TableChase Clubs

Charlotte SA

ECNL Boys · Mid-Atlantic BU15 · 13 teams · Charlotte Soccer Academy (all teams)

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6th
1-0-1 record · 2 played
1.50 points per game
+0 goal diff · 3–3
LWlast 2
5% chance of top 4 · expected finish 8.1
-0.56 schedule faced · avg opponent rating

Next game — Sun Nov 8, TBD

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Charlotte SA
6th · 1.50 PPG
vs
Charlotte SA Academy
4th · 2.00 PPG

Venue TBD

windrawloss

●●●●● Very tough to win

Most likely score 0–1 (expected goals 0.9 for, 1.5 against · 0.91 expected points)

Season so farCharlotte SACharlotte SA Academy
Position6th4th
Record (W-D-L)1-0-12-2-0
Points per game1.502.00
Goals for / game1.51.5
Goals against / game1.50.3
Clean sheets03
Held scoreless01
Form (recent first)W LW D W D
Biggest win2–1 vs Richmond United3–0 vs Skyline Elite
Worst loss1–2 vs Beach FC—
Model rating (net goals vs avg)-0.15+0.73
Schedule faced (avg opp. rating)-0.56+0.20

Game plan

  • Hard to break down
    Charlotte SA Academy concede only 0.2/game with 3 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 22%; a draw (26%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • What a win does
    Arlington Soccer Association sit 5th on 1.75 PPG; we are on 1.50.

    A point moves us above Arlington Soccer Association on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Charlotte SA Academy game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Charlotte SA – Charlotte SA Academy) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.00 PPG
10th▼ down 4 10th▼ down 4 11th▼ down 5
Win
2.00 PPG
4th▲ up 2 4th▲ up 2 4th▲ up 2
Draw
1.33 PPG
8th▼ down 2 8th▼ down 2 9th▼ down 3
Loss
1.00 PPG
10th▼ down 4 10th▼ down 4 11th▼ down 5

Can we move up this round? No. With a 0–1 loss we fall to at least 10th even if every rival loses, and as low as 11th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
5% top 4
95% below the top 4
8.1 average finish
  1. 1st
  2. 2nd <1%
  3. 3rd 1%
  4. 4th 3%
  5. 5th 6%
  6. 6th 13%
  7. 7th 16%
  8. 8th 16%
  9. 9th 17%
  10. 10th 16%
  11. 11th 8%
  12. 12th 3%
  13. 13th 1%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.83 PPG if we win out).

#TeamPPGProj.To pass them
1 NCFC Youth 3.00 (+1.50) 2nd (2.05) 51 of 48 pts to pass their current pace, 34 for their projection
2 Wilmington Hammerheads 3.00 (+1.50) 4th (1.81) 51 of 48 pts to pass their current pace, 30 for their projection
3 VDA 2.33 (+0.83) 1st (2.37) 39 of 48 pts to pass their current pace, 40 for their projection
4 Charlotte SA Academy 2.00 (+0.50) 3rd (1.94) Win next game
5 Arlington Soccer Association 1.75 (+0.25) 5th (1.73) A point next game

How the results connect

5 chains · 7 teams

Paths of results that link Charlotte SA to Charlotte SA Academy through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
2 even
3 favour them
-2.8 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–1 2–3 1–1 2–3 0–0 0–2 1–2 2–4 0–3 0–5 Charlotte SA 6th Richmond United 9th Beach FC 11th NCFC Youth Academy 10th VDA 3rd Skyline Elite 8th Charlotte SA Academy 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

