TableChase Clubs

Sporting Blue Valley Pre

Pre-ECNL Girls · Pre- Heartland GU11 · 12 teams · Sporting Blue Valley (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
Add schedule to calendar
3rd
8-0-2 record · 10 played
2.40 points per game
+43 goal diff · 57–14
WWWWLlast 5
100% chance of top 4 · expected finish 2.3
-0.36 schedule faced · avg opponent rating

Next game

No remaining games on the published schedule.

Climbing the table

What it takes to pass each team above us, from our 0 remaining known games (max 2.40 PPG if we win out).

#TeamPPGProj.To pass them
1 SLSG Navy Academy I Pre 3.00 (+0.60) 1st (2.77) —
2 Missouri Rush Pre- Blue 2.50 (+0.10) 3rd (2.37) —

Position over the season

12 game days

1st 6th 12th Aug 29 Sep 12 Sep 19 Oct 3 Oct 10 Oct 19 Oct 20

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

No remaining games published.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 SLSG Navy Academy I Pre 5500 252+23 153.00 WWWWW +0.36 -1.25 100% 1.2
2 Missouri Rush Pre- Blue 6501 328+24 152.50 WLWWW -0.87 +0.16 100% 2.7
3 Sporting Blue Valley Pre 10802 5714+43 242.40 WWWWL -0.36 — 100% 2.3
4 Kansas City Athletics Pre 8512 3714+23 162.00 WWLWW -0.06 -0.67 98% 3.9
5 FC United (Iowa) Pre 3111 410-6 41.33 WDL +0.18 -0.10 1% 7.2
6 SLSG Green Academy I Pre 5203 711-4 61.20 WLLLW +0.84 -1.02 0% 6.6
7 SLSG IL Academy I Pre 6204 2119+2 61.00 LWLLL +0.32 -0.65 1% 6.3
8 Sporting Iowa Pre 3102 58-3 31.00 LLW -0.10 -0.10 1% 7.2
9 Gretna Elite Academy Pre- I 5113 919-10 40.80 DWLLL +1.21 -1.13 0% 7.6
10 Toca Fusion Elite Pre 10118 1038-28 40.40 LDLLL +0.28 — 0% 10.0
11 Kansas Rush Pre 0000 00+0 00.00 — — ——
12 AFA Fillies PRE 5005 064-64 00.00 LLLLL +1.14 +0.07 0% 11.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.93 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.