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Manitou FC

ECNL Regional League Girls · Twin Cities GU13 · 14 teams · Manitou FC (all teams)

Scores refresh automatically every 2 hours · last pulled 38 minutes ago.
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3rd
4-1-0 record · 5 played
2.60 points per game
+10 goal diff · 12–2
DWWWWlast 5
100% chance of top 4 · expected finish 3.0
-0.08 schedule faced · avg opponent rating

Next game — Sun Oct 25, 01:00 PM

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Manitou FC
3rd · 2.60 PPG
vs
Wave SC
11th · 0.60 PPG

Hanifl Fields Athletic Park, H41 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 2–0 (expected goals 2.7 for, 0.4 against · 2.68 expected points)

Season so farManitou FCWave SC
Position3rd11th
Record (W-D-L)4-1-01-0-4
Points per game2.600.60
Goals for / game2.40.4
Goals against / game0.42.2
Clean sheets30
Held scoreless14
Form (recent first)W W W W DL L L L W
Biggest win3–0 vs MapleBrook SC2–1 vs Shakopee SA
Worst loss—0–4 vs St Croix
Model rating (net goals vs avg)+1.21-1.08
Schedule faced (avg opp. rating)-0.08+0.01

Common opponents: St Croix — we 0–0; they 0–4. Lakeville Soccer Club — we 3–1; they 0–1. MapleBrook SC — we 3–0; they 0–2. Keliix-Intra Soccer Club — we 3–0; they 0–3. Shakopee SA — we 3–1; they 2–1.

Game plan

  • They struggle to score
    Wave SC average 0.4 goals/game (league avg 1.5); blanked in 4 of 5.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–0 vs St Croix.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 86% chance; likely score 2–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Confidence is low on their side
    Wave SC have lost 4 straight (form: WLLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

If Sunday goes…

Where we'd sit after the Wave SC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Manitou FC – Wave SC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.67 PPG
3rd— holds 3rd— holds 3rd— holds
Win
2.67 PPG
3rd— holds 3rd— holds 3rd— holds
Draw
2.33 PPG
3rd— holds 3rd— holds 3rd— holds
Loss
2.17 PPG
3rd— holds 3rd— holds 3rd— holds

Can we move up this round? Yes. With a 2–0 win we finish as high as 2nd if every rival drops points, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
100% top 4
0% below the top 4
3.0 average finish
  1. 1st <1%
  2. 2nd 2%
  3. 3rd 96%
  4. 4th 2%
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th
  14. 14th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 1 remaining known games (max 2.67 PPG if we win out).

#TeamPPGProj.To pass them
1 Minnesota Rush 3.00 (+0.40) 1st (2.97) 5 of 3 pts to pass their current pace, 5 for their projection — out of reach on the known schedule
2 St Croix 2.67 (+0.07) 2nd (2.67) 4 of 3 pts to pass their current pace, 3 for their projection

How the results connect

21 chains · 7 teams

Paths of results that link Manitou FC to Wave SC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

21 favour us
0 favour them
+4.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–1 1–2 3–1 1–0 0–0 4–0 3–0 2–0 3–0 3–0 1–3 1–6 2–1 1–2 1–2 0–4 Manitou FC 3rd Shakopee SA 14th Lakeville Soccer Cl… 5th St Croix 2nd MapleBrook SC 9th Keliix-Intra Soccer… 8th Wave SC 11th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

16 game days

1st 7th 14th Sep 12 Sep 19 Sep 27 Oct 8 Oct 11 Oct 22

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -1.08 · 9th hardest of 10

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
01:00 PM
Wave SC
11th · 1-0-4 · GD -9
Home
Hanifl Fields Athletic Park
●○○○○ Favorable
86%
2–0 2.68 2.61 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Minnesota Rush 5500 192+17 153.00 WWWWW -0.28 -0.91 100% 1.1
2 St Croix 6510 203+17 162.67 WWWWW -0.04 — 100% 2.0
3 Manitou FC 5410 122+10 132.60 DWWWW -0.08 -1.08 100% 3.0
4 DASC 7502 158+7 152.14 WLWWW -0.02 -0.25 80% 4.4
5 Lakeville Soccer Club 6402 108+2 122.00 LLWWW -0.09 — 5% 5.5
6 Boreal FC 5302 73+4 91.80 LWWWL +0.07 -0.87 15% 5.2
7 North Surf 4202 57-2 61.50 LWLW +0.03 -0.11 1% 7.2
8 Keliix-Intra Soccer Club 5203 611-5 61.20 LWWLL +0.38 -1.09 0% 7.8
9 MapleBrook SC 6204 511-6 61.00 LWLLL +0.15 — 0% 9.0
10 Tonka United SA 5113 411-7 40.80 WDLLL +0.10 +0.51 0% 10.1
11 Wave SC 5104 211-9 30.60 WLLLL +0.01 +1.21 0% 11.6
12 MN Thunder Academy 4022 06-6 20.50 DDLL -0.21 +0.88 0% 11.6
13 Fusion Soccer Club 6015 215-13 10.17 DLLLL +0.24 — 0% 13.4
14 Shakopee SA 5005 514-9 00.00 LLLLL +0.15 -0.51 0% 13.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.49 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.