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Richmond United

ECNL Boys · Mid-Atlantic BU14 · 13 teams · Richmond United (all teams)

Scores refresh automatically every 2 hours · last pulled 58 minutes ago.
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2nd
7-0-1 record · 8 played
2.63 points per game
+30 goal diff · 39–9
WWWWWlast 5
100% chance of top 4 · expected finish 1.3
-0.43 schedule faced · avg opponent rating

Next game — Sat Oct 24, 04:00 PM

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Richmond United
2nd · 2.63 PPG
vs
Beach FC
8th · 1.13 PPG

Striker Park, Field 2 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 5–1 (expected goals 5.1 for, 1.5 against · 2.73 expected points)

Season so farRichmond UnitedBeach FC
Position2nd8th
Record (W-D-L)7-0-12-3-3
Points per game2.631.13
Goals for / game4.92.5
Goals against / game1.12.8
Clean sheets10
Held scoreless00
Form (recent first)W W W W WW D D D L
Biggest win10–1 at NC Fusion4–2 vs VDA
Worst loss1–2 vs VDA1–4 vs Richmond United
Model rating (net goals vs avg)+2.61-0.20
Schedule faced (avg opp. rating)-0.43-0.03

Already played this season: Sat Sep 26 4–1 at Beach FC (W)

Common opponents: NCFC Youth Academy — we 5–0; they 3–4. VDA — we 1–2; they 4–2. Fairfax Virginia Union — we 3–1; they 2–2. Arlington Soccer Association — we 7–1; they 1–1. NC Fusion — we 10–1; they 4–3. Charlotte SA — we 7–2; they 3–3.

Game plan

  • Expected win — the trap is complacency
    Model gives a 89% chance; likely score 5–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Saturday goes…

Where we'd sit after the Beach FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Richmond United – Beach FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 6 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.67 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.67 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
2.44 PPG
2nd— holds 2nd— holds 2nd— holds
Loss
2.33 PPG
2nd— holds 2nd— holds 2nd— holds

Can we move up this round? Yes. With a 5–1 win we finish as high as 1st if every rival drops points, and as low as 2nd if every rival wins.

Where we finish

2,000 simulated seasons

76% finish 1st
100% top 4
0% below the top 4
1.3 average finish
  1. 1st 76%
  2. 2nd 18%
  3. 3rd 6%
  4. 4th <1%
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.88 PPG if we win out).

#TeamPPGProj.To pass them
1 Charlotte SA Academy 3.00 (+0.37) 3rd (2.24) 51 of 48 pts to pass their current pace, 33 for their projection

How the results connect

24 chains · 10 teams

Paths of results that link Richmond United to Beach FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

