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Alpha Forms Pre

Pre-ECNL Girls · Pre- North Texas GU12 · 10 teams · Forms Academy (all teams)

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2nd
5-0-2 record · 7 played
2.14 points per game
+6 goal diff · 21–15
LWLWWlast 5
100% chance of top 4 · expected finish 2.5
-0.11 schedule faced · avg opponent rating

Next game — Sun Oct 25, 02:00 PM

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Alpha Forms Pre
2nd · 2.14 PPG
vs
SOLAR PRE- MABRY
6th · 1.17 PPG

Railroad Park , Field 9 ↗

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.6 for, 1.2 against · 2.21 expected points)

Season so farAlpha Forms PreSOLAR PRE- MABRY
Position2nd6th
Record (W-D-L)5-0-22-1-3
Points per game2.141.17
Goals for / game3.00.7
Goals against / game2.11.3
Clean sheets12
Held scoreless02
Form (recent first)W W L W LL L W W L
Biggest win6–1 vs Sting WTX Pre- Jimenez1–0 at FC Dallas Youth Pre- Lovegrove
Worst loss1–6 at Dallas Cosmos SC Pre- Black0–4 vs OK Energy FC Pre II
Model rating (net goals vs avg)+0.55-0.47
Schedule faced (avg opp. rating)-0.11-0.14

Common opponents: Sting WTX Pre- Jimenez — we 6–1; they 1–0. OK Energy FC Pre II — we 1–3; they 0–4. FC Dallas Youth Pre- Avant West — we 2–1; they 1–2. Dallas Cosmos SC Pre- Black — we 1–6; they 1–1. Sting Pre- Rey — we 2–1; they 0–1. FC Dallas Youth Pre- Lovegrove — we 7–3; they 1–0.

Game plan

  • They struggle to score
    SOLAR PRE- MABRY average 0.7 goals/game (league avg 1.4); blanked in 2 of 6.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 68% / draw 17% / loss 15%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Dutch FC Pre sit 1st on 2.17 PPG; we are on 2.14.

    A point moves us above Dutch FC Pre on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the SOLAR PRE- MABRY game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Alpha Forms Pre – SOLAR PRE- MABRY) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.25 PPG
1st▲ up 1 2nd— holds 2nd— holds
Win
2.25 PPG
1st▲ up 1 2nd— holds 2nd— holds
Draw
2.00 PPG
4th▼ down 2 4th▼ down 2 4th▼ down 2
Loss
1.88 PPG
4th▼ down 2 4th▼ down 2 4th▼ down 2

Can we move up this round? Yes. With a 2–1 win we finish as high as 1st if every rival drops points, and as low as 2nd if every rival wins.

Where we finish

2,000 simulated seasons

21% finish 1st
100% top 4
0% below the top 4
2.5 average finish
  1. 1st 21%
  2. 2nd 34%
  3. 3rd 22%
  4. 4th 23%
  5. 5th <1%
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 1 remaining known games (max 2.25 PPG if we win out).

#TeamPPGProj.To pass them
1 Dutch FC Pre 2.17 (+0.03) 2nd (2.13) A point next game

How the results connect

27 chains · 9 teams

Paths of results that link Alpha Forms Pre to SOLAR PRE- MABRY through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

18 favour us
1 even
8 favour them
+1.9 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–1 1–0 2–1 2–1 1–3 4–0 7–3 0–1 6–1 0–1 1–6 1–1 2–2 0–0 1–2 3–1 2–0 0–1 0–3 Alpha Forms Pre 2nd Sting Pre- Rey 5th FC Dallas Youth Pre… 10th OK Energy FC Pre II 3rd FC Dallas Youth Pre… 8th Sting WTX Pre- Jime… 9th Dallas Cosmos SC Pr… 4th SOLAR PRE- NAZIER 7th SOLAR PRE- MABRY 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 5th 10th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.47 · 6th hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
02:00 PM
SOLAR PRE- MABRY
6th · 2-1-3 · GD -4
Home
Railroad Park
●●○○○ Lean win
68%
2–1 2.21 2.15 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Dutch FC Pre 6411 104+6 132.17 DWWLW -0.09 -0.41 98% 2.7
2 Alpha Forms Pre 7502 2115+6 152.14 LWLWW -0.11 -0.47 100% 2.5
3 OK Energy FC Pre II 8521 143+11 172.13 WDWDW +0.03 — 100% 2.6
4 Dallas Cosmos SC Pre- Black 6330 134+9 122.00 DWWDW +0.06 -0.57 99% 2.4
5 Sting Pre- Rey 5212 58-3 71.40 DLWLW -0.10 -0.06 3% 5.6
6 SOLAR PRE- MABRY 6213 48-4 71.17 LWWLL -0.14 +0.60 0% 6.8
7 SOLAR PRE- NAZIER 5113 24-2 40.80 LLWLD +0.41 -0.49 0% 6.7
8 FC Dallas Youth Pre- Lovegrove 6114 1115-4 40.67 LDLLL +0.07 +0.42 0% 8.2
9 Sting WTX Pre- Jimenez 8125 821-13 50.63 DLLLL +0.03 — 0% 9.4
10 FC Dallas Youth Pre- Avant West 5104 511-6 30.60 LLLWL +0.13 +0.16 0% 8.3

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.44 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.