5 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.17 · 3rd hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 8
TBD
Charlotte SA Academy
4th · 2-2-0 · GD +5
Home
●●●●● Very tough
22%
0–1 0.91 1.30 Upside
Sun Nov 22
03:00 PM
Highland FC
12th · 0-0-2 · GD -4
Home
Orthocarolina Complex
●●●○○ Toss-up
55%
2–1 1.86 1.44 Swing game
Sat Jan 16
TBD
VDA
3rd · 4-2-0 · GD +14
Home
●●●●● Very tough
14%
0–2 0.60 1.27 Upside
Sun Jan 17
TBD
Skyline Elite
8th · 3-0-3 · GD -6
Home
●●●○○ Toss-up
53%
2–1 1.77 1.36 Swing game
Sun Jan 24
TBD
Charlotte SA Academy
4th · 2-2-0 · GD +5
Away
●●●●● Very tough
16%
0–1 0.73 1.27 Upside
Sat Feb 6
TBD
NCFC Youth
1st · 2-0-0 · GD +6
Home
●●●●● Very tough
24%
1–2 0.89 1.22 Upside
Sat Feb 13
TBD
NCFC Youth Academy
10th · 1-2-1 · GD -1
Home
●●●●○ Tough
41%
1–1 1.46 1.25 Upside
Sat Feb 27
TBD
NC Fusion
7th · 1-0-1 · GD -1
Away
●●●●○ Tough
38%
1–1 1.37 1.26 Upside
Sun Feb 28
TBD
Wilmington Hammerheads
2nd · 2-0-0 · GD +3
Home
●●●●○ Tough
30%
1–1 1.13 1.25 Upside
Sat Mar 13
12:00 PM
NCFC Youth
1st · 2-0-0 · GD +6
Away far trip
WRAL
●●●●● Very tough
16%
1–2 0.65 1.20 Upside
Sun Mar 14
11:00 AM
Wilmington Hammerheads
2nd · 2-0-0 · GD +3
Away far trip
NCINO Sports Park
●●●●● Very tough
22%
1–2 0.88 1.17 Upside
Sat Apr 3
TBD
Arlington Soccer Association
5th · 4-2-2 · GD +4
Away
●●●●● Very tough
24%
1–1 0.95 1.16 Upside
Sun Apr 4
TBD
Fairfax Virginia Union
13th · 0-0-6 · GD -9
Away
●●●○○ Toss-up
47%
2–1 1.62 1.19 Swing game
Sat Apr 17
TBD
NC Fusion
7th · 1-0-1 · GD -1
Home
●●●○○ Toss-up
47%
1–1 1.64 1.22 Swing game
Sat Apr 24
02:00 PM
NCFC Youth Academy
10th · 1-2-1 · GD -1
Away far trip
WRAL
●●●●○ Tough
32%
1–1 1.21 1.22 Upside
Sat May 1
12:00 PM
Highland FC
12th · 0-0-2 · GD -4
Away far trip
Buncombe County Sports Park
●●●○○ Toss-up
46%
1–1 1.59 1.24 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NCFC Youth 2200 93+6 63.00 WW -0.25 -0.02 88% 2.7
2 Wilmington Hammerheads 2200 52+3 63.00 WW -0.26 +0.05 64% 4.1
3 VDA 6420 173+14 142.33 WWWDW -0.23 -0.19 99% 1.3
4 Charlotte SA Academy 4220 61+5 82.00 DWDW +0.20 -0.07 79% 3.4
5 Arlington Soccer Association 8422 1511+4 141.75 DWWLL +0.07 -0.18 49% 4.6
6 Charlotte SA 2101 33+0 31.50 LW -0.56 +0.17 5% 8.1
7 NC Fusion 2101 34-1 31.50 LW -0.57 +0.19 2% 8.9
8 Skyline Elite 6303 1117-6 91.50 LWLWL +0.01 +0.08 2% 8.2
9 Richmond United 7304 1515+0 91.29 WWLWL -0.11 +0.02 4% 7.4
10 NCFC Youth Academy 4121 56-1 51.25 WDDL +0.46 -0.03 7% 7.4
11 Beach FC 7205 617-11 60.86 LLWWL -0.04 +0.19 0% 11.7
12 Highland FC 2002 26-4 00.00 LL +0.45 +0.12 0% 11.0
13 Fairfax Virginia Union 6006 1019-9 00.00 LLLLL +0.06 +0.10 0% 12.1

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.80 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.