TableChase Clubs

FC Wisconsin

ECNL Regional League Girls · Lake Michigan GU16 · 4 teams · FC Wisconsin Girls (all teams)

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4th
0-1-5 record · 6 played
0.17 points per game
-17 goal diff · 3–20
DLLLlast 4
100% chance of top 4 · expected finish 3.9
+0.36 schedule faced · avg opponent rating

Next game — Sat Oct 24, 02:00 PM

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FC Wisconsin
4th · 0.17 PPG
vs
Evolution
2nd · 1.00 PPG

FC Wisconsin Soccer Park, Field 1 - Val Olla Field ↗

windrawloss

●●●●● Very tough to win

Most likely score 1–2 (expected goals 1.2 for, 2.1 against · 0.83 expected points)

Season so farFC WisconsinEvolution
Position4th2nd
Record (W-D-L)0-1-52-1-4
Points per game0.171.00
Goals for / game0.52.0
Goals against / game3.31.9
Clean sheets10
Held scoreless31
Form (recent first)L L L DL D L L
Biggest win——
Worst loss0–6 vs Chicago Inter1–3 vs FC 1974 Libertyville
Model rating (net goals vs avg)-1.02-0.10
Schedule faced (avg opp. rating)+0.36+0.27

Common opponents: Rockford Raptors FC — we 0–0; they 1–1. FC 1974 Libertyville — we 1–3; they 1–3. Eclipse Select Soccer Club — we 0–2; they 1–2. Chicago Inter — we 0–6; they 0–1.

Game plan

  • Respect their attack
    Evolution score 2.0/game — well above the league's 1.2.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Finishing wins the tight ones
    Held scoreless 3 time(s): 0–0 vs Rockford Raptors FC, 0–2 vs Eclipse Select Soccer Club, 0–6 vs Chicago Inter.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 21%; a draw (21%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

If Saturday goes…

Where we'd sit after the Evolution game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (FC Wisconsin – Evolution) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.14 PPG
4th— holds 4th— holds 4th— holds
Win
0.57 PPG
4th— holds 4th— holds 4th— holds
Draw
0.29 PPG
4th— holds 4th— holds 4th— holds
Loss
0.14 PPG
4th— holds 4th— holds 4th— holds

Can we move up this round? No. With a 1–2 loss we stay 4th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
100% top 4
0% below the top 4
3.9 average finish
  1. 1st
  2. 2nd 1%
  3. 3rd 5%
  4. 4th 94%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 5 remaining known games (max 1.45 PPG if we win out).

#TeamPPGProj.To pass them
1 FC 1974 Libertyville 2.29 (+2.12) 1st (2.34) 25 of 15 pts to pass their current pace, 25 for their projection — out of reach on the known schedule
2 Evolution 1.00 (+0.83) 2nd (1.23) 10 of 15 pts to pass their current pace, 13 for their projection
3 Rockford Raptors FC 1.00 (+0.83) 3rd (0.99) 10 of 15 pts to pass their current pace, 10 for their projection

How the results connect

2 chains · 4 teams

Paths of results that link FC Wisconsin to Evolution through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
2 even
0 favour them
+0.0 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
1–3 3–1 0–0 1–1 FC Wisconsin 4th FC 1974 Libertyville 1st Rockford Raptors FC 3rd Evolution 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

2 chains

Position over the season

2 game days

1st 2nd 4th Aug 30 Sep 20

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.09 · 2nd hardest of 4

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
02:00 PM
Evolution
2nd · 2-1-4 · GD +1
Home
FC Wisconsin Soccer Park
●●●●● Very tough
21%
1–2 0.83 0.26 Upside
Sun Oct 25
12:00 PM
FC 1974 Libertyville
1st · 5-1-1 · GD +15
Away far trip
LTSC
●●●●● Very tough
4%
0–3 0.20 0.25 Upside
Sat Oct 31
10:00 AM
Evolution
2nd · 2-1-4 · GD +1
Away far trip
Stuart Sports Complex
●●●●● Very tough
15%
1–2 0.62 0.29 Upside
Sat Nov 7
TBD
Nationals SC
Home
●●●●● Very tough
19%
0–1 0.81 0.35 Upside
Sat Nov 21
TBD
Rockford Raptors FC
3rd · 1-2-2 · GD -7
Away
●●●●● Very tough
23%
0–1 0.95 0.40 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 FC 1974 Libertyville 7511 227+15 162.29 WWWL -0.59 -0.50 100% 1.0
2 Evolution 7214 1413+1 71.00 LLDL +0.27 -0.35 100% 2.3
3 Rockford Raptors FC 5122 310-7 51.00 DDLW -0.53 +0.21 100% 2.8
4 FC Wisconsin 6015 320-17 10.17 DLLL +0.36 +0.09 100% 3.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.25 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.