.60 PPG
6th▼ down 2 7th▼ down 3 7th▼ down 3

Can we move up this round? Yes. With a 1–0 win we finish as high as 3rd if every rival drops points, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

6% finish 1st
79% top 4
21% below the top 4
3.4 average finish
  1. 1st 6%
  2. 2nd 23%
  3. 3rd 31%
  4. 4th 19%
  5. 5th 13%
  6. 6th 5%
  7. 7th 2%
  8. 8th 1%
  9. 9th <1%
  10. 10th <1%
  11. 11th
  12. 12th
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 2.78 PPG if we win out).

#TeamPPGProj.To pass them
1 NCFC Youth 3.00 (+1.00) 2nd (2.05) 46 of 42 pts to pass their current pace, 29 for their projection
2 Wilmington Hammerheads 3.00 (+1.00) 4th (1.81) 46 of 42 pts to pass their current pace, 25 for their projection
3 VDA 2.33 (+0.33) 1st (2.37) 34 of 42 pts to pass their current pace, 35 for their projection

How the results connect

5 chains · 7 teams

Paths of results that link Charlotte SA Academy to Charlotte SA through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

3 favour us
2 even
0 favour them
+2.8 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
0–0 3–2 1–2 1–1 3–2 2–0 3–0 4–2 2–1 5–0 Charlotte SA Academy 4th VDA 3rd NCFC Youth Academy 10th Skyline Elite 8th Richmond United 9th Beach FC 11th Charlotte SA 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

5 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.07 · 11th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 8
TBD
Charlotte SA
6th · 1-0-1 · GD +0
Away
●●●○○ Toss-up
52%
1–0 1.83 1.97 Swing game
Sat Jan 16
12:00 PM
Highland FC
12th · 0-0-2 · GD -4
Away far trip
Buncombe County Sports Park
●●○○○ Lean win
64%
1–0 2.13 1.99 Swing game
Sun Jan 24
TBD
Charlotte SA
6th · 1-0-1 · GD +0
Home
●●○○○ Lean win
60%
1–0 2.04 2.00 Swing game
Sun Jan 31
TBD
NC Fusion
7th · 1-0-1 · GD -1
Away
●●●○○ Toss-up
57%
1–0 1.94 1.99 Swing game
Sat Feb 13
TBD
Arlington Soccer Association
5th · 4-2-2 · GD +4
Home
●●●○○ Toss-up
50%
1–0 1.78 1.97 Swing game
Sun Feb 14
TBD
Fairfax Virginia Union
13th · 0-0-6 · GD -9
Home
●●○○○ Lean win
75%
2–0 2.40 2.01 Bank it
Sat Mar 6
TBD
Wilmington Hammerheads
2nd · 2-0-0 · GD +3
Home
●●●○○ Toss-up
49%
1–0 1.74 1.99 Swing game
Sun Mar 7
TBD
NCFC Youth
1st · 2-0-0 · GD +6
Home
●●●○○ Toss-up
46%
1–1 1.61 1.95 Swing game
Sat Mar 20
TBD
NC Fusion
7th · 1-0-1 · GD -1
Home
●●○○○ Lean win
65%
1–0 2.15 1.97 Swing game
Sat Apr 10
01:00 PM
Beach FC
11th · 2-0-5 · GD -11
Away far trip
Hampton Roads Soccer Complex
●●○○○ Lean win
69%
1–0 2.26 1.99 Swing game
Sun Apr 11
10:00 AM
Richmond United
9th · 3-0-4 · GD +0
Away far trip
Striker Park
●●●○○ Toss-up
53%
1–1 1.83 1.98 Swing game
Sat Apr 17
TBD
Highland FC
12th · 0-0-2 · GD -4
Home
●●○○○ Lean win
71%
2–0 2.32 2.00 Bank it
Sat Apr 24
01:00 PM
Wilmington Hammerheads
2nd · 2-0-0 · GD +3
Away far trip
NCINO Sports Park
●●●●○ Tough
41%
1–1 1.51 1.97 Upside
Sun Apr 25
TBD
NCFC Youth
1st · 2-0-0 · GD +6
Away
●●●●○ Tough
37%
1–1 1.35 1.94 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NCFC Youth 2200 93+6 63.00 WW -0.25 -0.02 88% 2.7
2 Wilmington Hammerheads 2200 52+3 63.00 WW -0.26 +0.05 64% 4.1
3 VDA 6420 173+14 142.33 WWWDW -0.23 -0.19 99% 1.3
4 Charlotte SA Academy 4220 61+5 82.00 DWDW +0.20 -0.07 79% 3.4
5 Arlington Soccer Association 8422 1511+4 141.75 DWWLL +0.07 -0.18 49% 4.6
6 Charlotte SA 2101 33+0 31.50 LW -0.56 +0.17 5% 8.1
7 NC Fusion 2101 34-1 31.50 LW -0.57 +0.19 2% 8.9
8 Skyline Elite 6303 1117-6 91.50 LWLWL +0.01 +0.08 2% 8.2
9 Richmond United 7304 1515+0 91.29 WWLWL -0.11 +0.02 4% 7.4
10 NCFC Youth Academy 4121 56-1 51.25 WDDL +0.46 -0.03 7% 7.4
11 Beach FC 7205 617-11 60.86 LLWWL -0.04 +0.19 0% 11.7
12 Highland FC 2002 26-4 00.00 LL +0.45 +0.12 0% 11.0
13 Fairfax Virginia Union 6006 1019-9 00.00 LLLLL +0.06 +0.10 0% 12.1

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.80 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.