TableChase Clubs

St Croix

ECNL Regional League Girls · Twin Cities GU13 · 14 teams · St. Croix (all teams)

Scores refresh automatically every 2 hours · last pulled 17 minutes ago.
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2nd
5-1-0 record · 6 played
2.67 points per game
+17 goal diff · 20–3
WWWWWlast 5
100% chance of top 4 · expected finish 2.0
-0.04 schedule faced · avg opponent rating

Next game

No remaining games on the published schedule.

Climbing the table

What it takes to pass each team above us, from our 0 remaining known games (max 2.67 PPG if we win out).

#TeamPPGProj.To pass them
1 Minnesota Rush 3.00 (+0.33) 1st (2.97) —

Position over the season

16 game days

1st 7th 14th Sep 12 Sep 19 Sep 27 Oct 8 Oct 11 Oct 22

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

No remaining games published.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Minnesota Rush 5500 192+17 153.00 WWWWW -0.28 -0.91 100% 1.1
2 St Croix 6510 203+17 162.67 WWWWW -0.04 — 100% 2.0
3 Manitou FC 5410 122+10 132.60 DWWWW -0.08 -1.08 100% 3.0
4 DASC 7502 158+7 152.14 WLWWW -0.02 -0.25 80% 4.4
5 Lakeville Soccer Club 6402 108+2 122.00 LLWWW -0.09 — 5% 5.5
6 Boreal FC 5302 73+4 91.80 LWWWL +0.07 -0.87 14% 5.2
7 North Surf 4202 57-2 61.50 LWLW +0.03 -0.11 1% 7.2
8 Keliix-Intra Soccer Club 5203 611-5 61.20 LWWLL +0.38 -1.09 0% 7.8
9 MapleBrook SC 6204 511-6 61.00 LWLLL +0.15 — 0% 9.0
10 Tonka United SA 5113 411-7 40.80 WDLLL +0.10 +0.51 0% 10.0
11 Wave SC 5104 211-9 30.60 WLLLL +0.01 +1.21 0% 11.5
12 MN Thunder Academy 4022 06-6 20.50 DDLL -0.21 +0.88 0% 11.6
13 Fusion Soccer Club 6015 215-13 10.17 DLLLL +0.24 — 0% 13.4
14 Shakopee SA 5005 514-9 00.00 LLLLL +0.15 -0.51 0% 13.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.49 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.