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Richmond United

ECNL Boys · Mid-Atlantic BU15 · 13 teams · Richmond United (all teams)

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9th
3-0-4 record · 7 played
1.29 points per game
+0 goal diff · 15–15
WWLWLlast 5
5% chance of top 4 · expected finish 7.4
-0.11 schedule faced · avg opponent rating

Next game — Sat Oct 24, 04:00 PM

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Richmond United
9th · 1.29 PPG
vs
Beach FC
11th · 0.86 PPG

Striker Park, Field 1 ↗

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.7 for, 1.2 against · 2.23 expected points)

Season so farRichmond UnitedBeach FC
Position9th11th
Record (W-D-L)3-0-42-0-5
Points per game1.290.86
Goals for / game2.10.9
Goals against / game2.12.4
Clean sheets10
Held scoreless04
Form (recent first)L W L W WL W W L L
Biggest win4–1 at NC Fusion2–1 vs Fairfax Virginia Union
Worst loss1–4 vs Arlington Soccer Association0–5 vs VDA
Model rating (net goals vs avg)-0.03-1.10
Schedule faced (avg opp. rating)-0.11-0.04

Already played this season: Sat Sep 26 2–0 at Beach FC (W)

Common opponents: VDA — we 2–3; they 0–5. Fairfax Virginia Union — we 3–2; they 2–1. Arlington Soccer Association — we 1–4; they 0–2. NC Fusion — we 4–1; they 0–2. Charlotte SA — we 1–2; they 2–1.

Game plan

  • They struggle to score
    Beach FC average 0.9 goals/game (league avg 1.8); blanked in 4 of 7.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 69% / draw 16% / loss 15%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Skyline Elite sit 8th on 1.50 PPG; we are on 1.29.

    A win moves us above Skyline Elite on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Beach FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Richmond United – Beach FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.50 PPG
6th▲ up 3 7th▲ up 2 8th▲ up 1
Win
1.50 PPG
6th▲ up 3 7th▲ up 2 8th▲ up 1
Draw
1.25 PPG
9th— holds 10th▼ down 1 10th▼ down 1
Loss
1.13 PPG
10th▼ down 1 10th▼ down 1 10th▼ down 1

Can we move up this round? Yes. With a 2–1 win we finish as high as 6th if every rival drops points, and as low as 8th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
5% top 4
96% below the top 4
7.4 average finish
  1. 1st <1%
  2. 2nd <1%
  3. 3rd 1%
  4. 4th 3%
  5. 5th 8%
  6. 6th 18%
  7. 7th 24%
  8. 8th 19%
  9. 9th 14%
  10. 10th 7%
  11. 11th 3%
  12. 12th 1%
  13. 13th <1%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 10 remaining known games (max 2.29 PPG if we win out).

#TeamPPGProj.To pass them
1 NCFC Youth 3.00 (+1.71) 2nd (2.05) 42 of 30 pts to pass their current pace, 26 for their projection
2 Wilmington Hammerheads 3.00 (+1.71) 4th (1.81) 42 of 30 pts to pass their current pace, 22 for their projection
3 VDA 2.33 (+1.04) 1st (2.37) 31 of 30 pts to pass their current pace, 32 for their projection — out of reach on the known schedule
4 Charlotte SA Academy 2.00 (+0.71) 3rd (1.94) 25 of 30 pts to pass their current pace, 24 for their projection
5 Arlington Soccer Association 1.75 (+0.46) 5th (1.73) 21 of 30 pts to pass their current pace, 21 for their projection
6 Charlotte SA 1.50 (+0.21) 8th (1.24) Win next game
7 NC Fusion 1.50 (+0.21) 10th (1.13) Win next game
8 Skyline Elite 1.50 (+0.21) 9th (1.23) Win next game

How the results connect

14 chains · 9 teams

Paths of results that link Richmond United to Beach FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