22 favour us
2 favour them
+3.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–1 3–1 2–2 1–2 2–4 7–2 3–3 7–1 1–1 5–0 4–3 10–1 3–4 1–4 0–2 3–2 0–1 3–2 2–1 1–1 Richmond United 2nd Fairfax Virginia Un… 10th VDA 3rd Charlotte SA 12th Arlington Soccer As… 11th NCFC Youth Academy 4th NC Fusion 13th NCFC Youth 9th Skyline Elite 7th Beach FC 8th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 3 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.16 · 12th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
04:00 PM
Beach FC
8th · 2-3-3 · GD -2
Home
Striker Park
●○○○○ Favorable
89%
5–1 2.73 2.64 Bank it
Sat Oct 31
01:00 PM
Skyline Elite
7th · 3-2-3 · GD +1
Away far trip
Charlottesville High School · grass
●●○○○ Lean win
72%
3–1 2.31 2.60 Bank it
Sat Nov 7
12:00 PM
VDA
3rd · 6-0-2 · GD +15
Away far trip
Long Park
●●●○○ Toss-up
49%
2–2 1.67 2.52 Swing game
Sat Dec 5
12:00 PM
NCFC Youth Academy
4th · 4-0-2 · GD +5
Home
Striker Park
●○○○○ Favorable
80%
4–1 2.51 2.52 Bank it
Sat Jan 30
10:00 AM
Skyline Elite
7th · 3-2-3 · GD +1
Home
Striker Park
●○○○○ Favorable
81%
3–1 2.53 2.52 Bank it
Sat Feb 6
TBD
Arlington Soccer Association
11th · 1-2-5 · GD -16
Away
●○○○○ Favorable
91%
4–1 2.79 2.54 Bank it
Sun Feb 7
10:00 AM
Fairfax Virginia Union
10th · 1-1-4 · GD -5
Away far trip
James W Robinson HS · turf?
●○○○○ Favorable
81%
3–1 2.55 2.54 Bank it
Sat Feb 13
01:00 PM
Wilmington Hammerheads
5th · 4-1-2 · GD +0
Away far trip
NCINO Sports Park
●○○○○ Favorable
80%
3–1 2.50 2.54 Bank it
Sun Feb 14
11:00 AM
NCFC Youth
9th · 1-2-2 · GD -3
Away far trip
WRAL
●○○○○ Favorable
78%
3–1 2.47 2.53 Bank it
Sat Feb 20
10:00 AM
Charlotte SA
12th · 1-1-5 · GD -8
Home
Striker Park
●○○○○ Favorable
94%
6–1 2.85 2.55 Bank it
Sun Feb 21
09:00 AM
NC Fusion
13th · 0-1-5 · GD -19
Home
Striker Park
●○○○○ Favorable
98%
7–1 2.95 2.57 Bank it
Sat Mar 13
10:00 AM
Wilmington Hammerheads
5th · 4-1-2 · GD +0
Home
Striker Park
●○○○○ Favorable
87%
4–1 2.68 2.58 Bank it
Sat Apr 10
10:00 AM
Highland FC
6th · 2-1-2 · GD -7
Home
Striker Park
●○○○○ Favorable
94%
5–1 2.87 2.59 Bank it
Sun Apr 11
10:00 AM
Charlotte SA Academy
1st · 4-0-0 · GD +9
Home
Striker Park
●●○○○ Lean win
59%
2–1 1.95 2.56 Swing game
Sat Apr 24
TBD
Charlotte SA Academy
1st · 4-0-0 · GD +9
Away
●●●○○ Toss-up
49%
2–1 1.66 2.52 Swing game
Sun Apr 25
09:00 AM
Highland FC
6th · 2-1-2 · GD -7
Away far trip
Buncombe County Sports Park
●○○○○ Favorable
90%
5–1 2.76 2.53 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Charlotte SA Academy 4400 112+9 123.00 WWWW +0.08 -0.14 100% 2.5
2 Richmond United 8701 399+30 212.63 WWWWW -0.43 -0.16 100% 1.3
3 VDA 8602 2510+15 182.25 WWWLW +0.13 -0.27 100% 2.4
4 NCFC Youth Academy 6402 1813+5 122.00 LWWWW -0.12 -0.05 72% 4.3
5 Wilmington Hammerheads 7412 1515+0 131.86 WLDWL -0.52 +0.21 9% 6.4
6 Highland FC 5212 1118-7 71.40 WDLWL -0.31 +0.18 0% 9.3
7 Skyline Elite 8323 1413+1 111.38 DDLLL -0.05 +0.01 15% 5.8
8 Beach FC 8233 2022-2 91.13 LDDDW -0.03 -0.01 3% 7.5
9 NCFC Youth 5122 58-3 51.00 LDLWD +0.40 -0.12 2% 8.2
10 Fairfax Virginia Union 6114 712-5 40.67 LLDLW +0.14 -0.01 0% 9.1
11 Arlington Soccer Association 8125 824-16 50.63 LDLLD +0.43 -0.09 0% 11.4
12 Charlotte SA 7115 1826-8 40.57 LWLDL +0.14 +0.03 0% 10.1
13 NC Fusion 6015 928-19 10.17 DLLLL +0.54 +0.03 0% 12.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.25 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.