TableChase Clubs

Minnesota Rush

ECNL Regional League Girls · Twin Cities GU13 · 14 teams · Minnesota Rush (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
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1st
5-0-0 record · 5 played
3.00 points per game
+17 goal diff · 19–2
WWWWWlast 5
100% chance of top 4 · expected finish 1.1
-0.28 schedule faced · avg opponent rating

Next game — Sat Oct 24, 07:00 PM

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Minnesota Rush
1st · 3.00 PPG
vs
MN Thunder Academy
12th · 0.50 PPG

National Sports Center, 26 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 3–0 (expected goals 3.3 for, 0.4 against · 2.81 expected points)

Season so farMinnesota RushMN Thunder Academy
Position1st12th
Record (W-D-L)5-0-00-2-2
Points per game3.000.50
Goals for / game3.80.0
Goals against / game0.41.5
Clean sheets32
Held scoreless04
Form (recent first)W W W W WL L D D
Biggest win6–1 at Fusion Soccer Club—
Worst loss—0–3 vs Boreal FC
Model rating (net goals vs avg)+2.02-0.91
Schedule faced (avg opp. rating)-0.28-0.21

Common opponents: DASC — we 3–0; they 0–3. Tonka United SA — we 5–1; they 0–0. Boreal FC — we 1–0; they 0–3. Fusion Soccer Club — we 6–1; they 0–0.

Game plan

  • They struggle to score
    MN Thunder Academy average 0.0 goals/game (league avg 1.5); blanked in 4 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Expected win — the trap is complacency
    Model gives a 91% chance; likely score 3–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Saturday goes…

Where we'd sit after the MN Thunder Academy game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Minnesota Rush – MN Thunder Academy) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.67 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1
Loss
2.50 PPG
3rd▼ down 2 3rd▼ down 2 3rd▼ down 2

Can we move up this round? No. With a 3–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

96% finish 1st
100% top 4
0% below the top 4
1.1 average finish
  1. 1st 96%
  2. 2nd 3%
  3. 3rd 2%
  4. 4th
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th
  14. 14th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

17 chains · 7 teams

Paths of results that link Minnesota Rush to MN Thunder Academy through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

17 favour us
0 favour them
+5.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–0 3–0 5–1 0–0 6–1 0–0 3–0 3–0 1–0 1–3 0–1 0–3 0–3 4–0 1–3 Minnesota Rush 1st Boreal FC 6th Tonka United SA 10th Fusion Soccer Club 13th DASC 4th North Surf 7th MN Thunder Academy 12th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

16 game days

1st 7th 14th Sep 12 Sep 19 Sep 27 Oct 8 Oct 11 Oct 22

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.91 · 8th hardest of 10

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
07:00 PM
MN Thunder Academy
12th · 0-2-2 · GD -6
Home
National Sports Center
●○○○○ Favorable
91%
3–0 2.81 2.97 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Minnesota Rush 5500 192+17 153.00 WWWWW -0.28 -0.91 100% 1.1
2 St Croix 6510 203+17 162.67 WWWWW -0.04 — 100% 2.0
3 Manitou FC 5410 122+10 132.60 DWWWW -0.08 -1.08 100% 3.0
4 DASC 7502 158+7 152.14 WLWWW -0.02 -0.25 83% 4.3
5 Lakeville Soccer Club 6402 108+2 122.00 LLWWW -0.09 — 4% 5.6
6 Boreal FC 5302 73+4 91.80 LWWWL +0.07 -0.87 12% 5.2
7 North Surf 4202 57-2 61.50 LWLW +0.03 -0.11 1% 7.2
8 Keliix-Intra Soccer Club 5203 611-5 61.20 LWWLL +0.38 -1.09 0% 7.8
9 MapleBrook SC 6204 511-6 61.00 LWLLL +0.15 — 0% 9.0
10 Tonka United SA 5113 411-7 40.80 WDLLL +0.10 +0.51 0% 10.1
11 Wave SC 5104 211-9 30.60 WLLLL +0.01 +1.21 0% 11.5
12 MN Thunder Academy 4022 06-6 20.50 DDLL -0.21 +0.88 0% 11.6
13 Fusion Soccer Club 6015 215-13 10.17 DLLLL +0.24 — 0% 13.4
14 Shakopee SA 5005 514-9 00.00 LLLLL +0.15 -0.51 0% 13.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.49 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.