10 favour us
1 even
3 favour them
+1.4 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–0 3–2 1–2 1–4 2–0 1–2 1–2 2–3 5–0 4–1 2–0 3–5 4–2 1–3 0–0 2–3 1–1 3–0 Richmond United 9th Fairfax Virginia Un… 13th Arlington Soccer As… 5th Charlotte SA 6th VDA 3rd NC Fusion 7th NCFC Youth Academy 10th Skyline Elite 8th Beach FC 11th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.02 · 8th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
04:00 PM
Beach FC
11th · 2-0-5 · GD -11
Home
Striker Park
●●○○○ Lean win
69%
2–1 2.23 1.40 Swing game
Sat Oct 31
03:00 PM
Skyline Elite
8th · 3-0-3 · GD -6
Away far trip
Charlottesville High School · grass
●●●○○ Toss-up
47%
2–2 1.59 1.42 Swing game
Sat Nov 7
10:00 AM
VDA
3rd · 4-2-0 · GD +14
Away far trip
Long Park
●●●●● Very tough
9%
1–3 0.41 1.32 Upside
Sat Jan 30
10:00 AM
Skyline Elite
8th · 3-0-3 · GD -6
Home
Striker Park
●●○○○ Lean win
58%
3–2 1.92 1.38 Swing game
Sat Feb 6
TBD
Arlington Soccer Association
5th · 4-2-2 · GD +4
Away
●●●●○ Tough
26%
1–2 0.99 1.35 Upside
Sun Feb 7
10:00 AM
Fairfax Virginia Union
13th · 0-0-6 · GD -9
Away far trip
James W Robinson HS · turf
●●●○○ Toss-up
53%
2–2 1.76 1.38 Swing game
Sat Feb 13
03:00 PM
Wilmington Hammerheads
2nd · 2-0-0 · GD +3
Away far trip
NCINO Sports Park
●●●●● Very tough
24%
1–2 0.91 1.34 Upside
Sun Feb 14
01:00 PM
NCFC Youth
1st · 2-0-0 · GD +6
Away far trip
WRAL
●●●●● Very tough
17%
1–3 0.66 1.30 Upside
Sat Apr 10
10:00 AM
Highland FC
12th · 0-0-2 · GD -4
Home
Striker Park
●●○○○ Lean win
61%
2–1 2.01 1.34 Swing game
Sun Apr 11
10:00 AM
Charlotte SA Academy
4th · 2-2-0 · GD +5
Home
Striker Park
●●●●● Very tough
23%
1–1 0.94 1.32 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 NCFC Youth 2200 93+6 63.00 WW -0.25 -0.02 89% 2.7
2 Wilmington Hammerheads 2200 52+3 63.00 WW -0.26 +0.05 63% 4.2
3 VDA 6420 173+14 142.33 WWWDW -0.23 -0.19 100% 1.4
4 Charlotte SA Academy 4220 61+5 82.00 DWDW +0.20 -0.07 81% 3.3
5 Arlington Soccer Association 8422 1511+4 141.75 DWWLL +0.07 -0.18 48% 4.6
6 Charlotte SA 2101 33+0 31.50 LW -0.56 +0.17 4% 8.1
7 NC Fusion 2101 34-1 31.50 LW -0.57 +0.19 2% 9.0
8 Skyline Elite 6303 1117-6 91.50 LWLWL +0.01 +0.08 2% 8.2
9 Richmond United 7304 1515+0 91.29 WWLWL -0.11 +0.02 5% 7.4
10 NCFC Youth Academy 4121 56-1 51.25 WDDL +0.46 -0.03 6% 7.4
11 Beach FC 7205 617-11 60.86 LLWWL -0.04 +0.19 0% 11.7
12 Highland FC 2002 26-4 00.00 LL +0.45 +0.12 0% 11.0
13 Fairfax Virginia Union 6006 1019-9 00.00 LLLLL +0.06 +0.10 0% 12.1

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.80 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.