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FC Dallas Youth Pre- Lovegrove

Pre-ECNL Girls · Pre- North Texas GU12 · 10 teams · FC Dallas Youth (all teams)

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8th
1-1-4 record · 6 played
0.67 points per game
-4 goal diff · 11–15
LDLLLlast 5
0% chance of top 4 · expected finish 8.2
+0.07 schedule faced · avg opponent rating

Next game — Sun Oct 25, 09:30 AM

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FC Dallas Youth Pre- Lovegrove
8th · 0.67 PPG
at

Railroad Park , Field 9 ↗

windrawloss

●●●●● Very tough to win

Most likely score 1–3 (expected goals 1.0 for, 3.1 against · 0.40 expected points)

Season so farFC Dallas Youth Pre- LovegroveDallas Cosmos SC Pre- Black
Position8th4th
Record (W-D-L)1-1-43-3-0
Points per game0.672.00
Goals for / game1.82.2
Goals against / game2.50.7
Clean sheets12
Held scoreless11
Form (recent first)L L L D LW D W W D
Biggest win4–0 at Sting Pre- Rey6–1 vs Alpha Forms Pre
Worst loss3–7 vs Alpha Forms Pre—
Model rating (net goals vs avg)-0.46+1.01
Schedule faced (avg opp. rating)+0.07+0.06

Common opponents: SOLAR PRE- MABRY — we 0–1; they 1–1. Sting WTX Pre- Jimenez — we 2–2; they 4–1. Dutch FC Pre — we 1–2; they 1–1. OK Energy FC Pre II — we 1–3; they 0–0. Alpha Forms Pre — we 3–7; they 6–1.

Game plan

  • Respect their attack
    Dallas Cosmos SC Pre- Black score 2.2/game — well above the league's 1.4.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Dallas Cosmos SC Pre- Black concede only 0.7/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–1 vs SOLAR PRE- MABRY.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 9%; a draw (12%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 09:30 AM at Railroad Park .

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 09:30 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    SOLAR PRE- NAZIER sit 7th on 0.80 PPG; we are on 0.67.

    A point moves us above SOLAR PRE- NAZIER on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Dallas Cosmos SC Pre- Black game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (FC Dallas Youth Pre- Lovegrove – Dallas Cosmos SC Pre- Black) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.57 PPG
10th▼ down 2 10th▼ down 2 10th▼ down 2
Win
1.00 PPG
7th▲ up 1 6th▲ up 2 8th— holds
Draw
0.71 PPG
8th— holds 8th— holds 9th▼ down 1
Loss
0.57 PPG
10th▼ down 2 10th▼ down 2 10th▼ down 2

Can we move up this round? No. With a 1–3 loss we fall to at least 9th even if every rival loses, and as low as 10th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
8.2 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th 1%
  6. 6th 10%
  7. 7th 19%
  8. 8th 28%
  9. 9th 25%
  10. 10th 18%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 2 remaining known games (max 1.25 PPG if we win out).

#TeamPPGProj.To pass them
1 Dutch FC Pre 2.17 (+1.50) 2nd (2.13) 14 of 6 pts to pass their current pace, 14 for their projection — out of reach on the known schedule
2 Alpha Forms Pre 2.14 (+1.47) 1st (2.15) 14 of 6 pts to pass their current pace, 14 for their projection — out of reach on the known schedule
3 OK Energy FC Pre II 2.13 (+1.46) 3rd (2.13) 14 of 6 pts to pass their current pace, 13 for their projection — out of reach on the known schedule
4 Dallas Cosmos SC Pre- Black 2.00 (+1.33) 4th (2.10) 12 of 6 pts to pass their current pace, 13 for their projection — out of reach on the known schedule
5 Sting Pre- Rey 1.40 (+0.73) 5th (1.33) 8 of 6 pts to pass their current pace, 7 for their projection — out of reach on the known schedule
6 SOLAR PRE- MABRY 1.17 (+0.50) 6th (1.03) 6 of 6 pts to pass their current pace, 5 for their projection
7 SOLAR PRE- NAZIER 0.80 (+0.13) 7th (1.03) A point next game

How the results connect

25 chains · 9 teams

Paths of results that link FC Dallas Youth Pre- Lovegrove to Dallas Cosmos SC Pre- Black through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
21 favour them
-2.2 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
1–2 1–1 0–1 1–1 1–3 0–0 2–2 1–4 3–7 1–6 1–0 1–0 0–1 3–0 0–1 4–0 2–2 6–1 4–0 FC Dallas Youth Pre… 8th Dutch FC Pre 1st SOLAR PRE- MABRY 6th OK Energy FC Pre II 3rd Sting WTX Pre- Jime… 9th Alpha Forms Pre 2nd Sting Pre- Rey 5th SOLAR PRE- NAZIER 7th Dallas Cosmos SC Pr… 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 5th 10th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.42 · 2nd hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
09:30 AM
Dallas Cosmos SC Pre- Black
4th · 3-3-0 · GD +9
Away
Railroad Park
●●●●● Very tough
9%
1–3 0.40 0.63 Upside
Thu Nov 5
06:00 PM
SOLAR PRE- NAZIER
7th · 1-1-3 · GD -2
Home
Railroad Park
●●●●○ Tough
38%
1–1 1.43 0.73 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Dutch FC Pre 6411 104+6 132.17 DWWLW -0.09 -0.41 98% 2.7
2 Alpha Forms Pre 7502 2115+6 152.14 LWLWW -0.11 -0.47 100% 2.5
3 OK Energy FC Pre II 8521 143+11 172.13 WDWDW +0.03 — 100% 2.6
4 Dallas Cosmos SC Pre- Black 6330 134+9 122.00 DWWDW +0.06 -0.57 99% 2.4
5 Sting Pre- Rey 5212 58-3 71.40 DLWLW -0.10 -0.06 3% 5.6
6 SOLAR PRE- MABRY 6213 48-4 71.17 LWWLL -0.14 +0.60 0% 6.8
7 SOLAR PRE- NAZIER 5113 24-2 40.80 LLWLD +0.41 -0.49 0% 6.6
8 FC Dallas Youth Pre- Lovegrove 6114 1115-4 40.67 LDLLL +0.07 +0.42 0% 8.2
9 Sting WTX Pre- Jimenez 8125 821-13 50.63 DLLLL +0.03 — 0% 9.4
10 FC Dallas Youth Pre- Avant West 5104 511-6 30.60 LLLWL +0.13 +0.16 0% 8.4

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.44 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.