TableChase Clubs

Dutch FC Pre

Pre-ECNL Girls · Pre- North Texas GU12 · 10 teams · Dutch FC (all teams)

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1st
4-1-1 record · 6 played
2.17 points per game
+6 goal diff · 10–4
DWWLWlast 5
99% chance of top 4 · expected finish 2.6
-0.09 schedule faced · avg opponent rating

Next game — Sat Oct 24, 03:30 PM

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Dutch FC Pre
1st · 2.17 PPG
at
Sting Pre- Rey
5th · 1.40 PPG

Railroad Park , Field 10 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 1–0 (expected goals 1.5 for, 0.8 against · 1.91 expected points)

Season so farDutch FC PreSting Pre- Rey
Position1st5th
Record (W-D-L)4-1-12-1-2
Points per game2.171.40
Goals for / game1.71.0
Goals against / game0.71.6
Clean sheets22
Held scoreless11
Form (recent first)W L W W DW L W L D
Biggest win3–0 at Sting WTX Pre- Jimenez1–0 vs OK Energy FC Pre II
Worst loss0–1 at OK Energy FC Pre II0–4 vs FC Dallas Youth Pre- Lovegrove
Model rating (net goals vs avg)+0.64-0.35
Schedule faced (avg opp. rating)-0.09-0.10

Common opponents: FC Dallas Youth Pre- Lovegrove — we 2–1; they 0–4. Sting WTX Pre- Jimenez — we 3–0; they 2–2. OK Energy FC Pre II — we 0–1; they 1–0.

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–1 at OK Energy FC Pre II.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 55% / draw 26% / loss 19%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 03:30 PM at Railroad Park .

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Sting Pre- Rey game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Dutch FC Pre – Sting Pre- Rey) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.29 PPG
1st— holds 1st— holds 1st— holds
Win
2.29 PPG
1st— holds 1st— holds 1st— holds
Draw
2.00 PPG
4th▼ down 3 4th▼ down 3 4th▼ down 3
Loss
1.86 PPG
4th▼ down 3 4th▼ down 3 4th▼ down 3

Can we move up this round? No. With a 1–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

36% finish 1st
99% top 4
2% below the top 4
2.6 average finish
  1. 1st 36%
  2. 2nd 6%
  3. 3rd 22%
  4. 4th 35%
  5. 5th 2%
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

24 chains · 10 teams

Paths of results that link Dutch FC Pre to Sting Pre- Rey through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

14 favour us
2 even
8 favour them
+1.3 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
0–1 0–1 3–0 2–2 2–1 4–0 1–0 0–2 2–1 0–0 3–1 1–2 1–6 0–1 0–1 0–1 2–2 1–1 1–1 0–0 Dutch FC Pre 1st OK Energy FC Pre II 3rd Sting WTX Pre- Jime… 9th FC Dallas Youth Pre… 8th SOLAR PRE- NAZIER 7th FC Dallas Youth Pre… 10th Dallas Cosmos SC Pr… 4th Alpha Forms Pre 2nd SOLAR PRE- MABRY 6th Sting Pre- Rey 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 5th 10th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.41 · 5th hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
03:30 PM
Sting Pre- Rey
5th · 2-1-2 · GD -3
Away
Railroad Park
●●●○○ Toss-up
55%
1–0 1.91 2.13 Swing game
Sun Nov 1
02:00 PM
SOLAR PRE- MABRY
6th · 2-1-3 · GD -4
Home
Railroad Park
●●○○○ Lean win
64%
1–0 2.15 2.13 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Dutch FC Pre 6411 104+6 132.17 DWWLW -0.09 -0.41 99% 2.6
2 Alpha Forms Pre 7502 2115+6 152.14 LWLWW -0.11 -0.47 100% 2.5
3 OK Energy FC Pre II 8521 143+11 172.13 WDWDW +0.03 — 100% 2.6
4 Dallas Cosmos SC Pre- Black 6330 134+9 122.00 DWWDW +0.06 -0.57 99% 2.3
5 Sting Pre- Rey 5212 58-3 71.40 DLWLW -0.10 -0.06 2% 5.6
6 SOLAR PRE- MABRY 6213 48-4 71.17 LWWLL -0.14 +0.60 0% 6.9
7 SOLAR PRE- NAZIER 5113 24-2 40.80 LLWLD +0.41 -0.49 0% 6.6
8 FC Dallas Youth Pre- Lovegrove 6114 1115-4 40.67 LDLLL +0.07 +0.42 0% 8.2
9 Sting WTX Pre- Jimenez 8125 821-13 50.63 DLLLL +0.03 — 0% 9.4
10 FC Dallas Youth Pre- Avant West 5104 511-6 30.60 LLLWL +0.13 +0.16 0% 8.4

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.44 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.